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[QUOTE=vrej;50569567]This is what I am talking about, he did the same shit for the multicore years ago. Since he mostly uses OSX (Seeing from his Rust screenshots and how he always talks shit about Windows on Twitter), this really shouldn't be a big surprise. He doesn't care if something gives a performance boost or new features if it means OSX users will be inferior.[/QUOTE] you are terribly misinformed
[QUOTE=Joeyl10;50569783]you are terribly misinformed[/QUOTE] How is wanting to replace the Awesomium misinformed?
[QUOTE=vrej;50569765]That's my point, I have nothing against him using OSX for everything, but he needs to understand majority of the people on Steam use Windows.[/QUOTE] or just be more willing to pay for something like coherent ui or whatever it was everyone was talking about a couple awesomium related angry rants ago.
[QUOTE=vrej;50569818]How is wanting to replace the Awesomium misinformed?[/QUOTE] garry doesn't "mostly use os x", he uses macs with bootcamp on them. he also trashtalks unity a ton on his twitter, that doesn't mean he doesn't use it. from my recollection gmod 13 didn't have multicore because of render queue stuff that was a huge mess that garry didn't like, os x was not the issue. if that was seriously the case why would garry not just disable those features on os x? you're kinda just going around screaming about os x, making a fool of yourself and spreading misinformation. edit: [quote]Even though I use a Mac I don't use OSX. This kind of makes me a sinner in both camps. PC users hate it because I'm using a Mac (even though it's just a PC) and Mac users hate it because I'm using Windows.[/quote] [url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url] like seriously this shit's a single google search away.
[QUOTE=Joeyl10;50569873]garry doesn't "mostly use os x", he uses macs with bootcamp on them. he also trashtalks unity a ton on his twitter, that doesn't mean he doesn't use it. from my recollection gmod 13 didn't have multicore because of render queue stuff that was a huge mess that garry didn't like, os x was not the issue. if that was seriously the case why would garry not just disable those features on os x? you're kinda just going around screaming about os x, making a fool of yourself and spreading misinformation. edit: [url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url] like seriously this shit's a single google search away.[/QUOTE] Then why the hell does he not want to change the Awesomium system?
Would it be a possibility for SoundDuration to retrieve the duration of a sentence from sentences.txt? Probably not, but I figured I'd ask.
Hopefully I can bring some good news, despite this crushing blow. [url]http://answers.awesomium.com/questions/7255/is-awesomium-dead-now.html[/url] The reply is from one of the people on the Awesomium team. While no details of the update are provided, it does appear that we might get our up-to-date Webkit sooner than we think.
Wait wait...Are you serious about we are not going to implement CEF because osx 32? I thought there were issues regarding gmod is 32bit and compiling it for 64bit just were a pain in the ass If that's no the case (Since willox shown us cef running) Why...Do someone with osx 32bits really plays cinema or uses html at all? There's no a lua replacement for html? I'm using one and runs perfect, for what else do we REALLY need html engine...That "Will kill osx 32bits players, this game experience" if they don't use one? We are talking about a game in 2016, any server you go, you require more than 3gb because these awful tdm cars, weapons, huge maps, loading multiple models, gmod it's not a game intended to be full optimized, we already got mcore, that's a lot of perfomance that we gain, do we really need to hold 32bits users? I mean...Seriously, you bought a fucking mac, you can buy/upgrade it...Because you're hurting a huge group...I would blame them, but i'm REALLY sure nobody plays or give a fuck about gmod while using osx 32 bits But AGAIN, i might be wrong (I'm surely wrong) about the real reason of CEF it's just osx 32 bits users...If we would talking be about windows xp...That would be a big deal, but we are talking about a mac users [sp]Hummm...I doubt there's people outta there that uses win xp 64bits iirc, that's bad too right? I'm really rekt[/sp]
[QUOTE=vrej;50569949]Then why the hell does he not want to change the Awesomium system?[/QUOTE] he doesn't have anything to do with garry's mod now.
[QUOTE=Joeyl10;50570121]he doesn't have anything to do with garry's mod now.[/QUOTE] In reference to the Awesomium replacement ticket: [img]http://puu.sh/pCoeC/e480791e88.png[/img]
[QUOTE=Slay33D;50570043]Hopefully I can bring some good news, despite this crushing blow. [url]http://answers.awesomium.com/questions/7255/is-awesomium-dead-now.html[/url] The reply is from one of the people on the Awesomium team. While no details of the update are provided, it does appear that we might get our up-to-date Webkit sooner than we think.[/QUOTE] I believe it when I see it.
[QUOTE=Joeyl10;50570121]he doesn't have anything to do with garry's mod now.[/QUOTE] [video=youtube;_EaM76fV96M]https://www.youtube.com/watch?v=_EaM76fV96M[/video]
[QUOTE=Joeyl10;50570121]he doesn't have anything to do with garry's mod now.[/QUOTE] Wtf is that suppose to mean though? I may be wrong, but isn't Willox the one implementing it and not him? So I really don't see how he has to even do anything...
[QUOTE=vrej;50571089]Wtf is that suppose to mean though? I may be wrong, but isn't Willox the one implementing it and not him? So I really don't see how he has to even do anything...[/QUOTE] well, for starters, he's the founder of facepunch studios and the guy who's signing the paycheques, so somehow i get the vibe that if garry says no then willox & co. aren't exactly going to be making an effort to go behind his back and go against his word? [editline]22nd June 2016[/editline] then again garry loves taking the piss out of the gmod community (this thread really reminds me why he did it so often) so he might've closed that issue just to shut people up for the time being. lots of things that garry said wouldn't happen happened anyways.
[QUOTE=Joeyl10;50571125]well, for starters, he's the founder of facepunch studios and the guy who's signing the paycheques, so somehow i get the vibe that if garry says no then willox & co. aren't exactly going to be making an effort to go behind his back and go against his word? [editline]22nd June 2016[/editline] then again garry loves taking the piss out of the gmod community (this thread really reminds me why he did it so often) so he might've closed that issue just to shut people up for the time being. lots of things that garry said wouldn't happen happened anyways.[/QUOTE] What I am trying to say is, that he's not going to spend time implementing it and doing all the coding, all he has to do is say yes.
[QUOTE=Revenge282;50570136]In reference to the Awesomium replacement ticket: [img]http://puu.sh/pCoeC/e480791e88.png[/img][/QUOTE] Interpreting this as a challenge.
Garry has the tact of a doorknob. Putting your foot down is one thing, but the complete lack of explanation is what makes this a shitshow. I honestly feel like there would have been more sympathy if Garry had at least provided some explanation. He may feel that he "owes" no explanation, but when he suddenly comes back from years of not making gmod related decisions to suddenly say "no" on something this big, he arguably does. That said, I think there's a good reason to say no, and those who have discussed it can probably feel it coming: The osx issue is a deal breaker and in all the time it's been on hold, no viable solution has presented itself. The first problem with the discussions is the perpetual failure to understand following: It is [b][u]NOT[/u][/b] about the operating system being 32 bits, it's about gmod being a 32 bits APPLICATION on osx. It affects people with 64 bits as much as people with 32 bits osx. You can say this on one page only to have someone not fucking getting this on the next. Take gonzalog for example in post 642. Now a great deal of solutions have been discussed: - "fuck osx users". How the fuck anyone considers screwing over any percentage of paying customers over some web library is absolutely beyond me. Besides being barking mad, I wouldn't be surprised if this is illegal. You know, breaking a game that people paid for on purpose with no option to play a version that does work. - Awesomium on osx, CEF on the rest. Makes the entire code Base unmaintainable. The two libraries have vastly different behaviours. The code in the backend would be terrible. The effects would even be noticed in Lua scripts that would work on Linux and Windows, but not on osx. - old version of CEF on osx, new one on other oses. Same issue - old version of CEF everywhere. This merely pushes the problems we have now to the future. The biggest problem is Awesomium being old and practically unmaintained. With the fact that suit gets older as time passes, that old version of CEF will soon enough have the exact same problem. - Port latest CEF to 32 bits osx applications. The gmod devs aren't going to try this. They maintain gmod, not CEF. With no viable solutions to a deal breaker, CEF isn't going to happen.
I get your point, I always get your point because you always know about what are you talking... It's not about making full incompatible garry's mod for osx 32 bits users, since awesomium it's just a library that render and handle web content, [URL="https://github.com/Leystryku/die_awesomium"]didn't someone just created a module to disable awesomium at all? [/URL]So you don't get awful perfomance like this has been shown? And no, it's not illegal, take as example fallout 3, it's not compatible with windows 7, i've even played it with win 10, doing several workarounds Any game that uses windows live, will causes you several headaches, and you can still seing these being sold, like gta IV You are talking about code maintance, besides the update someone did recently (Can't remember if willox updated awesomium to last version) Aren't we still stuck at several issues? It's not just about Cinema, it's about awesomium it's a bad thing! And we demand a better solution, i don't care if it's temporally, how much should we wait until garry finally decides to pay for a better html engine like the one he's using with Rust Yeah...I can imagine CEF being a clusterfuck to integrate and maintance...But willox gave us hope, and i want that hope become reallity
You can try to convince me that these solutions are viable, but that won't get you anywhere.
Does GMod support Windows XP still? It's still listed as so on the store page. Or even Vista for that matter. Edit: this has nothing to do with the earlier discussions, I'm just asking
Well, that really sucks. At least don't let garry know that multicore rendering is fixed or otherwise he starts reverting it whlist yelling "IGNORANT FOOLS! YOU DON'T UNDERSTAND WHY I DISABLED IT!"
[QUOTE=FPtje;50571442] - "fuck osx users". How the fuck anyone considers screwing over any percentage of paying customers over some web library is absolutely beyond me. Besides being barking mad, I wouldn't be surprised if this is illegal. You know, breaking a game that people paid for on purpose with no option to play a version that does work. - Awesomium on osx, CEF on the rest. Makes the entire code Base unmaintainable. The two libraries have vastly different behaviours. The code in the backend would be terrible. The effects would even be noticed in Lua scripts that would work on Linux and Windows, but not on osx. - old version of CEF on osx, new one on other oses. Same issue - old version of CEF everywhere. This merely pushes the problems we have now to the future. The biggest problem is Awesomium being old and practically unmaintained. With the fact that suit gets older as time passes, that old version of CEF will soon enough have the exact same problem. - Port latest CEF to 32 bits osx applications. The gmod devs aren't going to try this. They maintain gmod, not CEF. [/QUOTE] -interpreted your post wrong my bad-
[QUOTE=>>oubliette<<;50573977]- Though I don't condone it, how many people actually use OSX 32bit? I mean I understand that "fuck them because I'm not one" is wrong, but isn't this unnecessary support for legacy machines? - Have you tried? Do you have knowledge or experience with either of the two frameworks? I'm not trying to be a dick but you are making a lot of claims that I don't deem too reasonable. - I agree with the next 3 points I feel like making a wrapper to use Awesomium for OSX 32bit machines and CEF for everything else would work, besides the time it would take.[/QUOTE] There you got your wrapper [url]https://github.com/Leystryku/die_awesomium[/url] now all you need to do is merge in cef :v:
[QUOTE=Noi;50573435]I'd happily fuck over osx version, it's mostly unplayable and unstable. It always had issues for me, whenever I join just about any server — I can't guarantee that it will not crash. I can't be sure that it will not crash in mid-play either. I've tried playing on many different Apple PCs and it's just the same shit on all configurations. It would take just gigantic amount of work to eliminate all the issues of Source 1 in it. I guess Linux version is even more stable than OS X. OS X is just not for games.[/QUOTE] The fact it crashes has nothing to do with the OS itself. It's a GMod-specific bug. It doesn't happen in other Source games I've tried. Coincidentally, if GMod was 64-bit, the crashes would decrease/disappear since it is happening when it hits the 32-bit memory limit. Though the fact it is going that far in the first place does sound like a leak or something.
I had a feeling it was too good to be true. :/
gmod will never be 64-bit
[QUOTE=Leystryku;50574016]There you got your wrapper [url]https://github.com/Leystryku/die_awesomium[/url] now all you need to do is merge in cef :v:[/QUOTE] Totally haven't made real progress yet but I've cleaned up the code and put in my own logging system. Planning to go balls to the wall today until I have some visible result to post on the WAYWO.
None of you are really thinking of this from a business standpoint. Garrys can't just let a couple thousand users buy his game then be like "too bad", release an update that makes the game not work for them, and act like everything is okay yet he just fucked over all those clients. He [b]needs to[/b] keep those users in mind even if they are a pain in the ass and holding back progress.
[QUOTE=YourStalker;50576155]None of you are really thinking of this from a business standpoint. Garrys can't just let a couple thousand users buy his game then be like "too bad", release an update that makes the game not work for them, and act like everything is okay yet he just fucked over all those clients. He [b]needs to[/b] keep those users in mind even if they are a pain in the ass and holding back progress.[/QUOTE] [QUOTE=code_gs;50565640]Keep Awesomium on OSX? You can build OS specific binaries.[/QUOTE]
[QUOTE=code_gs;50576187][/QUOTE] Then they have two versions to manage, considering that only two people are working on the game that would be big pain in the ass.
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