Sometimes your phys gun is invisible if major lag occurs.
[QUOTE=Noi;50726119]So Steam Friends are down now, and no one can auth on server. How do I disable authentication?[/QUOTE]
You don't.
Anyone else get a small update in the last half day or so? I've gotten some sort of update (labeled as a workshop update) that refuses to let me boot gmod without it being finished. Only problem is that it's 0/0 bytes and has been downloading for hours now.
[QUOTE=TheMrFailz;50726263]Anyone else get a small update in the last half day or so? I've gotten some sort of update (labeled as a workshop update) that refuses to let me boot gmod without it being finished. Only problem is that it's 0/0 bytes and has been downloading for hours now.[/QUOTE]
Blame Steam for the 0/0 infinite thing. It's downloading your workshop addons.
Found out what it was:
Basically one of my addons got an update and steam registered it as a game update for some reason so it wouldn't let me boot. Deleted my most recent app manifests (which caused a few games to be registered as uninstalled. Didn't actually need to fully reinstall them.), then was able to boot gmod.
Update was 70+ mb and my net is slow as fuck which is why it was taking so long.
Not sure if this is related to multi-core, but I had a friend that was experiencing alot of crashes when opening HTML panels and such, anyone have the time to take a look? :v:
[URL="http://dumps.metastruct.uk.to/dumper.py?dump=hl2_160706_crash_2016_7_21T3_17_19C0.mdmp"]Dump #1 (Metastruct Viewer)[/URL]
[URL="http://dumps.metastruct.uk.to/dumper.py?dump=hl2_160706_crash_2016_7_21T3_10_15C0.mdmp"]Dump #2 (Metastruct Viewer)[/URL]
[URL="https://a.pomf.cat/lzpqiq.mdmp"]Dump #1 Download[/URL]
[URL="https://a.pomf.cat/xjxuht.mdmp"]Dump #2 Download[/URL]
:snip:
[editline]23rd July 2016[/editline]
[url]https://support.steampowered.com/kb_article.php?ref=9404-WRDH-5396[/url]
This probably still applies.
Tell him to try lowering texture quality.
[QUOTE=DarthTealc;50769680]Robot with your Gmod Lua Main Menu code ([url]https://github.com/robotboy655/gmod-lua-menu[/url]) would it be possible to integrate some of that with the live game, hybrid with HTML? Things that work better as Lua could be Lua, while anything that works as HTML could be in a Derma frame HTML panel (to allow for a resizeable windowed layout)[/QUOTE]
spoiler: the answer is almost definitely no
Can i ask why PlayerTick doesn't run when you are inside a vehicle?
[QUOTE=gonzalolog;50774417]Can i ask why PlayerTick doesn't run when you are inside a vehicle?[/QUOTE]
Because Valve decided its not supposed to be.
This is called instead:
[url]http://wiki.garrysmod.com/page/GM/VehicleMove[/url]
PlayerTick is pretty badly named. It's just an earlier version of GM:Move.
I will update the wiki with relevant information.
I'm getting crashes in several vehicles with EnableEngine function inside VehicleMove, with default cars this doesn't happen, i'm trying to change scripts and compare with working vehicles, but i have no luck with this...I can post mdmp, but i feel like i'll just get an "It's a physics crash, there's no much i can do" as reply...
[URL="https://dl.dropboxusercontent.com/u/251205348/ShareX/2016/07/srcds_2117156_crash_2016_7_28T14_17_7C0.mdmp"]https://dl.dropboxusercontent.com/u/251205348/ShareX/2016/07/srcds_2117156_crash_2016_7_28T14_17_7C0.mdmp[/URL]
I've tried to apply jeep script (Since jeep is working) into vehicles that cause problems, and seems like game crashes anyway
[QUOTE=gonzalolog;50789388]I'm getting crashes in several vehicles with EnableEngine function inside VehicleMove, with default cars this doesn't happen, i'm trying to change scripts and compare with working vehicles, but i have no luck with this...I can post mdmp, but i feel like i'll just get an "It's a physics crash, there's no much i can do" as reply...
[URL="https://dl.dropboxusercontent.com/u/251205348/ShareX/2016/07/srcds_2117156_crash_2016_7_28T14_17_7C0.mdmp"]https://dl.dropboxusercontent.com/u/251205348/ShareX/2016/07/srcds_2117156_crash_2016_7_28T14_17_7C0.mdmp[/URL]
I've tried to apply jeep script (Since jeep is working) into vehicles that cause problems, and seems like game crashes anyway[/QUOTE]
For now, don't call [url]http://wiki.garrysmod.com/page/Vehicle/EnableEngine[/url] unless [url]http://wiki.garrysmod.com/page/Vehicle/IsValidVehicle[/url] returns true.
(probably)
Oh my god guys, thank you so much for solving my problems with vehicles, i thought those were engine issues more than "Read the wiki"
Can we get an update for [B]require[/B] to return values like [B]include[/B] now? That would be very nice.
-snip-
Starting to get this error every few days now:
[img]https://my.mixtape.moe/oyjfkp.png[/img]
Takes a good 3/4 restarts of Steam before it fixes, is there something dumb that i'm doing to cause this?
*cof*[sp]skidrow or steam emus maybe?[/sp]*cof*
[QUOTE=gonzalolog;50801438]*cof*[sp]skidrow or steam emus maybe?[/sp]*cof*[/QUOTE]
[img]https://i.imgur.com/ewmjfpL.png[/img]
[img]https://i.imgur.com/UHmEkk8.png[/img]
Dunno why anyone would pirate a $5 game that relies on MP
[QUOTE=Adzter;50801367]Starting to get this error every few days now:
[img]https://my.mixtape.moe/oyjfkp.png[/img]
Takes a good 3/4 restarts of Steam before it fixes, is there something dumb that i'm doing to cause this?[/QUOTE]
I was having this problem for about a week or two, I found that I was launching steam twice on start up of PC, as it would auto launch and id also launch it as well, I just leave it to auto start steam and now the problem has gone. Maybe your doing the same?
[QUOTE=Adzter;50801478][img]https://i.imgur.com/ewmjfpL.png[/img]
[img]https://i.imgur.com/UHmEkk8.png[/img]
Dunno why anyone would pirate a $5 game that relies on MP[/QUOTE]
Running any pirated Steam games beforehand can cause it. Doesn't have to be GMod.
[QUOTE=Robotboy655;50801586]Running any pirated Steam games beforehand can cause it. Doesn't have to be GMod.[/QUOTE]
As far as I'm aware there's nothing pirated on this machine [del]in terms of video games[/del] at all. Steam/Netflix/Spotify, in recent years, has given me no reason to pirate.
Same error happened to me when steam thought I was in gmod even though hl2.exe wasn't open.
Launching hl2.exe would give me that error and I would need to restart my pc to fix it
Is support for CSGO maps in development? The question's probably been asked before.
If not I'll go back to converting the maps manually.
[QUOTE=Loadingue;50802932]Is support for CSGO maps in development? The question's probably been asked before.
If not I'll go back to converting the maps manually.[/QUOTE]
Nope
Have ent:GetPos() and ent:GetAngles() always differed between server and client?
For example, using the same entity in multiplayer:
[code]
-- clientside
] lua_run_cl print(Entity(87):GetPos())
351.937500 -299.656250 -12243.750000
] lua_run_cl print(Entity(87):GetAngles())
12.832 -12.129 0.264
-- serverside
lua_run print(Entity(87):GetPos())
351.954285 -299.676361 -12243.758789
lua_run print(Entity(87):GetAngles())
12.818 -12.148 0.285
[/code]
And it looks like angles differ even in singleplayer:
[code]
-- clientside
] lua_run_cl print(Entity(173):GetPos())
765.992981 646.808228 -103.242958
] lua_run_cl print(Entity(173):GetAngles())
22.148 95.867 3.752
-- serverside
] lua_run print(Entity(173):GetPos())
765.992981 646.808228 -103.242958
] lua_run print(Entity(173):GetAngles())
22.149 95.868 3.753
[/code]
[QUOTE=Mista Tea;50814953]Have ent:GetPos() and ent:GetAngles() always differed between server and client?
For example, using the same entity in multiplayer:
[code]
-- clientside
] lua_run_cl print(Entity(87):GetPos())
351.937500 -299.656250 -12243.750000
] lua_run_cl print(Entity(87):GetAngles())
12.832 -12.129 0.264
-- serverside
lua_run print(Entity(87):GetPos())
351.954285 -299.676361 -12243.758789
lua_run print(Entity(87):GetAngles())
12.818 -12.148 0.285
[/code]
And it looks like angles differ even in singleplayer:
[code]
-- clientside
] lua_run_cl print(Entity(173):GetPos())
765.992981 646.808228 -103.242958
] lua_run_cl print(Entity(173):GetAngles())
22.148 95.867 3.752
-- serverside
] lua_run print(Entity(173):GetPos())
765.992981 646.808228 -103.242958
] lua_run print(Entity(173):GetAngles())
22.149 95.868 3.753
[/code][/QUOTE]
Can you try printing them both in a predicted context?
It's float imprecision. It happens with all networked floats and vectors/angles because of Valve's 16bit floats that are entirely imprecise and should be removed but I doubt they will be.
[QUOTE=MeepDarknessM;50815214]It's float imprecision. It happens with all networked floats and vectors/angles because of Valve's 16bit floats that are entirely imprecise and should be removed but I doubt they will be.[/QUOTE]
I'd throw that in along with my dream of CurTime being changed from a float to a double...
I remember someone bring this up before but I forgot if there was a way to fix it, I'm being told it can't find the font path to the ones below and like 10+ others, Does anyone know how to fix it? I went ahead and installed the fonts and I was also getting issues from fonts inside of a folder that doesn't exist !?!?!? Zerf sent me the folder but the problem still exists
steamapps\common\GarrysMod\garrysmod\resource\HALFLIFE2.ttf
steamapps\common\GarrysMod\sourceengine\resource\hl2ep2.ttf
steamapps\common\GarrysMod\sourceengine\resource\marlett.ttf
Do they not work at all or are you just console errors about them when you first join a server?
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