[code]
] kickid2 5
Dropped Bot03 from server (" "Kicked ((FPtje) Falco)")
[/code]
Odd kick message. Prerelease today.
Hitting an unexpected problem here. In the middle of a [url=https://garry.tv/2012/02/25/poster-screenshots/]poster render[/url] in the [url=http://wiki.garrysmod.com/page/GM/RenderScene]RenderScene hook[/url], using [url=http://wiki.garrysmod.com/page/cam/Start3D]cam.Start3D()[/url] with no parameters will start the camera [i]without the poster division[/i]. On the other hand, using [url=http://wiki.garrysmod.com/page/render/RenderView]render.RenderView[/url] does work correctly.
Here is the code I'm using to test this:
[lua]-- Start3D and render just one ent
hook.Add("RenderScene", "ShowingPosterFail", function()
if not IsValid(enttorender) then return end
render.Clear(0, 0, 0, 255, true, true)
cam.Start3D()
enttorender:DrawModel()
cam.End3D()
return true
end)
-- RenderView
hook.Add("RenderScene", "ShowingPosterSuccess", function()
if not renderview then return end
render.RenderView()
return true
end)[/lua]
And here are the results:
[video]https://youtu.be/wZGqMZvEEjU[/video]
Start3D doesn't have the settings to create this division by myself. I [b]think[/b] they're exposed for RenderView ([url=http://wiki.garrysmod.com/page/Structures/ViewData]offcenter[/url], though I never tested it), but Start3D's parameters don't have a similar setting.
I will post this on the issues github too.
Edit: FWIW, I figured out how RenderView's offcenter works, and writing it in the wiki right now. Doesn't solve my problem though.
Edit 2: now noticed that [url=http://wiki.garrysmod.com/page/cam/Start]cam.Start[/url] does have offcenter support. Away from my PC right now so I can't test whether it inherits it from the default view correctly though. Guided a friend to test for me and seems like it [I]doesn't[/I], but it could be a miscommunication between us.
Final edit: [url=https://github.com/Facepunch/garrysmod-issues/issues/2782]Reported the issue[/url].
Was kinda hoping someone would swoop in and tell me there's a better way. In the end I thankfully managed to work around it by calculating the offcenter values myself to match the poster.
So, since it's apparent that Awesomium isn't going to be replaced anytime soon, if ever, I join with Sam from pixelTail Games in support of [URL="https://github.com/Facepunch/garrysmod-requests/issues/791"]Adding an Alternative VGUI Browser Panel that uses the ISteamHTMLSurface API[/URL].
What we are suggesting is [B]not[/B] that this VGUI Panel replace Awesomium, especially since Garry seems very against that idea, but [B]an alternative, implemented separately to Awesomium[/B], that GMod developers could work with. It would be completely optional.
[U]ISteamHTMLSurface has a number of benefits:[/U]
[B]*[/B] Based on Chromium Embedded Framework
[B]*[/B] Included with the Steam Client on all platforms and is kept updated through Steam's Client Updater (no need to import dependencies and keep them up to date)
[B]*[/B] Includes support for H.264 (MP4), MP3, and even DRM support without the need for licensing
[B]*[/B] Would [URL="https://github.com/WinterPhoenix96/winterphoenix96.github.com/commit/921c9805f52ee45824d6d2cac51da80c46f55eec"]alleviate[/URL] [URL="https://github.com/Facepunch/garrysmod-issues/issues/2089"]the[/URL] [URL="https://github.com/pixeltailgames/cinema/issues/125"]many[/URL] [URL="https://github.com/pixeltailgames/cinema/issues/99"]issues[/URL] [URL="https://github.com/pixeltailgames/gm-mediaplayer/issues/5"]that[/URL] Cinema, Media Player, and other web-based code in GMod are currently plagued with, especially with a dying Adobe Flash Player
[B]*[/B] No need to convert all currently existing code/menus/panels as it would be a separate VGUI Panel
[B]*[/B] Already existing [URL="https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/vgui2/vgui_controls/HTML.cpp"]ISteamHTMLSurface VGUI Code[/URL] is present in Source SDK 2013 that could possibly be used as a starting point for an implementation in GMod
Now, I know many of you are kind of burned out on the issue of Awesomium after [URL="https://github.com/Facepunch/garrysmod-requests/issues/531#issuecomment-227859159"]Garry denied the original replacement idea[/URL], but it still remains a large issue for developers that currently have no alternatives, and it's only going to get worse unless something, whether it be replacing Awesomium straight out or implementing an Alternative for it.
Just a few days ago, I had to quite literally [URL="https://github.com/WinterPhoenix96/winterphoenix96.github.com/commit/921c9805f52ee45824d6d2cac51da80c46f55eec"]CSS hack the YouTube Flash Player back into position[/URL] after an Adobe Flash Player update broke it. A video player that has been [URL="https://developers.google.com/youtube/js_api_reference"]deprecated since January 2015[/URL].
Furthermore, that video player (and most of the other video players in Cinema) rely on Adobe Flash Player, which is in such a dire state that it will [URL="http://neurogadget.net/2016/08/15/adobe-flash-player-will-stop-working-next-chrome-updates/37457"]stop being supported[/URL] in Google Chrome starting December 2016.
Time is, quite frankly, running out to implement a solution for the Awesomium issue, and the issue won't be going anyway anytime soon. You may say to yourself "it's only web stuff in GMod" or "who cares," but the fact is that at the time of writing, [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=118824086"]Cinema[/URL] and [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=546392647"]Media Player[/URL] (the two biggest addons that utilize web content heavily) have a combined Subscriber Count of [B]1.54 Million Players[/B]. That is approximately [B]12.92% of all the players that own GMod[/B] according to [URL="https://steamspy.com/app/4000"]SteamSpy[/URL]. Not even just those that play it, but those who own it.
It is by no means, a small issue, and there are communities consisting tens of thousands of players that have formed around these addons. I myself am the owner of one such community of 3 years, and in my eyes, that community has been looking at death in the face for the last year. Any update along the line has the potential to completely and totally break GMod's capacity for playing videos. I don't like the idea of my, and others', hard work going to waste because of something that is completely in control of GMod's Devs/Garry.
So, GMod Devs (and potentially Garry), [I]please at least consider this[/I]. I would love you forever if you did.
This thread has been quiet recently, hows the update coming along? Reading the changelists there seems to be a bunch of stuff coming but most of those on the list were added a month or more ago. Any news?
[QUOTE=YourStalker;50911525]This thread has been quiet recently, hows the update coming along? Reading the changelists there seems to be a bunch of stuff coming but most of those on the list were added a month or more ago. Any news?[/QUOTE]
I mean I'm not a gmod dev, but I know that tthere's currently some work being done on some things that people will probably care about. Whether those changes will affect the actual garrysmod experience and change the way you find servers is another question.
I'll refrain from writing more because I don't wanna spoil the update, if it's ready the devs will let you guys know :v:
Oh boy, #HypeTrain
Be great if it stops the fake servers being made by a certain group.
What fake servers
[QUOTE=Robotboy655;50913426]What fake servers[/QUOTE]
[url]https://facepunch.com/showthread.php?t=1528773[/url]
TL;DR SuperiorServers make servers in different regions that retrieve the player count from their main server but the ping for the fake servers don't reflect it.
So someone would join the server thinking they are joining one in their region/country but get redirected to their main server and get terrible ping etc.
-snip-
Jeez, anyway. I wanna hear about this update!
[QUOTE=YourStalker;50913750]You're really the only one that butt hurt about it, can we stay on topic. Give us some juicy details![/QUOTE]
I was going to respond with a list of replies from other people angry about it but then realised you were one of the people condoning it in the original thread, so all I can really do is tell you to fuck up.
[QUOTE=YourStalker;50913750]You're really the only one that butt hurt about it, can we stay on topic. Give us some juicy details![/QUOTE]
The only ones that have a problem with me bringing it up are people that either are part of SuperiorServers or are bum buddies with aStonedPenguin. As I said in that thread, if some random Russian or French server was doing it then I can bet StonedPenguin would be kicking up a stink.
Just because he has the number one server and is widely known in gmod does not give him a pass to do crap like that.
[QUOTE=The Commander;50913993]The only ones that have a problem with me bringing it up are people that either are part of SuperiorServers or are bum buddies with aStonedPenguin. As I said in that thread, if some random Russian or French server was doing it then I can bet StonedPenguin would be kicking up a stink.
Just because he has the number one server and is widely known in gmod does not give him a pass to do crap like that.[/QUOTE]
No one gave him a pass, but I see no problem with servers using regional proxies as long as they label them as such, which SUP does to my knowledge. Either that or a GMod dev contacts Valve about being able to disable regional filtering and rely on the server browser to filter correctly. This has been a problem for at least three years and [URL="https://facepunch.com/showthread.php?t=1374457&p=44566155&viewfull=1#post44566155"]nothing has[/url] [URL="https://github.com/garrynewman/garrysmod/pull/992"]been done[/URL] to even begin to address server matching equality.
[QUOTE=code_gs;50914084]No one gave him a pass, but I see no problem with servers using regional proxies as long as they label them as such, which SUP does to my knowledge. Either that or a GMod dev contacts Valve about being able to disable regional filtering and rely on the server browser to filter correctly. This has been a problem for at least three years and [URL="https://facepunch.com/showthread.php?t=1374457&p=44566155&viewfull=1#post44566155"]nothing has[/url] [URL="https://github.com/garrynewman/garrysmod/pull/992"]been done[/URL] to even begin to address server matching equality.[/QUOTE]
He does not label them at all with anything they are titled exactly as his main server. Hence why someone seeing it will think the server is in their region.
[QUOTE=The Commander;50914110]He does not label them at all with anything they are titled exactly as his main server. Hence why someone seeing it will think the server is in their region.[/QUOTE]
I'm seeing region tags on them when I use a proxy ([AU], [EU]), what are you seeing?
[img]http://i.imgur.com/qZHToEn.png[/img]
[QUOTE=The Commander;50914110]He does not label them at all with anything they are titled exactly as his main server. Hence why someone seeing it will think the server is in their region.[/QUOTE]
[t]https://i.ggor.ca/A3f93n.png[/t]
low ping, high players, nothing indicating it's a redirect server. totally not shady.
Either he added [AU] tags in the past 30 mins because they haven't had AU tags in the past two weeks, and if it has EU or AU tags then people think the server is hosted in that region, same thing if you remove them. It should be tagged as US and REDIRECT.
[QUOTE=The Commander;50914171]Either he added [AU] tags in the past 30 mins because they haven't had AU tags in the past two weeks, and if it has EU or AU tags then people think the server is hosted in that region, same thing if you remove them. It should be tagged as US.[/QUOTE]
I saw them earlier today when looking at the server list. But yeah, tagging them as [AU] is even MORE misleading considering servers that are actually Australian also tag themselves with that.
[QUOTE=The Commander;50914171]Either he added [AU] tags in the past 30 mins because they haven't had AU tags in the past two weeks, and if it has EU or AU tags then people think the server is hosted in that region, same thing if you remove them. It should be tagged as US and REDIRECT.[/QUOTE]
I'm fairly sure no one cares about redirect servers when you can still fake player amounts, Can you stop being butthurt and report some real issues now.
[QUOTE=Kevlon;50914315]I'm fairly sure no one cares about redirect servers when you can still fake player amounts, Can you stop being butthurt and report some real issues now.[/QUOTE]
"this issue doesn't affect me so it doesn't matter"
users from north america are the worst.
do people still play multiplayer on gmod? The browser is cancer bro
So .. did a pull request a few day- .. [url=https://github.com/garrynewman/garrysmod/pull/1202]36 days ago for HSL support[/url].
[t]https://cloud.githubusercontent.com/assets/4114136/16838740/1d466efe-49cb-11e6-9c64-c25898249024.png[/t]
As its easier to pick the colors for HUDs using the Hue, saturation and light. (At least I find it easier)
I know the devs are working hard on, whatever Ley threw at them.
So I took 1½ hour to get to lean git and made sure, it was as little harassment as possible for the devs to add.
However, can't I at least get a yes or no for the work I did?
Even better would be a yes or no to the question I asked in OP about the extra color-functions.
[QUOTE=Nak;50915329]So .. did a pull request a few day- .. [url=https://github.com/garrynewman/garrysmod/pull/1202]36 days ago for HSL support[/url].
[t]https://cloud.githubusercontent.com/assets/4114136/16838740/1d466efe-49cb-11e6-9c64-c25898249024.png[/t]
As its easier to pick the colors for HUDs using the Hue, saturation and light. (At least I find it easier)
I know the devs are working hard on, whatever Ley threw at them.
So I took 1½ hour to get to lean git and made sure, it was as little harassment as possible for the devs to add.
However, can't I at least get a yes or no for the work I did?
Even better would be a yes or no to the question I asked in OP about the extra color-functions.[/QUOTE]
No pull requests are being merged for whatever reason: it's not just you. I've personally tested your new color functions and they work great.
[QUOTE=Kevlon;50914315]I'm fairly sure no one cares about redirect servers when you can still fake player amounts, Can you stop being butthurt and report some real issues now.[/QUOTE]
Many people care about redirect servers. Would you like it if you saw what looked like a popular canadian server with 20 to 50 ping only to find you are really connecting to a Russian server with 250-300 ping?
[B]I didn't think so.[/B]
"But there's no difference" i hear you saying. There is. You can't use a sniper because most weapon packs have terrible lag comp, so you have to lead your target in order to get a hit. Remember that shitty hitbox that pisses you off when you shoot the head and nothing happens? That's much worse now. How about come time for a raid. With 300 ping, your opponent has the advantage by being able to kill you before you've taken cover, being able to load off more bullets before you even fire once.. etc etc.
It's also the matter of lying about the region you are connecting to. When I see a server at the top of my list, with 25 ping, I expect it to be a server from Sydney with low pings. I expect to join a server with Australian and Kiwi users, because these users are of a particular mindset. I don't expect to join an american server filled with ignorance and stupidity :v: Political views aside however, you need to understand that when I connect to what looks like an Australian server, I want to join an Australian server. Not your shitty foreign server.
You can deny me all you like, but for user's in remote areas of the world such as Australia, where our average internet speed is 8mbps at best, it is a serious problem and a [B]disgraceful act for any server owner to expect people with 250-300 ping to join his server under the false pretense of low pings.[/B]
[QUOTE=Redfiend;50916474]Many people care about redirect servers. Would you like it if you saw what looked like a popular canadian server with 20 to 50 ping only to find you are really connecting to a Russian server with 250-300 ping?
[B]I didn't think so.[/B][/QUOTE]
I'm sure the 250 ping will prevent you from playing darkrp
[QUOTE=Kevlon;50916499]I'm sure the 250 ping will prevent you from playing darkrp[/QUOTE]
Read my edit above.
[QUOTE=code_gs;50914133]I'm seeing region tags on them when I use a proxy ([AU], [EU]), what are you seeing?
[img]http://i.imgur.com/qZHToEn.png[/img][/QUOTE]
Not in the UK, despite the ping being, for me, between 6x to 7x higher than the server browser shows. Probably something horrifically higher if you were not living in a city or near one like myself.
[IMG]https://i.gyazo.com/058f5d8fef20df0bb97fff8fd83d5ad5.gif[/IMG]
[IMG]https://i.gyazo.com/c3cf3650a35a4796987d683bcfca39e8.png[/IMG]
since everyone is asking for issues to be fixed can we get this fixed bro
[url]https://github.com/Facepunch/garrysmod-issues/issues/2785[/url]
Looking at all the north americans that keep hating on the server browser and claiming redirect servers are perfectly acceptable, why don't we just make a North America exclusive release of GMod for you guys only? Separate the good apples from the rotten ones I say.
Edit: Wow, must've touched a nerve. I didn't realize the american constitution included an amendment that states "Thou cannot possess a sense of humor."
[QUOTE=Redfiend;50916912]Looking at all the north americans that keep hating on the server browser and claiming redirect servers are perfectly acceptable, why don't we just make a North America exclusive release of GMod for you guys only? Separate the good apples from the rotten ones I say.[/QUOTE]
I'm against the redirects and from the US. We didn't all decide as a group to defend the redirect servers. Get your head out of your ass.
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