[QUOTE=Kevlon;50923229]I never said it wasn't, You just triggered me with your retarded ping rant[/QUOTE]
Did you miss the part where even Falco says that your opinion that Ping doesnt matter in darkrp is fucking stupid?
Did you miss the part where if the server is running on as low tickrate as high player servers require, then you're already operating at a higher ping than what your client shows just because the server is updating that slowly?
Didn't notice the higher latency, did ya :v:
Can we get an additional parameter for ENTITY:EmitSound and sound.Play for a CRecipientFilter? I don't like having to send a net message every time I want a sound played that can be heard in a large radius (I know it probably uses some kind of internal message system anyway but it's probably faster).
[QUOTE=Z0mb1n3;50924218]Can we get an additional parameter for ENTITY:EmitSound and sound.Play for a CRecipientFilter? I don't like having to send a net message every time I want a sound played that can be heard in a large radius (I know it probably uses some kind of internal message system anyway but it's probably faster).[/QUOTE]
[url]https://github.com/Facepunch/garrysmod-requests/issues/520[/url]
[url]https://github.com/Facepunch/garrysmod-requests/issues/389[/url]
someday
[QUOTE=KingofBeast;50923884]Did you miss the part where if the server is running on as low tickrate as high player servers require, then you're already operating at a higher ping than what your client shows just because the server is updating that slowly?
Didn't notice the higher latency, did ya :v:[/QUOTE]
The only point that you're making is that a low tick rate can only make a high ping even worse. Arguing that we "[I]haven't noticed[/I]" something is difficult. After all, how the fuck would you know? On the other hand, arguing that a ping of 200+ ms will be made even worse if lots of waiting is to be done for ticks is way easier.
So sure, do bring tick delays into the discussion. In fact, bring out [I]all[/I] other such factors you can think of. I'm sure this side of the argument will gladly take it.
Any argument that states that the actual gameplay delay is higher than what the ping tells us is an argument for why playing on servers with a high ping gets really annoying.
Thank you :v:
Why don't you patch the exploits that servers are using to redirect players?
Seems like a simple solution to me.
It's not just concommands during CheckPassword? If that's true, there's no exploits behind this
[QUOTE=gonzalolog;50924399]It's not just concommands during CheckPassword? If that's true, there's no exploits behind this[/QUOTE]
Well, the CheckPassword concommand, I would of thought its single and only function is to, check if there was a password, and not [I]exploit [/I]its ability to instead redirect the server.
I would of thought there process is a bit more complicated though as there essentially spoofing the playercount to the foreign VPS.
[QUOTE=Bings;50924461]Well, the CheckPassword concommand, I would of thought its single and only function is to, check if there was a password, and not [I]exploit [/I]its ability to instead redirect the server.
I would of thought there process is a bit more complicated though as there essentially spoofing the playercount to the foreign VPS.[/QUOTE]
To be fair, it's used quite often for servers who just migrated IPs. I don't think removing the ConCommand is the most viable solution.
[QUOTE=gonzalolog;50924399]It's not just concommands during CheckPassword? If that's true, there's no exploits behind this[/QUOTE]
All of the redirect servers so far have used exploits to redirect players.
[QUOTE=LegoGuy;50923201]I know why it's been quiet after this post. We were all waiting for [I]some[/I] kind of a response to this. (Since it obviously has lots of approval) Let's all be quiet and... just do that again.[/QUOTE]
Willox [URL="https://github.com/Facepunch/garrysmod-requests/issues/791#issuecomment-240601079"]responded[/URL] to the GitHub Issue, just not here. Although I do agree that arguing over Redirect Servers is kind of a stupid use of this thread, especially since there was already one made specifically for that.
[QUOTE=WinterPhoenix;50924827]Willox [URL="https://github.com/Facepunch/garrysmod-requests/issues/791#issuecomment-240601079"]responded[/URL] to the GitHub Issue, just not here. Although I do agree that arguing over Redirect Servers is kind of a stupid use of this thread, especially since there was already one made specifically for that.[/QUOTE]
I should check github sometime! Thankzies!
[QUOTE=code_gs;50924468]To be fair, it's used quite often for servers who just migrated IPs. I don't think removing the ConCommand is the most viable solution.[/QUOTE]
Perhaps have some method for a redirect which asks the user: "This server wants to redirect you to: ", with Yes, No or Disconnect (from said redirect server)? This also helps with transparency about where you're being taken to provided information about the new server is displayed. Not ideal but maybe a compromise?
[QUOTE=Unib5;50928151]Perhaps have some method for a redirect which asks the user: "This server wants to redirect you to: ", with Yes, No or Disconnect (from said redirect server)? This also helps with transparency about where you're being taken to provided information about the new server is displayed. Not ideal but maybe a compromise?[/QUOTE]
Nice idea, but not one that I think most people would be happy with.
Doesn't steam accounts serves the purpose of changing ips?
[QUOTE=Unib5;50928151]Perhaps have some method for a redirect which asks the user: "This server wants to redirect you to: ", with Yes, No or Disconnect (from said redirect server)? This also helps with transparency about where you're being taken to provided information about the new server is displayed. Not ideal but maybe a compromise?[/QUOTE]
That's what CS:S did which is quite nice, but I already see complaints of players taking longer to join servers because they have to join an old redirect first. But this is still a great compromise.
Last few pages have only outlined how redirect servers are good for the communities using them and how the understated ping that comes with them is a huge issue. I would just like to point out that redirect servers don't merely benefit the communities using them, but are oftentimes valued by the many players who find servers they wouldn't otherwise see in their browser.
Ping is possibly important to some people, but in a game as differentiated as Garry's Mod, finding the various unique experiences is key for reaching the whole potential of the game. I just can't help but think far too many people in this thread blow the ping issue out of proportion, and the extended players' choice is sidelined when it's really an important benefit that only redirect servers can provide at this point - unfortunately. If you're really so concerned about redirect servers, I think it's better to focus your energy on reaching out to Valve about how their geoIP filter is wrong for Garry's Mod - so we can achieve equal conditions for competition among servers, no understated pings, and most importantly - highly extended choice for all players.
[QUOTE=Gurrazor;50930075]Last few pages have only outlined how redirect servers are good for the communities using them and how the understated ping that comes with them is a huge issue. I would just like to point out that redirect servers don't merely benefit the communities using them, but are oftentimes valued by the many players who find servers they wouldn't otherwise see in their browser.
Ping is possibly important to some people, but in a game as differentiated as Garry's Mod, finding the various unique experiences is key for reaching the whole potential of the game. I just can't help but think far too many people in this thread blow the ping issue out of proportion, and the extended players' choice is sidelined when it's really an important benefit that only redirect servers can provide at this point - unfortunately. If you're really so concerned about redirect servers, I think it's better to focus your energy on reaching out to Valve about how their geoIP filter is wrong for Garry's Mod - so we can achieve equal conditions for competition among servers, no understated pings, and most importantly - highly extended choice for all players.[/QUOTE]
The more important aspect of the issue is that it:
A.) Deceives players
B.) Can be used to fake player count (?)
C.) Is a vulnerability that is not meant to exist and is knowledge privy to very few
[QUOTE=Gurrazor;50930075]Last few pages have only outlined how redirect servers are good for the communities using them and how the understated ping that comes with them is a huge issue. I would just like to point out that redirect servers don't merely benefit the communities using them, but are oftentimes valued by the many players who find servers they wouldn't otherwise see in their browser.
Ping is possibly important to some people, but in a game as differentiated as Garry's Mod, finding the various unique experiences is key for reaching the whole potential of the game. I just can't help but think far too many people in this thread blow the ping issue out of proportion, and the extended players' choice is sidelined when it's really an important benefit that only redirect servers can provide at this point - unfortunately. If you're really so concerned about redirect servers, I think it's better to focus your energy on reaching out to Valve about how their geoIP filter is wrong for Garry's Mod - so we can achieve equal conditions for competition among servers, no understated pings, and most importantly - highly extended choice for all players.[/QUOTE]
That's been done before, by (I think?) Teddi Orange back in the day. He basically got a reply from Valve saying that they wouldn't fix it.
[QUOTE=Z0mb1n3;50930172]The more important aspect of the issue is that it:
A.) Deceives players
B.) Can be used to fake player count (?)
C.) Is a vulnerability that is not meant to exist and is knowledge privy to very few[/QUOTE]
A) The only thing deceptive about it is the ping, but it's not intentional and simply an unfortunate adverse effect.
B) I spoke to Rubat and he told me he did not condone inflated/faked playercounts, but only an accurately mirrored playercount to the main server.
C) Hence why the ultimate solution would be if Valve somehow removed the geoIP filter for Garry's Mod.
[QUOTE=Gurrazor;50930225]B) I spoke to Rubat and he told me he did not condone inflated/faked playercounts, but only an accurately mirrored playercount to the main server.[/QUOTE]
whether or not he condones it, it still happens.
[QUOTE=Z0mb1n3;50930241]whether or not he condones it, it still happens.[/QUOTE]
And when it does, it results in dire consequences for the community in question - blacklisting etc. At least that's what I've heard.
Putting aside for a moment how people are using the ability to redirect players with redirection servers - I'd just like to point out that this is a symptom to a bigger issue Valve aren't willing to discuss or change in any way, shape or form. The fact this hasn't happened sooner on a larger scale is the bigger surprise here than anything.
[QUOTE=Gurrazor;50930266]And when it does, it results in dire consequences for the community in question - blacklisting etc. At least that's what I've heard.[/QUOTE]
that doesn't seem to stop people from doing it.
[QUOTE=Gurrazor;50930225]B) I spoke to Rubat and he told me he did not condone inflated/faked playercounts, but only an accurately mirrored playercount to the main server.[/QUOTE]
It's funny because I do not know who you are and I don't think I have ever spoke to you until now.
[QUOTE=Robotboy655;50930368]It's funny because I do not know who you are and I don't think I have ever spoke to you until now.[/QUOTE]
[IMG]https://dl.dropboxusercontent.com/u/10974609/Thriving%20Ventures/Miscellaneous/Permission.jpg[/IMG]
[QUOTE=Gurrazor;50930075]Ping is possibly important to some people, but in a game as differentiated as Garry's Mod, finding the various unique experiences is key for reaching the whole potential of the game. I just can't help but think far too many people in this thread blow the ping issue out of proportion, and the extended players' choice is sidelined when it's really an important benefit that only redirect servers can provide at this point - unfortunately.[/QUOTE]
You have to understand most (If not all, I haven't really kept tabs) the people complaining about ping are from Australia, a country that has some of the worst internet. I'd imagine that any server using this redirect technique would be almost unplayable for them.
Though I support the idea of using redirect servers to get around the Valve Geo-IP issues, it does deceive the players as well as the server browser. Because of such it creates a shitty experience for some
[QUOTE=bigdogmat;50930505]You have to understand most (If not all, I haven't really kept tabs) the people complaining about ping are from Australia, a country that has some of the worst internet. I'd imagine that any server using this redirect technique would be almost unplayable for them.
I support the idea of using redirect servers to get it around the Valve Geo-IP issues, however it does deceive the players as well as the server browser.[/QUOTE]
The people complaining here are only [I]some[/I] (read: a very small amount) of the total Aussie players, though. You can't possibly think that they speak for the entire population. We have Aussie players [I]and staff[/I] that would argue that point, both because ping isn't nearly as big of an issue as people make it in Garry's Mod, some of them actually get decent pings, and because they enjoy our server they otherwise wouldn't have found without the mirror server regardless of their ping. Ping isn't much of a deception anyway. Let them connect. Let them decide [I]for themselves[/I] whether or not they can deal with the ping they get. After all it was only a 45 second inconvenience. Don't blacklist servers, especially if the [I]only thing they're doing is making themselves available to other regions[/I]. FFS!
[QUOTE=KingofBeast;50930572]The people complaining here are only [I]some[/I] (read: a very small amount) of the total Aussie players, though.[/QUOTE]
Does that make me Australian?
it sounds like there wouldn't be any controversy over these redirect servers if they just accurately reported their ping
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