I hate using the forums to bump GitHub issues, but it has been a few months I'm really hoping someone can take a look at this and see if anything can be done to fix it: [url]https://github.com/Facepunch/garrysmod-issues/issues/2650[/url]
Thanks!
[QUOTE=MeepDarknessM;51001604][code]
#0 0x00000050 in ?? ()
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:v:
this has to be some sort of very bad bug that's either creating a thread at the wrong addresses or a buffer under/overflow or just some general bad stack disalignment somewhere[/QUOTE]
I've always had the impression that lua itself can't crash the engine, so I have no idea what's up with this. Players have started to abandon that server.
[QUOTE=Giraffen93;51003215]I've always had the impression that lua itself can't crash the engine, so I have no idea what's up with this. Players have started to abandon that server.[/QUOTE]
What's the size of the core file located in the same folder as this log?
[QUOTE=ms333;51003363]What's the size of the core file located in the same folder as this log?[/QUOTE]
Exactly 1MB
This is probably not the place to ask but can someone take this down? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=758717004&searchtext[/url]
Can we request some things? like for example bringing back toybox if its possible or could we get more tools with the base game that would be useful to build things with? Or anything really and will the new up coming gmod make us pay for textures and models?
[QUOTE=-Rebound-;51013513]bringing back toybox if its possible[/QUOTE]
What's wrong with the Steam Workshop?
[QUOTE=-Rebound-;51013513]could we get more tools with the base game that would be useful to build things with?[/QUOTE]
What tools?
[QUOTE=-Rebound-;51013513]will the new up coming gmod make us pay for textures and models?[/QUOTE]
What does this even mean?
Didn't you preorder gmod 15 in early access?
[QUOTE=gonzalolog;51013682]Didn't you preorder gmod 15 in early access?[/QUOTE]
your late GMod 16 just got announced yesterday, already preordered bro
[QUOTE=smithy285;51013531]What's wrong with the Steam Workshop?
What tools?
What does this even mean?[/QUOTE]
Well the good ol gmod made us buy/get tf2 half life 2 with episodes and css for TEXTURES and MODELS WHICH SHOULD HAVE BEEN ADDED IN THE BASE GAME though i understand its not his content but he could have asked if he could use it in his game! i wasted some cash just so i can see some maps and shit
Hello, i'm CS franquise owner, i don't allow you to use my game content for free that took several time to develop and create with a group of paid artists so you play some maps
Buy the game and get the right of have access to this content, since [i]you don't own it[/i]
[sp]No, i'm not cs franquise owner, garry doesn't own the rights to distribute other games contents[/sp]
[QUOTE=-Rebound-;51015884]Well the good ol gmod made us buy/get tf2 half life 2 with episodes and css for TEXTURES and MODELS WHICH SHOULD HAVE BEEN ADDED IN THE BASE GAME though i understand its not his content but he could have asked if he could use it in his game! i wasted some cash just so i can see some maps and shit[/QUOTE]
I assume Valve likely would rather not have dozens of dollars of their content distributed in a $10 third-party game.
[QUOTE=-Rebound-;51015884]Well the good ol gmod made us buy/get tf2 half life 2 with episodes and css for TEXTURES and MODELS WHICH SHOULD HAVE BEEN ADDED IN THE BASE GAME though i understand its not his content but he could have asked if he could use it in his game! i wasted some cash just so i can see some maps and shit[/QUOTE]
you do realize you can just download the content from steam cmd free and legally then mount it
Didint that be disabled? Also thats againdt eula, because you are able to run content servers from that game, but you dont own the content for use it in third party, example garrysmod
I'll just leave [url=http://steamcommunity.com/sharedfiles/filedetails/?id=576400029]this[/url] here. Ik you can do it on a Mac or use vpk.exe, just too lazy to update it.
Can we please have replicated convars sync with the player as they connect? Right now it only tells the player what the convar is if it's changed.
[QUOTE=bobbleheadbob;51021051]Can we please have replicated convars sync with the player as they connect? Right now it only tells the player what the convar is if it's changed.[/QUOTE]
Almost confident that the July update fixed this?
Has anyone else been seeing users getting the weirdest bugs when updating your addons? Over the last couple years I've seen all sorts of weird errors from people - and it's always right after an update. After clearing their gmas and re-downloading them it seems to work correctly.
Is there some sort of issue updating addons maybe?
[QUOTE=MattJeanes;51037051]Has anyone else been seeing users getting the weirdest bugs when updating your addons? Over the last couple years I've seen all sorts of weird errors from people - and it's always right after an update. After clearing their gmas and re-downloading them it seems to work correctly.
Is there some sort of issue updating addons maybe?[/QUOTE]
Never happened to me nor my friends, but however there is a big workshop bug i know.
If you subscribe to a bunch of workshop addons while you are connected to a server they start to download, and after they download the workshop tries to mount them and fails all the time going on an infinte loop by all the addons trying to mount them, crashing GMod and Steam at the 3rd, 4th time of trying to mount them. I dont know if it happens to more people, but it surely does for me.
[QUOTE=geferon;51037204]Never happened to me nor my friends, but however there is a big workshop bug i know.
If you subscribe to a bunch of workshop addons while you are connected to a server they start to download, and after they download the workshop tries to mount them and fails all the time going on an infinte loop by all the addons trying to mount them, crashing GMod and Steam at the 3rd, 4th time of trying to mount them. I dont know if it happens to more people, but it surely does for me.[/QUOTE]
Can confirm this happens for me as well. It's not exclusively when you are connected to a server, I have it happen whenever I reinstall gmod, and just launch the fucker.
Any news on when the next update is going to be released? Also the changelog for the next update looks pretty broken.
This might be a stretch, but would there be any possible way for the bass module to mask client's IPs as the servers in GET?
If I had a radio addon for example, that ran PlayURL on every client using a webserver with access to an apache log or any web tracking log, you can get all the networked player's IPs.
Example #2:
Malicious player joins
Plays URL on radio to his webserver
Clients IPs get networked to his log file
Bam, now he's got everyone's IP without any permissions...
[t]http://i.imgur.com/CZlEiQG.png[/t]
[QUOTE=kpjVideo;51047546]This might be a stretch, but would there be any possible way for the bass module to mask client's IPs as the servers in GET?
If I had a radio addon for example, that ran PlayURL on every client using a webserver with access to an apache log or any web tracking log, you can get all the networked player's IPs.
Example #2:
Malicious player joins
Plays URL on radio to his webserver
Clients IPs get networked to his log file
Bam, now he's got everyone's IP without any permissions...
[t]http://i.imgur.com/CZlEiQG.png[/t][/QUOTE]
Nope, unless it was networked between the server then to the client, but that's not a good solution at all.
Best thing you can do is whitelist URLs (you probably shouldn't be allowing [i]everything[/i] anyway).
yup, that's basically asking for the server to also be a proxy server
[QUOTE=kpjVideo;51047546]This might be a stretch, but would there be any possible way for the bass module to mask client's IPs as the servers in GET?
If I had a radio addon for example, that ran PlayURL on every client using a webserver with access to an apache log or any web tracking log, you can get all the networked player's IPs.
Example #2:
Malicious player joins
Plays URL on radio to his webserver
Clients IPs get networked to his log file
Bam, now he's got everyone's IP without any permissions...
[t]http://i.imgur.com/CZlEiQG.png[/t][/QUOTE]
You could set up $5 VPS as HTTP cache to proxy all links
[QUOTE=Zeh Matt;51046427]Any news on when the next update is going to be released?[/QUOTE]
OK, so, I personally want to push it ASAP. Hopefully we will push it out by the end of September / start of October, we need to settle on an actual date and then make the announcement on Steam.
At this point it has grown to be a bit too big should anything go wrong. Hopefully not much will.
I'd highly advise you to test your mods on Dev, especially if it uses vgui and/or anything sandbox.
[QUOTE=Zeh Matt;51046427]Also the changelog for the next update looks pretty broken.[/QUOTE]
What's broken about it? Ignore the ?s and unformatted stuff, its intentional for now, I need to write proper change notes for the GitHub commits.
[QUOTE=Noi;51050138]Little genius, what about streaming media?[/QUOTE]
This is widely supported. Ngnix can do this for example. But i agree, calling the police is a much much better option.
[QUOTE=Kamshak;51050736]But i agree, calling the police is a much much better option.[/QUOTE]
this is sarcasm right
[QUOTE=Noi;51054179]DDoS is a crime in Russia.[/QUOTE]
[IMG]https://www.brownstonelaw.com/wp-content/uploads/2014/09/hacking.jpg[/IMG]
It's a crime everywhere but the police aren't going to do anything about it.
[I]-Hello police? I'm being ddosed[/I]
[I]-Calm down, police will be there now...Calm down...[/I]
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