GMod - What are you working on? September 2016 (#61)
330 replies, posted
[video=youtube;8a84I5WW99o]https://www.youtube.com/watch?v=8a84I5WW99o[/video]
It's fine guys! I got this!
Been working on a free-flow panel, that can inherit all of GMod's base panels as well as any custom ones. You can scroll on the x and y axis as well as zoom in and out. There is also velocity scrolling, just like on a touch phone, the quicker you slide it the faster it goes and it has a parallax scrolling mechanic for both axes.
This is the skill-tree I made with it
[quote]
[img]http://images.akamai.steamusercontent.com/ugc/262721402393130147/B34785602B3030C7861CE6FB079260920751762F/[/img]
[img]http://images.akamai.steamusercontent.com/ugc/262721402393130260/CD6442A1D0AB25F5E1396FA06ECC61E4B9733D51/[/img]
[/quote]
Stopped coding in lua for almost a year, spending time on other languages and I have to say, it has improved my logic and problem solving skills vastly. Although this is small, I came up with the math much faster than I ever have before
[QUOTE=jrj996;51042586]Been working on a free-flow panel, that can inherit all of GMod's base panels as well as any custom ones. You can scroll on the x and y axis as well as zoom in and out. There is also velocity scrolling, just like on a touch phone, the quicker you slide it the faster it goes and it has a parallax scrolling mechanic for both axes.
This is the skill-tree I made with it
Stopped coding in lua for almost a year, spending time on other languages and I have to say, it has improved my logic and problem solving skills vastly. Although this is small, I came up with the math much faster than I ever have before[/QUOTE]
You got a Github for that?
[QUOTE=bobbleheadbob;51042663]You got a Github for that?[/QUOTE]
I'm going to clean the source up a bit in the morning and then I'll upload it!
-snip
[QUOTE=BlackSnow;50984382]O.o Thats... Just amazing...[/QUOTE]
That'd be cool in DarkRP Discos, maybe you can put it there.
[QUOTE=VeXan;51041988]What in the hell are those background noises? It sounds like people licking soggy shit or something.[/QUOTE]
ASMR obviously.
I've been working on a re-creation of a TimeSplitters 2 HUD for a quite long time. I still didn't figured out how to make a proper edge blur and make a smooth fading on the bars when the values changes.
[video=youtube;8sbQ9Lk62xo]https://www.youtube.com/watch?v=8sbQ9Lk62xo[/video]
[video=youtube;o8BUXafIM_Q]https://www.youtube.com/watch?v=o8BUXafIM_Q[/video]
I also planned to add a score and the sliding rank indicator on the top-left of the screen later.
[QUOTE=TFA;50992235]New viewbob system based on deltas rather than absolute attachment angles:
[video]http://youtube.com/watch?v=guO-A39iy_4[/video][/QUOTE]
Thats some amazing work!
So I made this:
[vid]https://onedrive.live.com/download?authkey=!ABMtumZAFox-_Ik&resid=C0B2FE4B1D25FA96!6914[/vid]
Took a while to make because I was being too lazy to code :v:.
[QUOTE=mijyuoon;51057382]So I made this:
[vid]https://onedrive.live.com/download?authkey=!ABMtumZAFox-_Ik&resid=C0B2FE4B1D25FA96!6914[/vid]
Took a while to make because I was being too lazy to code :v:.[/QUOTE]
I love the Horo.
[sp]is anything actually loading?[/sp]
[img]http://i.imgur.com/hZbxVbT.png[/img]
The hud so far for the redone TTT I'm working on, I like the simplicity of it. I'll port over the old hud and keep it optional in case anyone is emotionally attached to it.
Originally the hud scaled but I was having issues with vertically aligning the text so it would be centered for each bar. If anyone knows how to do that let me know!
[editline]15th September 2016[/editline]
I get that it is a really basic hud but I wanted to show some progress on my gamemode so far since the majority of the backend is finally done and its mostly frontend stuff left.
[QUOTE=YourStalker;51057832][img]http://i.imgur.com/hZbxVbT.png[/img]
The hud so far for the redone TTT I'm working on, I like the simplicity of it. I'll port over the old hud and keep it optional in case anyone is emotionally attached to it lol.
Originally the hud scaled but what having issues with vertically aligning the text so it would be centered for each bar. If anyone knows how to do that let me know!
[editline]15th September 2016[/editline]
I get it's really basic but I wanted to show some progress on my gamemode so far since the majority of the backend is finally done and its mostly front end left.[/QUOTE]
TEXT_ALIGN_CENTER didn't do it for you?
You could try surface.GetTextSize() to get the w/h, then center from there.
Looks good though. I don't think all HUD's need to scale.
[QUOTE=bobbleheadbob;51057628]is anything actually loading?[/QUOTE]
Nope. :v:
At least not yet, I still haven't fully designed the "OS" for this thing. I'm planning to have some kind of emulated file system that will store programs and user data for this thing.
[QUOTE=bobbleheadbob;51057918]TEXT_ALIGN_CENTER didn't do it for you?
You could try surface.GetTextSize() to get the w/h, then center from there.
Looks good though. I don't think all HUD's need to scale.[/QUOTE]
Aligning the size 24 Trebuchet24 text to the center wouldn't work because for some reason because the text wasn't truly centered, it would show up a few pixels lower than it should have been. It's hard to describe but I didn't want to make the hud using any magic numbers and have it come out to be a total shit fest. [url=http://hastebin.com/enesarufeb.lua]Here[/url] is my attempt at the scaling version. I tried setting the last argument to draw.SimpleText to TEXT_ALIGN_CENTER but that wasn't working correctly like I previously mentionned.
[QUOTE=YourStalker;51058158]Aligning the size 24 Trebuchet24 text to the center wouldn't work because for some reason the text wasn't truly centered. It was a few pixels lower than it should have been, hard to describe I guess but I didn't want to make the hud using magic numbers and have it become a total shit fest. [url=http://hastebin.com/enesarufeb.lua]Here[/url] is my attempt at the scaling version. I tried setting the last arguement to draw.SimpleText to TEXT_ALIGN_CENTER but that wasn't cutting it.[/QUOTE]
You could always do what I did for GMaps and use a [url="https://en.wikipedia.org/wiki/Lagrange_polynomial"]Lagrange Polynomial[/url] to [URL="http://pastebin.com/HKF3K1Cp"]calculate your magic numbers for you[/URL]. :suicide:
[video]https://youtu.be/gaMulKM6JaA?t=157[/video]
I redid my melee base and fixed a few glaring issues with my blood mod, which I joke about in the intro ( and probably only succeed at being cringey .) Skip to 2:37 for a proper demonstration.
[QUOTE=TFA;51058537]I redid my melee base and fixed a few glaring issues with my blood mod, which I joke about in the intro ( and probably only succeed at being cringey .) Skip to 2:37 for a proper demonstration.[/QUOTE]
This looks great! Kicking down doors and people really reminds me of Dark Messiah of Might and Magic.
A few things that stood out to me:
* the sword has maybe 2 animations? They get old fast, you need to have a few more so it doesn't feel the same all the time.
* the translucent blood on the screen feels like a cheap effect, I'm not really sure why. perhaps if you make it smaller and more opaque it would look better?
Holy crap! I got featured! :DDDDDDDDDDDDDD
Btw I'm still working on the gamemode.
[IMG]https://3.bp.blogspot.com/-HOsHD1TIYeE/V9wAJt8tEdI/AAAAAAAACRo/-jSWGCGIuSgUjYHuwP65pMsmy3KKfi8kQCLcB/s1600/20160915000157_1.jpg[/IMG]
Hope I can get it out of Alpha soon.
-snip- the guy got happy, I won't undermine his project (as I didn't have such intentions in the first place)
[QUOTE=Netheous;51060498]Everyone who posts a photo gets featured... it's automated.[/QUOTE]
Other people posted images and still didn't get featured.
I'm working on a gamemode that's [I]like[/I] Rocket League (in the same way Counter Strike is [I]like[/I] Call of Duty).
Just so I'm clear, they're nothing alike.
[video]https://youtu.be/KXEN28RvZg0[/video]
In what ways is it different? CS has a completely different ruleset from CoD
[QUOTE=raubana;51060543]I'm working on a gamemode that's [I]like[/I] Rocket League (in the same way Counter Strike is [I]like[/I] Call of Duty).
Just so I'm clear, they're nothing alike.
[video]https://youtu.be/KXEN28RvZg0[/video][/QUOTE]
Looks really neat but I would say that there are a lot of similar features with rocket league (the stadium shape, the movements, the boost system, all cars are pushed when goaling, etc), why do you say that's nothing alike?
[QUOTE=Netheous;51060498]Everyone who posts a photo gets featured... it's automated.[/QUOTE]
[URL="https://facepunch.com/showthread.php?t=1529285&p=50950915&viewfull=1#post50950915"]What an afwul way to devalue other people goals, althought you sgown a pic[/URL]
No, it really is an amazing automated script which also gives a title to every submission!
[QUOTE=NeatNit;51060592]In what ways is it different? CS has a completely different ruleset from CoD[/QUOTE]
[QUOTE=AlbertoBC;51060622]Looks really neat but I would say that there are a lot of similar features with rocket league (the stadium shape, the movements, the boost system, all cars are pushed when goaling, etc), why do you say that's nothing alike?[/QUOTE]
In the sense that they're both the same genre but definitely not the same game. While Rocket League is like sportball with RC cars that can fly, Rocket Ball is more like Kung-Fu Derby sportball. They feel completly different when playing them, mostly because Rocket League has tight controls while Source Cars are more realistic and tend to lose control.
[QUOTE=raubana;51060872]In the sense that they're both the same genre but definitely not the same game. While Rocket League is like sportball with RC cars that can fly, Rocket Ball is more like Kung-Fu Derby sportball. They feel completly different when playing them, mostly because Rocket League has tight controls while Source Cars are more realistic and tend to lose control.[/QUOTE]
I'd guess it's similar to the differences between BurnOut and Mario Kart?
-snip- the guy got happy, I won't undermine his project (as I didn't have such intentions in the first place)
- snip -
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