GMod - What are you working on? September 2016 (#61)
330 replies, posted
-snip- the guy got happy, I won't undermine his project (as I didn't have such intentions in the first place)
I haven't posted in a while, so here, have a person of interest themed facial recognition system I made for HL2RP
[t]http://dlbeta.codefi.re/v/zombine/screencap/hl2-16.09.16221.png[/t]
[QUOTE=Z0mb1n3;51063125]I haven't posted in a while, so here, have a person of interest themed facial recognition system I made for HL2RP
[/QUOTE]
Clockwork or Nutscript?
[QUOTE=VeXan;51063551]Clockwork or Nutscript?[/QUOTE]
Clockwork
Any love for a terrorism gamemode?
[video]https://youtu.be/DoApjMMirdE[/video]
[QUOTE=nedredl;51064707]Any love for a terrorism gamemode?[/QUOTE]
I thought that was Joey Salad's latest video
[QUOTE=nedredl;51064707]Any love for a terrorism gamemode?[/QUOTE]
Do you like lists?
Because that's how you can get your name added onto one for free.
[QUOTE=nedredl;51064707]Any love for a terrorism gamemode?
[/QUOTE]
Prepped for boxes, but I feel like this would be fun with players if it's done a bit different.
[QUOTE=AlbertoBC;51060088]Holy crap! I got featured! :DDDDDDDDDDDDDD
Hope I can get it out of Alpha soon.[/QUOTE]
Don't worry, Nethy is just mad because your gamemode's UI looks cooler than his does :v
- and you didn't have to use a blur gimmick
[QUOTE=The Noodler;51066195]Don't worry, Nethy is just mad because your gamemode's UI looks cooler than his does :v[/QUOTE]
Not really - I had no itentions of undermining his work, so I snipped it out.
Still working on that F4 menu from long ago.
Im adding some animations to it and a couple of menus.
[B]BEFORE:[/B]
[video=youtube;aiF06wrWVpM]https://www.youtube.com/watch?v=aiF06wrWVpM[/video]
[B]AFTER:[/B]
[video=youtube;iUtiJsNyHNY]https://www.youtube.com/watch?v=iUtiJsNyHNY[/video]
[editline]18th September 2016[/editline]
Some people already told me to change the disabled menus color, but i dont know what color to change it by nor what to put instead so people clearly see its disabled.
Same happens for the close button. I dont know where to put it exactly.
[QUOTE=geferon;51067769]snip[/QUOTE]
The animation when you have already selected a class and then when you select another one is too rapid. My suggestion would be if you have already selected one there should be no animation as in the panel shouldn't hide.
[QUOTE=orc;51067913]The animation when you have already selected a class and then when you select another one is too rapid. My suggestion would be if you have already selected one there should be no animation as in the panel shouldn't hide.[/QUOTE]
I just did that animation so the people couldn't... See the panel changing info. As if it switched with other panel (which doesnt).
[QUOTE=geferon;51067933]I just did that animation so the people couldn't... See the panel changing info. As if it switched with other panel (which doesnt).[/QUOTE]
Yeah but it looks like things are flying around on your screen. Personally I like animations where others wouldn't but if they're used wrong it just makes using the panel tedious and time consuming to use.
When I animate something I try to have as little movement as possible, or use alpha fades rather than movement. Personally I don't like the way your panel slides from the bottom to the center and the animation for switching classes (it almost looks like its an animation bug). The fading when you hover over a list item also isn't to my taste.
Also keep in mind every panel animation looks like utter garbage if you have low FPS.
The point of animation is to direct the user's eyes; human nature dictates that people look at things when they move. If you move something from the left to the right, the player will follow it until their eyes rest comfortably where they should be (where you decide they should be looking).
Extraneous animation undermines this principle, and what's more it can confuse users who expect this principle to hold true.
Pretty simple Real Estate Agent NPC for my new upcoming rpgamemode let me know some things i can fix! (ps yes i know the text is not centered on some panels i will be fixing that)
[video=youtube;LiM6xIiYOaM]https://www.youtube.com/watch?v=LiM6xIiYOaM[/video]
[QUOTE=XxLMM13xXx;51068075]Pretty simple Real Estate Agent NPC for my new upcoming rpgamemode let me know some things i can fix! (ps yes i know the text is not centered on some panels i will be fixing that)[/QUOTE]
I love the FPS.
[editline]18th September 2016[/editline]
[QUOTE=>>oubliette<<;51067964]Yeah but it looks like things are flying around on your screen. Personally I like animations where others wouldn't but if they're used wrong it just makes using the panel tedious and time consuming to use.
When I animate something I try to have as little movement as possible, or use alpha fades rather than movement. Personally I don't like the way your panel slides from the bottom to the center and the animation for switching classes (it almost looks like its an animation bug). The fading when you hover over a list item also isn't to my taste.
Also keep in mind every panel animation looks like utter garbage if you have low FPS.[/QUOTE]
[QUOTE=bobbleheadbob;51067970]The point of animation is to direct the user's eyes; human nature dictates that people look at things when they move. If you move something from the left to the right, the player will follow it until their eyes rest comfortably where they should be (where you decide they should be looking).
Extraneous animation undermines this principle, and what's more it can confuse users who expect this principle to hold true.[/QUOTE]
Also thanks guys.
I will be taking this advice into account.
[QUOTE=geferon;51068091]I love the FPS.[/QUOTE]
God i cant configure my OBS for my life
[QUOTE=YourStalker;51057832][img]http://i.imgur.com/hZbxVbT.png[/img]
The hud so far for the redone TTT I'm working on, I like the simplicity of it. I'll port over the old hud and keep it optional in case anyone is emotionally attached to it.
Originally the hud scaled but I was having issues with vertically aligning the text so it would be centered for each bar. If anyone knows how to do that let me know!
[editline]15th September 2016[/editline]
I get that it is a really basic hud but I wanted to show some progress on my gamemode so far since the majority of the backend is finally done and its mostly frontend stuff left.[/QUOTE]
I haven't been here in a little while - are you remaking TTT from the ground up?
[video=youtube;dPAoGOdoa4w]https://www.youtube.com/watch?v=dPAoGOdoa4w&feature=youtu.be[/video]
I should have probably put this in the web forum but it is related to my Garry's Mod community so...
It is my first time properly using Muse. I think it turned out alright actually.
Any opinions?
[QUOTE=Fortune11709;51068537]I haven't been here in a little while - are you remaking TTT from the ground up?[/QUOTE]
Yeah, so far the round system, roles, and translations are done. Development has slowed down a bit cuz college but up next is a basic scoreboard that way I have an easier time implementing body identification and DNA.
Changed the fonts because my computer stopped using ClearType making them pixeled when I saved them. Muse also saves them as Bitmap which really craps the quality. I also started using WebFonts from Adobe to stop it being all ugly.
The backdrops had to be just duplicated layers though because otherwise they turn into images. I know you can do it through CSS, but I would have to have done that afterwards because Muse doesn't do it that way.
[url]http://arkenserver.xyz/index.html[/url]
[QUOTE=XxLMM13xXx;51068141]God i cant configure my OBS for my life[/QUOTE]
I just go into windowed mode and use ShareX's video recording.
[URL="https://facepunch.com/showthread.php?t=1529285&p=50967854&viewfull=1#post50967854"]I posted in the last WAYWO thread about my pancake script language I'm developing.[/URL] I've developed another one to go along with it called PC code, which is its compiled version.
[video]https://youtu.be/TDjmedbUVbo[/video]
The documentation for this language can be found [URL="https://docs.google.com/document/d/1M0eUOGCxzPMzquU9SSW49o1N9PMFlw1rYPWnAOd57zo/edit?usp=sharing"]here[/URL].
And, before you ask, yes it does have to do with Garry's Mod, but indirectly... you'll just have to wait and see how. :smug:
Here's a hint - it [I]may[/I] have to do with the last comment I did in this thread.
To save anyone curious some time, here's his last post: [QUOTE=raubana;51060872]In the sense that they're both the same genre but definitely not the same game. While Rocket League is like sportball with RC cars that can fly, Rocket Ball is more like Kung-Fu Derby sportball. They feel completly different when playing them, mostly because Rocket League has tight controls while Source Cars are more realistic and tend to lose control.[/QUOTE]
So, it's going to be in your Rocket League-style gamemode somehow? I'm officially intrigued.
[QUOTE=geferon;51067769]Still working on that F4 menu from long ago.
Im adding some animations to it and a couple of menus.
[B]BEFORE:[/B]
-snipped-
[B]AFTER:[/B]
-snipped-
[editline]18th September 2016[/editline]
Some people already told me to change the disabled menus color, but i dont know what color to change it by nor what to put instead so people clearly see its disabled.
Same happens for the close button. I dont know where to put it exactly.[/QUOTE]
If I might add, make the animations faster, there's nothing worse from a user experience standpoint than a UI with slow animations. It just makes the whole thing feel unresponsive. I want useful information, and I want it fast. Speed it up and it will be fantastic.
[QUOTE=SFArial;51072820]If I might add, make the animations faster, there's nothing worse from a user experience standpoint than a UI with slow animations. It just makes the whole thing feel unresponsive. I want useful information, and I want it fast. Speed it up and it will be fantastic.[/QUOTE]
I planned on making a user config for the animations speed.
[QUOTE=geferon;51073699]I planned on making a user config for the animations speed.[/QUOTE]
There's no point to that other than adding extra unnecessary confit options. Keep it simple.
[QUOTE=geferon;51073699]I planned on making a user config for the animations speed.[/QUOTE]
Well maybe make the defaults a bit faster then. Most server owners probably won't bother changing the animation speeds. But other than the speed, it's looking very nice.
[QUOTE=YourStalker;51073844]There's no point to that other than adding extra unnecessary confit options. Keep it simple.[/QUOTE]
Well my point was adding a config screen in which you could customize various things. The animations, the animations speed, some options for some menus that are in it and basically thats it.
But for now ill lower the anims to 200ms-400ms
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