GMod - What are you working on? November 2016 (#63)
287 replies, posted
[QUOTE=Sam Za Nemesis;51445749]Done some improvements and optimizations
[IMG]http://image.noelshack.com/fichiers/2016/48/1480446108-nemesisrenderer-gi.png[/IMG][/QUOTE]
I also implemented light bouncing in my own ray tracer - but yours looks far better than mine, Sam! As to be expected, since you're very well studied in this area.
[img]http://puu.sh/syAVe/b5da80dd4c.png[/img]
[QUOTE=Sam Za Nemesis;51445749]Done some improvements and optimizations
[IMG]http://image.noelshack.com/fichiers/2016/48/1480446108-nemesisrenderer-gi.png[/IMG]
[editline]29th November 2016[/editline]
It's interesting to see in the bounce passes how photon reflection behave in certain bounces giving a very subtle but nice lighting
[img]http://image.noelshack.com/fichiers/2016/48/1480446516-untitled.png[/img]
[img]http://image.noelshack.com/fichiers/2016/48/1480446524-untitled.png[/img][/QUOTE]
Garry's Mod render maker (parody of SFM)
[QUOTE=Sam Za Nemesis;51445749]Done some improvements and optimizations
[IMG]http://image.noelshack.com/fichiers/2016/48/1480446108-nemesisrenderer-gi.png[/IMG]
[editline]29th November 2016[/editline]
It's interesting to see in the bounce passes how photon reflection behave in certain bounces giving a very subtle but nice lighting
[img]http://image.noelshack.com/fichiers/2016/48/1480446516-untitled.png[/img]
[img]http://image.noelshack.com/fichiers/2016/48/1480446524-untitled.png[/img][/QUOTE]
I bet Vortex Voider would be really interested in this tool... oh, wait... it's "VIoxtar" now? Well, ok then.
I worked on the camera for my gamemode. It needs some serious optimization, but it behaves beautifully now.
[video]https://youtu.be/0kMWURUwGoE[/video]
[QUOTE=raubana;51447839]I worked on the camera for my gamemode. It needs some serious optimization, but it behaves beautifully now.
[video]https://youtu.be/0kMWURUwGoE[/video][/QUOTE]
is "Spare Parts" retarded?
- oh fuck page king ;( ill record something so i don't look as bad.
Edit:
Nothing impressive, just wanted to share it since god chose me to be pageking -_-
[video=youtube;aEip1eF9FCE]https://www.youtube.com/watch?v=aEip1eF9FCE&feature=youtu.be[/video]
also ignore the shitty performance, my pc likes to eat itself when im recording
I was trying to play Dead By Daylight yesterday evening, when the game was being particularly problematic. I got fed up with it and decided to try my hand at my own procedurally generated levels. I wrote this is a couple of hours lol
[video]https://youtu.be/QfbKjQuUQX8[/video]
[editline]30th November 2016[/editline]
Ok, I should go to bed now...
[QUOTE=raubana;51449800]I was trying to play Dead By Daylight yesterday evening, when the game was being particularly problematic. I got fed up with it and decided to try my hand at my own procedurally generated levels. I wrote this is a couple of hours lol
[video]https://youtu.be/QfbKjQuUQX8[/video]
[editline]30th November 2016[/editline]
Ok, I should go to bed now...[/QUOTE]
That is some good fucking shit right there.
[QUOTE=raubana;51449800]I was trying to play Dead By Daylight yesterday evening, when the game was being particularly problematic. I got fed up with it and decided to try my hand at my own procedurally generated levels. I wrote this is a couple of hours lol
[video]https://youtu.be/QfbKjQuUQX8[/video]
[editline]30th November 2016[/editline]
Ok, I should go to bed now...[/QUOTE]
I did something like that some time back, it was scanning the area for free space and started to place objects based on simplex noise.
No fancy video but a few images:
[img]http://images.akamai.steamusercontent.com/ugc/37485188565066103/2EA878BCDAFC52616695AEE641D2DE8D52505FB8/[/img]
[img]http://images.akamai.steamusercontent.com/ugc/37484808581361526/9D55C35F2E3C8FA8E044FE65DE03D547144D0372/[/img]
Sorry for the low res, been doing this on my laptop when I visited my parents and had nothing better to do.
[QUOTE=Zeh Matt;51451058]I did something like that some time back, it was scanning the area for
Sorry for the low res, been doing this on my laptop when I visited my parents and had nothing better to do.[/QUOTE]
what have you done to Meta ..
This is something that I've seen countless others do before me but I'm never seen it done RIGHT.
[video]https://youtu.be/o-MIoVyQgPo[/video]
This is a proof-of-concept - achieving blur in 3D WITHOUT halving the FPS. Also shown: multiple objects that have this effect can be stacked to increase the effect. In this case the difference is very subtle, but noticeable.
If we disable stacking, the FPS would be almost the same as it would be without blur at all.
Code is here: [url]http://pastebin.com/RzA84qxU[/url]
Note that the code is made as a proof-of-concept, so some parts of it are weird. First and foremost, it uses a global function that grabs Entity(1)'s aimed entity, and defines a RenderOverride for it. In the real world, this would never be needed happen. Also, the way I use the hook system is weird and not ideal - it would be better to store the needed entities in a local table and have just a single hook that uses that list, then empties it. However, I think I've proven that [b]you don't have to use RenderView and cut your FPS in half just to get a bit of blurring going on.[/b]
[editline]1st December 2016[/editline]
However, the reason I made this is I want to make invisible players similar to the hidden ([url=https://youtu.be/gIAGUIXUrDA?t=6m1s]example video[/url] at 6:01, watch in half or quarter speed to see it) where they basically warp light slightly. If anyone knows which shader I should use, let me know.
[QUOTE=NeatNit;51452477]This is something that I've seen countless others do before me but I'm never seen it done RIGHT.
[video]https://youtu.be/o-MIoVyQgPo[/video]
This is a proof-of-concept - achieving blur in 3D WITHOUT halving the FPS. Also shown: multiple objects that have this effect can be stacked to increase the effect. In this case the difference is very subtle, but noticeable.
If we disable stacking, the FPS would be almost the same as it would be without blur at all.
Code is here: [url]http://pastebin.com/RzA84qxU[/url]
Note that the code is made as a proof-of-concept, so some parts of it are weird. First and foremost, it uses a global function that grabs Entity(1)'s aimed entity, and defines a RenderOverride for it. In the real world, this would never be needed happen. Also, the way I use the hook system is weird and not ideal - it would be better to store the needed entities in a local table and have just a single hook that uses that list, then empties it. However, I think I've proven that [b]you don't have to use RenderView and cut your FPS in half just to get a bit of blurring going on.[/b][/QUOTE]
the irony of me being shown going online in that video as you're proving me wrong....