GMod - What are you working on? November 2016 (#63)
287 replies, posted
[QUOTE=MPan1;51314896]video not working for me[/QUOTE]
The puzzle is too complex for your computer to not handle it.
[QUOTE=MPan1;51314896]video not working for me[/QUOTE]
[URL="https://www.gravitezero.com/src/rubiks6.mp4"]Unrezt Video[/URL]
[QUOTE=Kevlon;51307867]Why has no one done 3d weapon icons yet? :v:
[IMG]http://i.imgur.com/BEESdwI.png[/IMG][/QUOTE]
but they have:
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=542750226[/url]
though i gotta admit, the method i used is ghetto as hell (creating a single dmodelframe then moving it around the screen to fit each weapon selection icon :v:)
[QUOTE=legendofrobbo;51317019]but they have:
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=542750226[/url]
though i gotta admit, the method i used is ghetto as hell (creating a single dmodelframe then moving it around the screen to fit each weapon selection icon :v:)[/QUOTE]
What if the servers running a custom weapon wheel thing
[QUOTE=XxLMM13xXx;51317531]What if the servers running a custom weapon wheel thing[/QUOTE]
if it doesn't call SWEP:DrawWeaponSelection() then nothing happens
if it does then your gonna get a weird 3d weapon preview overlaying your weapon wheel
some more progress on my administrate system
[vid]https://a.pomf.cat/wekvht.webm[/vid]
Released this today after patching a few bugs:
[video=youtube;IK4dNG4OLbU]https://www.youtube.com/watch?v=IK4dNG4OLbU[/video]
Since the last time I demonstrated it, I've added dynamic RT size. For some reason, smaller screen resolution makes 1024-res RTs bug out, so I've made them scale with the vertical resolution. 1080P supports 1024px RTs, while 720P should go down to 512px.
[QUOTE=TFA;51321118]Released this today after patching a few bugs:
[video=youtube;IK4dNG4OLbU]https://www.youtube.com/watch?v=IK4dNG4OLbU[/video]
Since the last time I demonstrated it, I've added dynamic RT size. For some reason, smaller screen resolution makes 1024-res RTs bug out, so I've made them scale with the vertical resolution. 1080P supports 1024px RTs, while 720P should go down to 512px.[/QUOTE]
Sir you are the true winner
[IMG]http://i.imgur.com/5iRvaMD.gif[/IMG]
[QUOTE=Yashirmare;51322189][IMG]http://i.imgur.com/5iRvaMD.gif[/IMG][/QUOTE]
Unique, I like it.
Maybe it have it fade away when it hasn't been shot for a certain period of time?
Just a suggestion, idk if it actually already does that.
Now I just need to find someone actually capable of solving them to confirm they work...
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=795252655[/url]
[QUOTE=unrezt;51322689]Now I just need to find someone actually capable of solving them to confirm they work...
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=795252655[/url][/QUOTE]
Sounds like it's time to write a solver. :v:
[QUOTE=sannys;51300199]Some progress on a new UI for serverguard. gonzalolog added a nice modal and some spectacular new animations.
It's still a WIP, but I'm very excited with what we've got so far.[/QUOTE]
mutli usergroups too?
[QUOTE=Jordanlol;51324215]mutli usergroups too?[/QUOTE]
I want to. I think we are going to rewrite a lot of the addon, so I will try to get that done.
Finished the doctor health check aspect for my gamemode! Almost done with the computer!
P.S the whole point of the PC is to have a bad design or simple design that is why not much has been put into it im going to have a competition to have a user redesign it and they will win some cash and ingame perks (when the gamemode is released)!
[video]https://youtu.be/hzdUwl7Cd1Q[/video]
If anyone has like an idea to like fix my crappy video recording on obs please contact me on steam and help me edit my settings!
[QUOTE=XxLMM13xXx;51325530]Finished the doctor health check aspect for my gamemode! Almost done with the computer!
P.S the whole point of the PC is to have a bad design or simple design that is why not much has been put into it im going to have a competition to have a user redesign it and they will win some cash and ingame perks (when the gamemode is released)!
[video]https://youtu.be/hzdUwl7Cd1Q[/video]
If anyone has like an idea to like fix my crappy video recording on obs please contact me on steam and help me edit my settings![/QUOTE]
Do you use handbrake at all? Record at best settings and then use handbrake to lower the file size and quality a bit.
[QUOTE=Keosan;51325587]Do you use handbrake at all? Record at best settings and then use handbrake to lower the file size and quality a bit.[/QUOTE]
Handbrake? Don't know what that is add me on steam!
Finally fixed my gamemode from like a year ago that got broken by garry at some point, and added TURRETS!
[vid]https://files.catbox.moe/8vjwqc.webm[/vid]
[QUOTE=XxLMM13xXx;51325621]Handbrake? Don't know what that is add me on steam![/QUOTE]
HandBrake is a tool for converting video from nearly any format to a selection of modern, widely supported codecs: [url]https://handbrake.fr/[/url]
i like ballz
[video]https://youtu.be/vio438dxuuo[/video]
[QUOTE=StonedPenguin;51325808]i like ballz
[video]https://youtu.be/vio438dxuuo[/video][/QUOTE]
What is this, amateur hour?
[video=youtube;iNSL6uO3rJc]https://www.youtube.com/watch?v=iNSL6uO3rJc[/video]
[QUOTE=Empty_Shadow;51325700]Finally fixed my gamemode from like a year ago that got broken by garry at some point, and added TURRETS!
[vid]https://files.catbox.moe/8vjwqc.webm[/vid][/QUOTE]
Damn that looks neato, if you have a video of it in a somewhat larger resolution (such as 1920 x 1080) or something in the one thousandth area I'd like to see that cause IMO the hud is everywhere.
Hate to spam this thread. But here we are. So my recent video had some issues with me not understanding how to receive net messages and read them. So here i am using the basic example i further add onto it by having the client send a net message to server and then reading it and writing it back to the client and displaying it.
[video=youtube;blH-DQM4oIM]https://www.youtube.com/watch?v=blH-DQM4oIM&feature=youtu.be[/video]
I think the only thing i will try further is to make a text limit on what the client can send. Otherwise they can send more than the label can fit on screen and then you can't read it.
[QUOTE=Keosan;51327298]Otherwise they can send more than the label can fit on screen and then you can't read it.[/QUOTE]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/Dock]Panel:Dock[/url]
Some progress
[video=youtube;i2Qpd1r_XPY]https://www.youtube.com/watch?v=i2Qpd1r_XPY[/video]
Random placement on the map ! :)
[video=youtube;ymzCwlPkTmM]https://www.youtube.com/watch?v=ymzCwlPkTmM[/video]
[QUOTE=MPan1;51327324][img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/Dock]Panel:Dock[/url][/QUOTE]
I would just set the margin to something like
(5,5, 5,50) to make room for the button. Probably Easier Then Using Setpos And Finding The Right Pos After four incorrect attempts.
Wow phone is capitalizing every word..
[QUOTE=Keosan;51327379]I would just set the margin to something like
(5,5, 5,50) to make room for the button[/QUOTE]
What I meant was docking helps auto-resize stuff so there's no guesswork involved, try using docking as well as one of these: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/InvalidateLayout]Panel:InvalidateLayout[/url] or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/InvalidateParent]Panel:InvalidateParent[/url] or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/InvalidateChildren]Panel:InvalidateChildren[/url] (they update the panel so the size is correct).
It's worked for me every time I've tried to resize a label or any panel really, but I had to do a couple of things in a specific order... you have to do a bit of testing first, but eventually it actually docks and resizes properly (without you having to set anything manually)
Still working on my fallout gamemode. Thanks to a German friend of fine, I've finally utilized my gamemode's built in language system.
[img]https://dl.dropboxusercontent.com/u/41867685/Sharex/pics112016/hl2_2016-11-08_01-56-40.png[/img]
Many of the little UI tags are still untranslated, and I can only imagine that items are going to be a nightmare for my friend if he decides to go through with it, but either way the functionality is there.
I've also mostly finished a bartering system, the merchant refreshes his "base" stock every few minutes and whenever a player makes a transaction, it will create an instance of their stock locked to that player's SteamID.
[video=youtube;-QKSacDIz5I]https://www.youtube.com/watch?v=-QKSacDIz5I&feature=youtu.be&ab_channel=Bizzclaw[/video]
This should go without saying, but the menu does scale properly to people's screen sizes, in fact, all menus do.
All of the gamemode's menus work with mouse, keyboard and controllers at this point. (you can see that in some points in the video the menu is changing without me pressing anything) I'm hoping to provide full controller support.
i made a weapon shop for my tdm gamemode so u can spend ur fat stax on new weapons
[vid]http://puu.sh/sanS6.mp4[/vid]
[QUOTE=Lunaversity;51326875]Damn that looks neato, if you have a video of it in a somewhat larger resolution (such as 1920 x 1080) or something in the one thousandth area I'd like to see that cause IMO the hud is everywhere.[/QUOTE]
My PC isn't stronk enough for 60fps 1080p, if you're really interested play the gamemode ;)
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