• GMod - What are you working on? November 2016 (#63)
    287 replies, posted
Still a few flaws with the laptop but fixing that now here's the police report section you get the point P.S the whole point of the PC is to have a bad design or simple design that is why not much has been put into it im going to have a competition to have a user redesign it and they will win some cash and ingame perks (when the gamemode is released)! [video=youtube;L9nrBNoRZmU]https://www.youtube.com/watch?v=L9nrBNoRZmU&feature=youtu.be[/video]
Switched from PlayerBindPress to KeyPressed for my melee, wrote some code to enable/disable zoom on spawn/weaponswitch, and got melee finally predicted in multiplayer. Here I test pings from 0 to 800: [video=youtube;VpG-F6lA8HI]https://www.youtube.com/watch?v=VpG-F6lA8HI&feature=youtu.be[/video]
[QUOTE=TFA;51345328]Switched from PlayerBindPress to KeyPressed for my melee, wrote some code to enable/disable zoom on spawn/weaponswitch, and got melee finally predicted in multiplayer. Here I test pings from 0 to 800: [video=youtube;VpG-F6lA8HI]https://www.youtube.com/watch?v=VpG-F6lA8HI&feature=youtu.be[/video][/QUOTE] I must be missing something but it does not seems predicted at all tbh. you set it to 800ms (which is 0.8sec) and it takes a bit less than 1 sec to move.
[QUOTE=pierre0158;51346281]I must be missing something but it does not seems predicted at all tbh. you set it to 800ms (which is 0.8sec) and it takes a bit less than 1 sec to move.[/QUOTE] I think prediction is for animations and visual things (like decals), and player movement, but not physics. I could be wrong.
Why did he use a prop then if it was not for the physic? It's not called prediction if the animations are controlled by the client. Same for decals. I mean, it's prediction since it's not waiting for the server's answer but whats the point of posting it there, everyone can do/is doing this.
[QUOTE=pierre0158;51346685]whats the point of posting it there, everyone can do/is doing this.[/QUOTE] I was simply proud I got prediction working on a SWEP without relying on an existing hook. It's a major advancement over what I was using previously, a hodgepodge of timer.Simple, netmessages, and PlayerBindPress. Regardless, I'll have something less technical to show off next time.
TODAY IS AN IMPORTANT DAY! I've managed to successfully port the most important part of pancake script, the PC interpreter, over to GLua. [video]https://youtu.be/ZZoksFaKH4M[/video] I'm so giddy right now :excited:
apologies for choppy trash, the recording dies whenever i tab out to run a command [media]https://www.youtube.com/watch?v=4QUsV17Gy5s[/media]
[video=youtube;UnIBqpJj8sU]https://www.youtube.com/watch?v=UnIBqpJj8sU&feature=youtu.be[/video] NMRIH-style reloading: Hold down R to check your ammo, tap it to reload as normal. For guns which have no animation, the holo-hud will appear. The issue with the slide falling off of the gun is unique to that specific NMRIH port, and will be fixed regardless.
[QUOTE=TFA;51354010][video=youtube;UnIBqpJj8sU]https://www.youtube.com/watch?v=UnIBqpJj8sU&feature=youtu.be[/video] NMRIH-style reloading: Hold down R to check your ammo, tap it to reload as normal. For guns which have no animation, the holo-hud will appear. The issue with the slide falling off of the gun is unique to that specific NMRIH port, and will be fixed regardless.[/QUOTE] [del]you loaded the pistol with an empty mag and it magically filled up[/del] oh nevermind
[QUOTE=a-cookie;51353940]apologies for choppy trash, the recording dies whenever i tab out to run a command[/QUOTE] When you tab out of gmod your fps plummets, it's an optimization thing.
[QUOTE=YourStalker;51354919]When you tab out of gmod your fps plummets, it's an optimization thing.[/QUOTE] Are you running the game in windowed norboarder mode? I don't think I've ever noticed that on my game.
[QUOTE=TheEmp;51354957]Are you running the game in windowed norboarder mode? I don't think I've ever noticed that on my game.[/QUOTE] I use windowed mode, not borderless.
It will happen on both, borderless and not borderless, and yes, it is intentional.
This is it. I have finally reached the point where I can no longer hide what it is I am doing. The other day I showed how I ported the interpreter for my custom scripting language, Pancake Script, from python to GLua. I then presented an example of a compiled script executing in Garry's Mod. Today, I took it step further and used my language to control a vehicle in-game. While this would seem cheap and easy if someone had used the wiremod, I had to spend months designing and writing my scripting language, and then I had to port it over to GLua. I then had to create a system inside of the game that could run the code and then actually use it. So, yeah, the script for this is really short, but the amount of work leading up to making it functional is what makes this a huge deal. [video]https://youtu.be/LiB6xx7dUYg[/video] My intentions are to create a scripting competition called The Pancake Games where people can program their own team and then have them compete against one another with little to no human intervention. As part of what makes the competition interesting, there will be massive restrictions, like short limits to the stack and memory, and how many tokens can be processed per server tick. However, the scripting language itself will be very easy to use and read. If you'd like to know more, please check out my homepage. EDIT: Oh yeah, here's the compiled script from the video. [url]http://pastebin.com/ffweVntA[/url]
this was way easier than I would have thought [vid]http://dl.dropboxusercontent.com/s/fddke3dfslou8ub/skewb.mp4[/vid]
[QUOTE=unrezt;51355378]this was way easier than I would have thought [vid]http://dl.dropboxusercontent.com/s/fddke3dfslou8ub/skewb.mp4[/vid][/QUOTE] Just looking at it stresses me out, can't wait to try!
I improved my hud, I like this one much more than the other one [IMG]http://i.imgur.com/DhVUZGx.png[/IMG]
Snip
Finished the inventory now!!! [video]https://youtu.be/PrFaxR1Oi88[/video]
Me and my mate are working on a new vehicle base with its own handling and less "floppy/slow" like the valve vehicles, with a few neat features and more stuff to come. We are still new to this so its obviously not perfect. Even tho we already released it on the workshop I thought i'd post this here because we are still working on it :v: [video]https://youtu.be/mWWKWJ_qvus[/video] [video]https://youtu.be/XHhbai5cOPE[/video]
[QUOTE=salza;51360366]Me and my mate are working on a new vehicle base with its own handling and less "floppy/slow" like the valve vehicles, with a few neat features and more stuff to come. We are still new to this so its obviously not perfect. Even tho we already released it on the workshop I thought i'd post this here because we are still working on it :v: [video]https://youtu.be/mWWKWJ_qvus[/video] [video]https://youtu.be/XHhbai5cOPE[/video][/QUOTE] Hey, your steam link is no good. I want to discuss this project of yours with you and your mate.
[QUOTE=raubana;51360404]Hey, your steam link is no good. I want to discuss this project of yours with you and your mate.[/QUOTE] this is the link: [url]http://steamcommunity.com/id/salza_eyb0ss/[/url]
[QUOTE=PhantomServer;51360414]this is the link: [url]http://steamcommunity.com/id/salza_eyb0ss/[/url][/QUOTE] Thanks!
nothing much. I added an ESP for my administrate system for easy identification. TODO: - Add a new swep to which you can execute a list of actions which is selective on the HUD - Add a global input context menu to all entities which will get all the inputs and auto-generate a list of actions. [vid]https://a.pomf.cat/rnxvih.webm[/vid]
[t]http://i.imgur.com/9oILCQS.png[/t] Galaxy map!
[QUOTE=Disseminate;51362460][t]http://i.imgur.com/9oILCQS.png[/t] Galaxy map![/QUOTE] holy shit
Integration of the objective system into the slashers gamemode ! [video=youtube;ylamzmvuf7c]https://www.youtube.com/watch?v=ylamzmvuf7c[/video]
[QUOTE=Disseminate;51362460][t]http://i.imgur.com/9oILCQS.png[/t] Galaxy map![/QUOTE] Thats totally based off eve
[QUOTE=a-cookie;51362491]holy shit[/QUOTE] Holy shit, lines and squares!
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