GMod - What are you working on? November 2016 (#63)
287 replies, posted
Working on a card library that should support games like: poker, war ... ect
Including betting DarkRP or pointshop money.
[t]https://dl.dropboxusercontent.com/u/14214411/card.png[/t]
It is not much atm, but made the card logic, functions and 25% of the poker game.
And it supports different designs: (I made the designs. The pictures I used are under cc0)
[t]https://dl.dropboxusercontent.com/u/14214411/test.png[/t]
The cards will be rendered in a vmatrix, so they can be rotated.
I'm making a glua minifier
[lua]local a,b,c=surface,draw,Color SKIN={}SKIN.PrintName="Default Derma Skin"SKIN.Author="Garry Newman"SKIN.DermaVersion=1 SKIN.GwenTexture=Material"gwenskin/GModDefault.png"SKIN.bg_color=c(101,100,105,255)SKIN.bg_color_sleep=c(70,70,70,255)SKIN.bg_color_dark=c(55,57,61,255)SKIN.bg_color_bright=c(220,220,220,255)SKIN.frame_border=c(50,50,50,255)SKIN.fontFrame="DermaDefault"SKIN.control_color=c(120,120,120,255)SKIN.control_color_highlight=c(150,150,150,255)SKIN.control_color_active=c(110,150,250,255)SKIN.control_color_bright=c(255,200,100,255)SKIN.control_color_dark=c(100,100,100,255)SKIN.bg_alt1=c(50,50,50,255)SKIN.bg_alt2=c(55,55,55,255)SKIN.listview_hover=c(70,70,70,255)SKIN.listview_selected=c(100,170,220,255)SKIN.text_bright=c(255,255,255,255)SKIN.text_normal=c(180,180,180,255)SKIN.text_dark=c(20,20,20,255)SKIN.text_highlight=c(255,20,20,255)SKIN.texGradientUp=Material"gui/gradient_up"SKIN.texGradientDown=Material"gui/gradient_down"SKIN.combobox_selected=SKIN.listview_selected SKIN.panel_transback=c(255,255,255,50)SKIN.tooltip=c(255,245,175,255)SKIN.colPropertySheet=c(170,170,170,255)SKIN.colTab=SKIN.colPropertySheet SKIN.colTabInactive=c(140,140,140,255)SKIN.colTabShadow=c(0,0,0,170)SKIN.colTabText=c(255,255,255,255)SKIN.colTabTextInactive=c(0,0,0,200)SKIN.fontTab="DermaDefault"SKIN.colCollapsibleCategory=c(255,255,255,20)SKIN.colCategoryText=c(255,255,255,255)SKIN.colCategoryTextInactive=c(200,200,200,255)SKIN.fontCategoryHeader="TabLarge"SKIN.colNumberWangBG=c(255,240,150,255)SKIN.colTextEntryBG=c(240,240,240,255)SKIN.colTextEntryBorder=c(20,20,20,255)SKIN.colTextEntryText=c(20,20,20,255)SKIN.colTextEntryTextHighlight=c(20,200,250,255)SKIN.colTextEntryTextCursor=c(0,0,100,255)SKIN.colMenuBG=c(255,255,255,200)SKIN.colMenuBorder=c(0,0,0,200)SKIN.colButtonText=c(255,255,255,255)SKIN.colButtonTextDisabled=c(255,255,255,55)SKIN.colButtonBorder=c(20,20,20,255)SKIN.colButtonBorderHighlight=c(255,255,255,50)SKIN.colButtonBorderShadow=c(0,0,0,100)SKIN.tex={}SKIN.tex.Selection=GWEN.CreateTextureBorder(384,32,31,31,4,4,4,4)SKIN.tex.Panels={}SKIN.tex.Panels.Normal=GWEN.CreateTextureBorder(256,0,63,63,16,16,16,16)SKIN.tex.Panels.Bright=GWEN.CreateTextureBorder(256+64,0,63,63,16,16,16,16)SKIN.tex.Panels.Dark=GWEN.CreateTextureBorder(256,64,63,63,16,16,16,16)SKIN.tex.Panels.Highlight=GWEN.CreateTextureBorder(256+64,64,63,63,16,16,16,16)SKIN.tex.Button=GWEN.CreateTextureBorder(480,0,31,31,8,8,8,8)SKIN.tex.Button_Hovered=GWEN.CreateTextureBorder(480,32,31,31,8,8,8,8)SKIN.tex.Button_Dead=GWEN.CreateTextureBorder(480,64,31,31,8,8,8,8)SKIN.tex.Button_Down=GWEN.CreateTextureBorder(480,96,31,31,8,8,8,8)SKIN.tex.Shadow=GWEN.CreateTextureBorder(448,0,31,31,8,8,8,8)SKIN.tex.Tree=GWEN.CreateTextureBorder(256,128,127,127,16,16,16,16)SKIN.tex.Checkbox_Checked=GWEN.CreateTextureNormal(448,32,15,15)SKIN.tex.Checkbox=GWEN.CreateTextureNormal(464,32,15,15)SKIN.tex.CheckboxD_Checked=GWEN.CreateTextureNormal(448,48,15,15)SKIN.tex.CheckboxD=GWEN.CreateTextureNormal(464,48,15,15)SKIN.tex.RadioButton_Checked=GWEN.CreateTextureNormal(448,64,15,15)SKIN.tex.RadioButton=GWEN.CreateTextureNormal(464,64,15,15)SKIN.tex.RadioButtonD_Checked=GWEN.CreateTextureNormal(448,80,15,15)SKIN.tex.RadioButtonD=GWEN.CreateTextureNormal(464,80,15,15)SKIN.tex.TreePlus=GWEN.CreateTextureNormal(448,96,15,15)SKIN.tex.TreeMinus=GWEN.CreateTextureNormal(464,96,15,15)SKIN.tex.TextBox=GWEN.CreateTextureBorder(0,150,127,21,4,4,4,4)SKIN.tex.TextBox_Focus=GWEN.CreateTextureBorder(0,172,127,21,4,4,4,4)SKIN.tex.TextBox_Disabled=GWEN.CreateTextureBorder(0,194,127,21,4,4,4,4)SKIN.tex.MenuBG_Column=GWEN.CreateTextureBorder(128,128,127,63,24,8,8,8)SKIN.tex.MenuBG=GWEN.CreateTextureBorder(128,192,127,63,8,8,8,8)SKIN.tex.MenuBG_Hover=GWEN.CreateTextureBorder(128,256,127,31,8,8,8,8)SKIN.tex.MenuBG_Spacer=GWEN.CreateTextureNormal(128,288,127,3)SKIN.tex.Menu_Strip=GWEN.CreateTextureBorder(0,128,127,21,8,8,8,8)SKIN.tex.Menu_Check=GWEN.CreateTextureNormal(448,112,15,15)SKIN.tex.Tab_Control=GWEN.CreateTextureBorder(0,256,127,127,8,8,8,8)SKIN.tex.TabB_Active=GWEN.CreateTextureBorder(0,416,63,31,8,8,8,8)SKIN.tex.TabB_Inactive=GWEN.CreateTextureBorder(128,416,63,31,8,8,8,8)SKIN.tex.TabT_Active=GWEN.CreateTextureBorder(0,384,63,31,8,8,8,8)SKIN.tex.TabT_Inactive=GWEN.CreateTextureBorder(128,384,63,31,8,8,8,8)SKIN.tex.TabL_Active=GWEN.CreateTextureBorder(64,384,31,63,8,8,8,8)SKIN.tex.TabL_Inactive=GWEN.CreateTextureBorder(64+128,384,31,63,8,8,8,8)SKIN.tex.TabR_Active=GWEN.CreateTextureBorder(96,384,31,63,8,8,8,8)SKIN.tex.TabR_Inactive=GWEN.CreateTextureBorder(96+128,384,31,63,8,8,8,8)SKIN.tex.Tab_Bar=GWEN.CreateTextureBorder(128,352,127,31,4,4,4,4)SKIN.tex.Window={}SKIN.tex.Window.Normal=GWEN.CreateTextureBorder(0,0,127,127,8,32,8,8)SKIN.tex.Window.Inactive=GWEN.CreateTextureBorder(128,0,127,127,8,32,8,8)SKIN.tex.Window.Close=GWEN.CreateTextureNormal(32,448,31,31)SKIN.tex.Window.Close_Hover=GWEN.CreateTextureNormal(64,448,31,31)SKIN.tex.Window.Close_Down=GWEN.CreateTextureNormal(96,448,31,31)SKIN.tex.Window.Maxi=GWEN.CreateTextureNormal(32+96*2,448,31,31)SKIN.tex.Window.Maxi_Hover=GWEN.CreateTextureNormal(64+96*2,448,31,31)SKIN.tex.Window.Maxi_Down=GWEN.CreateTextureNormal(96+96*2,448,31,31)SKIN.tex.Window.Restore=GWEN.CreateTextureNormal(32+96*2,448+32,31,31)SKIN.tex.Window.Restore_Hover=GWEN.CreateTextureNormal(64+96*2,448+32,31,31)SKIN.tex.Window.Restore_Down=GWEN.CreateTextureNormal(96+96*2,448+32,31,31)SKIN.tex.Window.Mini=GWEN.CreateTextureNormal(32+96,448,31,31)SKIN.tex.Window.Mini_Hover=GWEN.CreateTextureNormal(64+96,448,31,31)SKIN.tex.Window.Mini_Down=GWEN.CreateTextureNormal(96+96,448,31,31)SKIN.tex.Scroller={}SKIN.tex.Scroller.TrackV=GWEN.CreateTextureBorder(384,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Normal=GWEN.CreateTextureBorder(384+16,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Hover=GWEN.CreateTextureBorder(384+32,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Down=GWEN.CreateTextureBorder(384+48,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Disabled=GWEN.CreateTextureBorder(384+64,208,15,127,4,4,4,4)SKIN.tex.Scroller.TrackH=GWEN.CreateTextureBorder(384,128,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Normal=GWEN.CreateTextureBorder(384,128+16,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Hover=GWEN.CreateTextureBorder(384,128+32,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Down=GWEN.CreateTextureBorder(384,128+48,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Disabled=GWEN.CreateTextureBorder(384,128+64,127,15,4,4,4,4)SKIN.tex.Scroller.LeftButton_Normal=GWEN.CreateTextureBorder(464,208,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Hover=GWEN.CreateTextureBorder(480,208,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Down=GWEN.CreateTextureBorder(464,272,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Disabled=GWEN.CreateTextureBorder(480+48,272,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Normal=GWEN.CreateTextureBorder(464,208+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Hover=GWEN.CreateTextureBorder(480,208+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Down=GWEN.CreateTextureBorder(464,272+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Disabled=GWEN.CreateTextureBorder(480+48,272+16,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Normal=GWEN.CreateTextureBorder(464,208+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Hover=GWEN.CreateTextureBorder(480,208+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Down=GWEN.CreateTextureBorder(464,272+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Disabled=GWEN.CreateTextureBorder(480+48,272+32,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Normal=GWEN.CreateTextureBorder(464,208+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Hover=GWEN.CreateTextureBorder(480,208+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Down=GWEN.CreateTextureBorder(464,272+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Disabled=GWEN.CreateTextureBorder(480+48,272+48,15,15,2,2,2,2)SKIN.tex.Menu={}SKIN.tex.Menu.RightArrow=GWEN.CreateTextureNormal(464,112,15,15)SKIN.tex.Input={}SKIN.tex.Input.ComboBox={}SKIN.tex.Input.ComboBox.Normal=GWEN.CreateTextureBorder(384,336,127,31,8,8,32,8)SKIN.tex.Input.ComboBox.Hover=GWEN.CreateTextureBorder(384,336+32,127,31,8,8,32,8)SKIN.tex.Input.ComboBox.Down=GWEN.CreateTextureB
[QUOTE=MeepDarknessM;51399388]glua minifier[/QUOTE]
eye cancer
[QUOTE=Nak;51398677][t]http://u.zeaga.me/2ds78.png[/t][/QUOTE]
Not much of a suggestion, but the three circles looks out of place on the triangle sets. What about a hexagram? I'm not sure if that would come off as religious or not though..
[editline]fuckbiches[/editline]
[QUOTE=MPan1;51399497]eye cancer[/QUOTE]
He said minifier, not beautifier :v:
[QUOTE=MeepDarknessM;51399388]I'm making a glua minifier
snippo[/QUOTE]
Phoenixf might be interested in this. Hit him up.
[QUOTE=MeepDarknessM;51399388]I'm making a glua minifier
[lua]local a,b,c=surface,draw,Color SKIN={}SKIN.PrintName="Default Derma Skin"SKIN.Author="Garry Newman"SKIN.DermaVersion=1 SKIN.GwenTexture=Material"gwenskin/GModDefault.png"SKIN.bg_color=c(101,100,105,255)SKIN.bg_color_sleep=c(70,70,70,255)SKIN.bg_color_dark=c(55,57,61,255)SKIN.bg_color_bright=c(220,220,220,255)SKIN.frame_border=c(50,50,50,255)SKIN.fontFrame="DermaDefault"SKIN.control_color=c(120,120,120,255)SKIN.control_color_highlight=c(150,150,150,255)SKIN.control_color_active=c(110,150,250,255)SKIN.control_color_bright=c(255,200,100,255)SKIN.control_color_dark=c(100,100,100,255)SKIN.bg_alt1=c(50,50,50,255)SKIN.bg_alt2=c(55,55,55,255)SKIN.listview_hover=c(70,70,70,255)SKIN.listview_selected=c(100,170,220,255)SKIN.text_bright=c(255,255,255,255)SKIN.text_normal=c(180,180,180,255)SKIN.text_dark=c(20,20,20,255)SKIN.text_highlight=c(255,20,20,255)SKIN.texGradientUp=Material"gui/gradient_up"SKIN.texGradientDown=Material"gui/gradient_down"SKIN.combobox_selected=SKIN.listview_selected SKIN.panel_transback=c(255,255,255,50)SKIN.tooltip=c(255,245,175,255)SKIN.colPropertySheet=c(170,170,170,255)SKIN.colTab=SKIN.colPropertySheet SKIN.colTabInactive=c(140,140,140,255)SKIN.colTabShadow=c(0,0,0,170)SKIN.colTabText=c(255,255,255,255)SKIN.colTabTextInactive=c(0,0,0,200)SKIN.fontTab="DermaDefault"SKIN.colCollapsibleCategory=c(255,255,255,20)SKIN.colCategoryText=c(255,255,255,255)SKIN.colCategoryTextInactive=c(200,200,200,255)SKIN.fontCategoryHeader="TabLarge"SKIN.colNumberWangBG=c(255,240,150,255)SKIN.colTextEntryBG=c(240,240,240,255)SKIN.colTextEntryBorder=c(20,20,20,255)SKIN.colTextEntryText=c(20,20,20,255)SKIN.colTextEntryTextHighlight=c(20,200,250,255)SKIN.colTextEntryTextCursor=c(0,0,100,255)SKIN.colMenuBG=c(255,255,255,200)SKIN.colMenuBorder=c(0,0,0,200)SKIN.colButtonText=c(255,255,255,255)SKIN.colButtonTextDisabled=c(255,255,255,55)SKIN.colButtonBorder=c(20,20,20,255)SKIN.colButtonBorderHighlight=c(255,255,255,50)SKIN.colButtonBorderShadow=c(0,0,0,100)SKIN.tex={}SKIN.tex.Selection=GWEN.CreateTextureBorder(384,32,31,31,4,4,4,4)SKIN.tex.Panels={}SKIN.tex.Panels.Normal=GWEN.CreateTextureBorder(256,0,63,63,16,16,16,16)SKIN.tex.Panels.Bright=GWEN.CreateTextureBorder(256+64,0,63,63,16,16,16,16)SKIN.tex.Panels.Dark=GWEN.CreateTextureBorder(256,64,63,63,16,16,16,16)SKIN.tex.Panels.Highlight=GWEN.CreateTextureBorder(256+64,64,63,63,16,16,16,16)SKIN.tex.Button=GWEN.CreateTextureBorder(480,0,31,31,8,8,8,8)SKIN.tex.Button_Hovered=GWEN.CreateTextureBorder(480,32,31,31,8,8,8,8)SKIN.tex.Button_Dead=GWEN.CreateTextureBorder(480,64,31,31,8,8,8,8)SKIN.tex.Button_Down=GWEN.CreateTextureBorder(480,96,31,31,8,8,8,8)SKIN.tex.Shadow=GWEN.CreateTextureBorder(448,0,31,31,8,8,8,8)SKIN.tex.Tree=GWEN.CreateTextureBorder(256,128,127,127,16,16,16,16)SKIN.tex.Checkbox_Checked=GWEN.CreateTextureNormal(448,32,15,15)SKIN.tex.Checkbox=GWEN.CreateTextureNormal(464,32,15,15)SKIN.tex.CheckboxD_Checked=GWEN.CreateTextureNormal(448,48,15,15)SKIN.tex.CheckboxD=GWEN.CreateTextureNormal(464,48,15,15)SKIN.tex.RadioButton_Checked=GWEN.CreateTextureNormal(448,64,15,15)SKIN.tex.RadioButton=GWEN.CreateTextureNormal(464,64,15,15)SKIN.tex.RadioButtonD_Checked=GWEN.CreateTextureNormal(448,80,15,15)SKIN.tex.RadioButtonD=GWEN.CreateTextureNormal(464,80,15,15)SKIN.tex.TreePlus=GWEN.CreateTextureNormal(448,96,15,15)SKIN.tex.TreeMinus=GWEN.CreateTextureNormal(464,96,15,15)SKIN.tex.TextBox=GWEN.CreateTextureBorder(0,150,127,21,4,4,4,4)SKIN.tex.TextBox_Focus=GWEN.CreateTextureBorder(0,172,127,21,4,4,4,4)SKIN.tex.TextBox_Disabled=GWEN.CreateTextureBorder(0,194,127,21,4,4,4,4)SKIN.tex.MenuBG_Column=GWEN.CreateTextureBorder(128,128,127,63,24,8,8,8)SKIN.tex.MenuBG=GWEN.CreateTextureBorder(128,192,127,63,8,8,8,8)SKIN.tex.MenuBG_Hover=GWEN.CreateTextureBorder(128,256,127,31,8,8,8,8)SKIN.tex.MenuBG_Spacer=GWEN.CreateTextureNormal(128,288,127,3)SKIN.tex.Menu_Strip=GWEN.CreateTextureBorder(0,128,127,21,8,8,8,8)SKIN.tex.Menu_Check=GWEN.CreateTextureNormal(448,112,15,15)SKIN.tex.Tab_Control=GWEN.CreateTextureBorder(0,256,127,127,8,8,8,8)SKIN.tex.TabB_Active=GWEN.CreateTextureBorder(0,416,63,31,8,8,8,8)SKIN.tex.TabB_Inactive=GWEN.CreateTextureBorder(128,416,63,31,8,8,8,8)SKIN.tex.TabT_Active=GWEN.CreateTextureBorder(0,384,63,31,8,8,8,8)SKIN.tex.TabT_Inactive=GWEN.CreateTextureBorder(128,384,63,31,8,8,8,8)SKIN.tex.TabL_Active=GWEN.CreateTextureBorder(64,384,31,63,8,8,8,8)SKIN.tex.TabL_Inactive=GWEN.CreateTextureBorder(64+128,384,31,63,8,8,8,8)SKIN.tex.TabR_Active=GWEN.CreateTextureBorder(96,384,31,63,8,8,8,8)SKIN.tex.TabR_Inactive=GWEN.CreateTextureBorder(96+128,384,31,63,8,8,8,8)SKIN.tex.Tab_Bar=GWEN.CreateTextureBorder(128,352,127,31,4,4,4,4)SKIN.tex.Window={}SKIN.tex.Window.Normal=GWEN.CreateTextureBorder(0,0,127,127,8,32,8,8)SKIN.tex.Window.Inactive=GWEN.CreateTextureBorder(128,0,127,127,8,32,8,8)SKIN.tex.Window.Close=GWEN.CreateTextureNormal(32,448,31,31)SKIN.tex.Window.Close_Hover=GWEN.CreateTextureNormal(64,448,31,31)SKIN.tex.Window.Close_Down=GWEN.CreateTextureNormal(96,448,31,31)SKIN.tex.Window.Maxi=GWEN.CreateTextureNormal(32+96*2,448,31,31)SKIN.tex.Window.Maxi_Hover=GWEN.CreateTextureNormal(64+96*2,448,31,31)SKIN.tex.Window.Maxi_Down=GWEN.CreateTextureNormal(96+96*2,448,31,31)SKIN.tex.Window.Restore=GWEN.CreateTextureNormal(32+96*2,448+32,31,31)SKIN.tex.Window.Restore_Hover=GWEN.CreateTextureNormal(64+96*2,448+32,31,31)SKIN.tex.Window.Restore_Down=GWEN.CreateTextureNormal(96+96*2,448+32,31,31)SKIN.tex.Window.Mini=GWEN.CreateTextureNormal(32+96,448,31,31)SKIN.tex.Window.Mini_Hover=GWEN.CreateTextureNormal(64+96,448,31,31)SKIN.tex.Window.Mini_Down=GWEN.CreateTextureNormal(96+96,448,31,31)SKIN.tex.Scroller={}SKIN.tex.Scroller.TrackV=GWEN.CreateTextureBorder(384,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Normal=GWEN.CreateTextureBorder(384+16,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Hover=GWEN.CreateTextureBorder(384+32,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Down=GWEN.CreateTextureBorder(384+48,208,15,127,4,4,4,4)SKIN.tex.Scroller.ButtonV_Disabled=GWEN.CreateTextureBorder(384+64,208,15,127,4,4,4,4)SKIN.tex.Scroller.TrackH=GWEN.CreateTextureBorder(384,128,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Normal=GWEN.CreateTextureBorder(384,128+16,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Hover=GWEN.CreateTextureBorder(384,128+32,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Down=GWEN.CreateTextureBorder(384,128+48,127,15,4,4,4,4)SKIN.tex.Scroller.ButtonH_Disabled=GWEN.CreateTextureBorder(384,128+64,127,15,4,4,4,4)SKIN.tex.Scroller.LeftButton_Normal=GWEN.CreateTextureBorder(464,208,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Hover=GWEN.CreateTextureBorder(480,208,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Down=GWEN.CreateTextureBorder(464,272,15,15,2,2,2,2)SKIN.tex.Scroller.LeftButton_Disabled=GWEN.CreateTextureBorder(480+48,272,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Normal=GWEN.CreateTextureBorder(464,208+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Hover=GWEN.CreateTextureBorder(480,208+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Down=GWEN.CreateTextureBorder(464,272+16,15,15,2,2,2,2)SKIN.tex.Scroller.UpButton_Disabled=GWEN.CreateTextureBorder(480+48,272+16,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Normal=GWEN.CreateTextureBorder(464,208+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Hover=GWEN.CreateTextureBorder(480,208+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Down=GWEN.CreateTextureBorder(464,272+32,15,15,2,2,2,2)SKIN.tex.Scroller.RightButton_Disabled=GWEN.CreateTextureBorder(480+48,272+32,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Normal=GWEN.CreateTextureBorder(464,208+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Hover=GWEN.CreateTextureBorder(480,208+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Down=GWEN.CreateTextureBorder(464,272+48,15,15,2,2,2,2)SKIN.tex.Scroller.DownButton_Disabled=GWEN.CreateTextureBorder(480+48,272+48,15,15,2,2,2,2)SKIN.tex.Menu={}SKIN.tex.Menu.RightArrow=GWEN.CreateTextureNormal(464,112,15,15)SKIN.tex.Input={}SKIN.tex.Input.ComboBox={}SKIN.tex.Input.ComboBox.Normal=GWEN.CreateTextureBorder(384,336,127,31,8,8,32,8)SKIN.tex.Input.ComboBox.Hover=GWEN.CreateTextureBorder(384,336+32,127,31,8,8,32,8)SKIN.tex.Input.Com
[QUOTE=MPan1;51399497]eye cancer[/QUOTE]
I disagree, the blue text has a nice way of forming together Imo
Yall gotta learn how to :snip:
Fucking hell those walls
Wall walking. Gonna use this for my grappling hooks.
[video=youtube;sALe2Blu_j8]http://www.youtube.com/watch?v=sALe2Blu_j8[/video]
[QUOTE=bobbleheadbob;51400673]Wall walking. Gonna use this for my grappling hooks.
[video=youtube;sALe2Blu_j8]http://www.youtube.com/watch?v=sALe2Blu_j8[/video][/QUOTE]
Oh god :sick:
[editline]20th November 2016[/editline]
I mean, it's cool, boobleheadbob, but that's really disorienting. It might help if the angles for the camera are lerped between transitioning.
[QUOTE=raubana;51400752]Oh god :sick:
[editline]20th November 2016[/editline]
I mean, it's cool, boobleheadbob, but that's really disorienting. It might help if the angles for the camera are lerped between transitioning.[/QUOTE]
It's a little less disorientating when you're the one holding the mouse, I promise. :)
But absolutely, when you hook into a wall it'll slowly transition your view. Think [url=https://youtu.be/WCPxj42y-Nw?t=38]Rainbow Six Siege[/url]
is this just a camera modification or player rotates too
[QUOTE=gonzalolog;51400867]is this just a camera modification or player rotates too[/QUOTE]
The player will rotate in 3rd person once I get the time.
18:47 UTC
A little update photo, now with whistle and its anims.
(the tender also has 4 body groups for coal and wood,)
[IMG]http://images.akamai.steamusercontent.com/ugc/264979370770100214/78347D3AA8AB73887F23274F05E05EDD3A67C9DA/[/IMG]
More great work from the serverguard UI team. We're almost at the point where we can implement it into the new version of SG. There's still some things that look a bit off, but the general look and function of the controls is pretty much finished.
[video=youtube;tTnVbwiQ-S8]https://www.youtube.com/watch?v=tTnVbwiQ-S8[/video]
[video=youtube;MRgoU0_V42U]http://www.youtube.com/watch?v=MRgoU0_V42U[/video]
Hook mount/dismount, breaking glass windows by slamming down on them.
New update video for my locomotive mod. A 4-4-0 Steam locomotive.
[video=youtube;wTBJe8F48cg]https://www.youtube.com/watch?v=wTBJe8F48cg&feature=youtu.be[/video]
it is almost done, I have to do a few sparse fixes, and then optimize by having LOD(Btw do LODs actually work?? I have 30k tris here) as well as shadow models to do.
Before that though, I need to add sounds, such as the correct whistle, and bell sounds.
[QUOTE=bobbleheadbob;51403803][video=youtube;MRgoU0_V42U]http://www.youtube.com/watch?v=MRgoU0_V42U[/video]
Hook mount/dismount, breaking glass windows by slamming down on them.[/QUOTE]
can you post a video of what that looks like to an observer
I've only just realised, did Garry name the DNumberWang element after this?
[media]https://www.youtube.com/watch?v=qjOZtWZ56lc[/media]
That explains why i couldn't find a shit when i tried to google numberwang
It actually is based on that sketch.
Clearly garry has a sense of humor, and we must all incorporate garry's sense of humor into our code.
[QUOTE=gonzalolog;51406341]That explains why i couldn't find a shit when i tried to google numberwang[/QUOTE]
Did everyone just accept this was a thing and not question such a weird name? (I know I did)
hello i've made something useful yet again
[quote][vid]http://zombine.me/file/2016-11-21_16-58-25.mp4[/vid][/quote]
it incinerates things.
[QUOTE=bobbleheadbob;51403803][video=youtube;MRgoU0_V42U]http://www.youtube.com/watch?v=MRgoU0_V42U[/video]
Hook mount/dismount, breaking glass windows by slamming down on them.[/QUOTE]
rainbow six siege?
Got a working prototype in-game script editor now. Also more proof of concept: how this can be both a learning experience and loads of fun at the same time. :cool:
[video]https://youtu.be/X3kVVOyPSQE[/video]
[QUOTE=Z0mb1n3;51408837]hello i've made something useful yet again
it incinerates things.[/QUOTE]
Where is the obligatory companion cube?
Here's the third-person view.
[video=youtube;o_pWG3IHUcQ]http://www.youtube.com/watch?v=o_pWG3IHUcQ[/video]
I was fucking around with it and...
[video=youtube;eKZAlMQW-9s]http://www.youtube.com/watch?v=eKZAlMQW-9s[/video]
[QUOTE=bobbleheadbob;51409040]
I was fucking around with it and...
[video=youtube;eKZAlMQW-9s]http://www.youtube.com/watch?v=eKZAlMQW-9s[/video][/QUOTE]
Holy shit, my stomach :v:
That straight up looks like some Spider Man type shit. Amazing work!
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