• [2016] Garry's Mod Gamemode Competition
    589 replies, posted
Ugh, I wish I had more time per day to work on this! Making baby step progress. If anyone feels like opening gm_construct and being bombarded by zombies (or any other map, but I only tested construct): [url]https://github.com/NeatNit/warbox-hidden[/url] It is a little cathartic to throw a grenade in the middle of a pile of zombies. I'd post a video if I had time to record one :(
[sp]obligatory: sorry for double post[/sp] [del]My gamemode is designed to work in any map. I feel like it would work very well in sandbox maps like gm_bigcity, as well as RP maps. For this reason (and the fact that I've never done it), I decided that I'm not going to create custom maps for my gamemode. Am I allowed to tell the judges e.g. "use whatever map you want, I recommend gm_bigcity", or will I have to either make a custom map or be forced to use gm_construct?[/del] A second look at the rules actually mentions that models and materials aren't judged, and I assume this applies to maps as well.
I finally had an idea for a game. If anyone doesn't have a team or an idea and wants to team up, PM me. I'm not advanced with lua but can make a basic gamemode.
[video=youtube;m5tDjPreYpg]http://www.youtube.com/watch?v=m5tDjPreYpg[/video] I had WAY too much homework this weekend. Finally got back to work today. The music system demonstrated in the beginning will dynamically escalate as you close in on your prey. Bonus swag to anyone who can identify where I ripped those tracks from. The rest of the video is me looking at NPC's. Not sure how much you can see it here, but their eyes kinda dart around. I think it's a really cool effect, since that's what peoples eyes look like when they're peepin' around all shifty-like.
[QUOTE=bobbleheadbob;51444065][video=youtube;m5tDjPreYpg]http://www.youtube.com/watch?v=m5tDjPreYpg[/video] I had WAY too much homework this weekend. Finally got back to work today. The music system demonstrated in the beginning will dynamically escalate as you close in on your prey. Bonus swag to anyone who can identify where I ripped those tracks from. The rest of the video is me looking at NPC's. Not sure how much you can see it here, but their eyes kinda dart around. I think it's a really cool effect, since that's what peoples eyes look like when they're peepin' around all shifty-like.[/QUOTE] Is it ok if you give us others a chance at winning ?
When you started to work in that, my first concern was the lag behind that, in monolith, i found that just having a nextbot with an empty RunBehavior, it were really heavy! I loved to create something like this, but it would required to lower tickrate, but the game itself requires some aiming and shooting, so that would be problem too How do you deal all those npcs, are you using vis leafs to remove npcs out the scene? Or all those entities are clientside models with rally points in other areas
[QUOTE=gonzalolog;51444483]When you started to work in that, my first concern was the lag behind that, in monolith, i found that just having a nextbot with an empty RunBehavior, it were really heavy! I loved to create something like this, but it would required to lower tickrate, but the game itself requires some aiming and shooting, so that would be problem too How do you deal all those npcs, are you using vis leafs to remove npcs out the scene? Or all those entities are clientside models with rally points in other areas[/QUOTE] I disabled inverse kinematics and it improved my frame rate by 100%. I also set the LOD of all entities to 2. (If you want to laugh your ass off, spawn a police ragdoll and set r_lod to 5 :v: ) I also, have a really good PC so who knows if it'll crash and burn on other systems. I'll be diverting some serious time to that question before this is all over though.
[QUOTE=bobbleheadbob;51444065][video=youtube;m5tDjPreYpg]http://www.youtube.com/watch?v=m5tDjPreYpg[/video] I had WAY too much homework this weekend. Finally got back to work today. The music system demonstrated in the beginning will dynamically escalate as you close in on your prey. Bonus swag to anyone who can identify where I ripped those tracks from. The rest of the video is me looking at NPC's. Not sure how much you can see it here, but their eyes kinda dart around. I think it's a really cool effect, since that's what peoples eyes look like when they're peepin' around all shifty-like.[/QUOTE] even though this is a competition, if you get it somewhat stable in playmode can you put it on a test server? I think it'd be fun to play tbh
[QUOTE=Lunaversity;51444938]even though this is a competition, if you get it somewhat stable in playmode can you put it on a test server? I think it'd be fun to play tbh[/QUOTE] I'll get a test server set up sometime in the next couple weeks. I could really use some playtesting data. No judges allowed, of course.
I'm curious to know how many people are actually competing. The site was a bust, and the theme through off a lot of the newbies trying to enter. Which is a real shame.
[QUOTE=bobbleheadbob;51445577]I'll get a test server set up sometime in the next couple weeks. I could really use some playtesting data. No judges allowed, of course.[/QUOTE] I'd love to beta test if you don't mind, I enjoy finding bugs and exploits
[QUOTE=find me;51445645]I'm curious to know how many people are actually competing. The site was a bust, and the theme through off a lot of the newbies trying to enter. Which is a real shame.[/QUOTE] Me, meepen, and code_gs are. For me at least progress is going to be slow until finals are out of the way.
[QUOTE=find me;51445645]I'm curious to know how many people are actually competing. The site was a bust, and the theme through off a lot of the newbies trying to enter. Which is a real shame.[/QUOTE] Not at all. The site is going to be to finalize your entry, and the theme was fine. Most people seem to be okay with it, and you can see already that people are coming up with interesting ideas. It was broad enough to encompass a lot of different things, while still being a guiding force.
[QUOTE=find me;51445645]I'm curious to know how many people are actually competing. The site was a bust, and the theme through off a lot of the newbies trying to enter. Which is a real shame.[/QUOTE] I don't know why you've been so negative on here and the discord, but if you actually wanted to know and couldn't check the discord right now there are currently 32 registered competitors. Since it's an open competition and people can drop in or out at any point, the true number of competitors is actually fuzzed a little.
I might have some ideas but they aren't a good gameplay gimmick.
So after speaking to the judges and reading over the information provided, it seems to me that it very unclear how the judges will actually decide the quality of a gamemode and choose a winner accordingly. Author had said to me that his was a "multiplayer gamemode competition" and said "We look at the code, how it performs, how resource expensive, how the user interfaces work, replayability, etc.." None of this is information is provided to the competitors and seems to only be setting developers up for disaster when they made a great game but is not tailored to the unknown judging system. It seems to be an unspoken agreement among judges that they're looking for the next TTT, a gamemode that is developed to be a highly popular multiplayer game. I had previously thought that the rating system would be based upon creativity, design, theme implementation, and how enjoyable the game is. Nonetheless, I will still compete knowing that due to this I may not win. I do hope that I am somehow incorrect and it was simply an oversight while constructing the competition.
[QUOTE=The Noodler;51449923]I had previously thought that the rating system would be based upon creativity, design, theme implantation, and how enjoyable the game is.[/QUOTE] [del]Me too. Nookyava, care to address this?[/del] Misunderstandings are fun [sp](not)[/sp]
[QUOTE=The Noodler;51449923]Author had said to me that his was a "multiplayer gamemode competition" and said "We look at the code, how it performs, how resource expensive, how the user interfaces work, replayability, etc.."[/QUOTE] I told you three times to disregard me saying it was "multiplayer gamemode competition", as I was wrong in saying that and whether your gamemode is for 1, 4 or 16 players it does not make us instantly "rank the gamemode lower" as you kept insisting our thoughts were about. [QUOTE=The Noodler;51449923]It seems to be an unspoken agreement among judges that they're looking for the next TTT, a gamemode that is developed to be a highly popular multiplayer game. [/QUOTE] This is completely false, we aren't asking for a roundbased TTT gamemode, we're asking for a GOOD gamemode, and that's the only way you'll win the competition. We don't have a predefined ruleset of what is a good gamemode mechanic, we couldn't care less if your gamemode is a TTT carbon copy, or if it's a singleplayer anime gamemode, if it's the best gamemode it will win the competition. That's how it is, and anything otherwise is merely your opinion and doesn't reflect upon the competition itself. [QUOTE=The Noodler;51449923]I had previously thought that the rating system would be based upon creativity, design, theme implantation, and how enjoyable the game is. Nonetheless, I will still compete knowing that due to this I may not win. I do hope that I am somehow incorrect and it is simply an oversight while constructing the competition.[/QUOTE] You are incorrect, our way of rating goes in favor of all the gamemodes equally, not towards a TTT carbon copy as you keep stating. Regarding the rating system, I'm sure we can try to get it out to you folks anytime soon, I'll talk to Nooky regarding that for sure :sax:
[QUOTE=Author.;51449988]I told you three times to disregard me saying it was "multiplayer gamemode competition", as I was wrong in saying that [/QUOTE] My point was that you had previously thought only multiplayer gamemodes would be judged, so there doesn't seem to be much anticipation for single-player games and that should have been something more topical and explained when the competition's information/guidelines were conceptualized and released. [QUOTE=Author.;51449988]This is completely false, we aren't asking for a roundbased TTT gamemode, we're asking for a GOOD gamemode, and that's the only way you'll win the competition. We don't have a predefined ruleset of what is a good gamemode mechanic, we couldn't care less if your gamemode is a TTT carbon copy, or if it's a singleplayer anime gamemode, if it's the best gamemode it will win the competition. That's how it is, and anything otherwise is merely your opinion and doesn't reflect upon the competition itself.[/QUOTE] You say the [B]best[/B] game, my argument is that we are unaware of how to make the best game until you can inform us how you will judge the gamemodes officially. I'm not trying to cause any drama, I simply wanted to be as informed as I could be before beginning the development of my gamemode, thanks for the help.
[QUOTE=The Noodler;51450011]You say the [B]best[/B] game, my argument is that we are unaware of how to make the best game until you can inform us how you will judge the gamemodes officially.[/QUOTE] You're demonstrating an obvious misinterpretation of this competition. It's more of an event than a competition - you don't enter to win, you enter to participate in the fun! The potential of winning is just an added flare to push you a bit harder but you shouldn't be entering with the expectation, or even the goal, of winning. You should be entering because you want to create a gamemode and be creative, and this is as good a time as any to do it. [editline]30th November 2016[/editline] The best gamemode is YOUR idea of the best gamemode.
[QUOTE=The Noodler;51449923]So after speaking to the judges and reading over the information provided, it seems to me that it very unclear how the judges will actually decide the quality of a gamemode and choose a winner accordingly. Author had said to me that his was a "multiplayer gamemode competition" and said "We look at the code, how it performs, how resource expensive, how the user interfaces work, replayability, etc.." None of this is information is provided to the competitors and seems to only be setting developers up for disaster when they made a great game but is not tailored to the unknown judging system. It seems to be an unspoken agreement among judges that they're looking for the next TTT, a gamemode that is developed to be a highly popular multiplayer game. I had previously thought that the rating system would be based upon creativity, design, theme implementation, and how enjoyable the game is. Nonetheless, I will still compete knowing that due to this I may not win. I do hope that I am somehow incorrect and it was simply an oversight while constructing the competition.[/QUOTE] man it's just a small fun competition stop being a Debby downer and just make a gamemode.
[QUOTE=Lunaversity;51450211]man it's just a small fun competition stop being a Debby downer and just make a gamemode.[/QUOTE] I wouldnt call a competition with nearly 2k pricepool "small fun competition", at least not in Gmod community
Will the prize pool be split (unevenly) among first and second place winners?
[QUOTE=Klaes4Zaugen;51450264]I wouldnt call a competition with nearly 2k pricepool "small fun competition", at least not in Gmod community[/QUOTE] I still don't think going into this competition with the intention of 'ticking off boxes' to get the judges' votes is a good idea. This is regardless of the prize pool (which is actually 1.6k) and I don't think anyone trying to win can win vs someone who's just trying to make a fun gamemode in the spirit of the competition. You can't force creativity.
[QUOTE=NeatNit;51450354]I still don't think going into this competition with the intention of 'ticking off boxes' to get the judges' votes is a good idea. This is regardless of the prize pool (which is actually 1.6k) and I don't think anyone trying to win can win vs someone who's just trying to make a fun gamemode in the spirit of the competition. You can't force creativity.[/QUOTE] Right on the money (no pun intended) I'm sure Nookyava didn't have this much money in mind when he started. He really just wanted something that would bring the community together to make a bunch of neat shit. How much people happened to give is regardless of the core idea. Also, the pool is actually closer to 2k than it is to 1.6k.
[QUOTE=zeaga;51450557]Right on the money (no pun intended) I'm sure Nookyava didn't have this much money in mind when he started. He really just wanted something that would bring the community together to make a bunch of neat shit. How much people happened to give is regardless of the core idea. Also, the pool is actually closer to 2k than it is to 1.6k.[/QUOTE] Prize Pool: $1,670. It is 1.6k
[QUOTE=James xX;51450562]Prize Pool: $1,670. It is 1.6k[/QUOTE] The forum post is out of date. It's actually $1 824.99
[QUOTE=zeaga;51450574]The forum post is out of date. It's actually $1 824.99[/QUOTE] If you can post a link to the source of that info that would be cool. Also if you do the math, It's still closer to 1.6k than 2k. It would have to be 1,835 or higher to be closer to 2k.
[QUOTE=James xX;51450641]If you can post a link to the source of that info that would be cool. Also if you do the math, It's still closer to 1.6k than 2k. It would have to be 1,835 or higher to be closer to 2k.[/QUOTE] James u little shit it's like u never listen to me [url]http://www.gmodgc.com/[/url]
[QUOTE=Klaes4Zaugen;51450264]I wouldnt call a competition with nearly 2k pricepool "small fun competition", at least not in Gmod community[/QUOTE] iunno from my pov I'm not in it for the money mainly, just wanna get something to motivate me to learning lua a bit more than I already do, and so far it's been working. but of course, I still wanna win so does everyone else, I just won't be devastated if I lose cause we're up against some big names.
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