[QUOTE=MadParakeet;51553274]Well, this looks like ass.
Probably going to scrap this and try to think of something else, then go back to space-related things after the compo.[/QUOTE]
looks like stepped on gum
but good progress :D
[QUOTE=MadParakeet;51553274]Well, this looks like ass.
Probably going to scrap this and try to think of something else, then go back to space-related things after the compo.[/QUOTE]
I like the looks definitely, what were you trying to go for?
All I have is a car that can only go straight...and it doesn't even do that properly :cry:
[QUOTE=Nookyava;51554433]I like the looks definitely, what were you trying to go for?[/QUOTE]
Some sort of bizarre thing where the map is a spaceship that player cooperatively control.
Ditched it because of the scope and because I'd like to go a different direction with it that would involve using a lot of assets that aren't mine.
The way I was planning on incorporating the theme was to have it pretend to be a shitty DarkRP edit for a few minutes, but that idea was really nothing more than a gimmick.
Only other idea I have is a sort-of more structured form of base wars, but I'm not sure how I'd fit the theme in.
Honestly I'd kind-of like to drop out and just work on my first idea for a month, but I also really want to participate in the competition, so I guess I'll just think about it for another day or two and shitbird out on the glua minecraft server.
[QUOTE=MadParakeet;51554767]Some sort of bizarre thing where the map is a spaceship that player cooperatively control.
Ditched it because of the scope and because I'd like to go a different direction with it that would involve using a lot of assets that aren't mine.
The way I was planning on incorporating the theme was to have it pretend to be a shitty DarkRP edit for a few minutes, but that idea was really nothing more than a gimmick.
Only other idea I have is a sort-of more structured form of base wars, but I'm not sure how I'd fit the theme in.
Honestly I'd kind-of like to drop out and just work on my first idea for a month, but I also really want to participate in the competition, so I guess I'll just think about it for another day or two and shitbird out on the glua minecraft server.[/QUOTE]
I'm sure you'll come up with something neat. Your idea sounded pretty chill so far.
Hello all,
So... I made a thread over in general saying that I was willing to lend my server to someone for free as I don't really use it as much as I wanted to, but still want a cool server running.
Link to thread here: [URL="https://facepunch.com/showthread.php?t=1545610"]https://facepunch.com/showthread.php?t=1545610[/URL]
And someone made the excellent suggestion to see if any of you guys would be interested in hosting your gamemode after you have finished it?
Certain specific details are on that thread and you can feel free to message me regarding questions and more information.
Cheers,
Jebus
I officially resign :(
If anyone wants to see the design document that I wrote at the beginning of the competition though, which describes how my gamemode [i]would have[/i] played out, shoot me a PM. I will post it once the competition ends anyway, and [i]maybe[/i] still make the gamemode at some point in the future. Also if anyone wants to pick it up and work on it independently, we can work something out :)
[QUOTE=NeatNit;51555805]I officially resign :([/QUOTE]
Damn, it's a shame to see so many people drop out.
I think I'm going to try to dial back my revised ideas, take out the third party models I want to use, and ghetto rig it with some stuff to make it mesh with the theme, then integrate all the other stuff into a post-compo version.
Seems to be the best way to balance not wanting to waste time on something else and still participate...
The bad news is I've got less than half the time left to make the entire thing, and the good news is that I've made a functioning gamemode in about half this time.
Good luck to everyone still in it!
I'm going to go to sleep now and hope I don't spontaneously decide to drop out when I wake up.
December may not have been the best time to host this.
[QUOTE=Deathking15;51558216]December may not have been the best time to host this.[/QUOTE]
why not?
[QUOTE=Deathking15;51558216]December may not have been the best time to host this.[/QUOTE]
Meh, maybe a month or two of extra time would have been better, but it's probably the best time besides waiting six months until summer break.
We could see about extending the period of time by another month or two because of Christmas?
[QUOTE=BigBadWilly;51558543]We could see about extending the period of time by another month or two because of Christmas?[/QUOTE]
So people can procrastinate another 2 months?
[QUOTE=bobbleheadbob;51558553]So people can procrastinate another 2 months?[/QUOTE]
So those that have already started and or need more time have it.
[QUOTE=BigBadWilly;51558655]So those that have already started and or need more time have it.[/QUOTE]
Maybe an extra week to make up for the one that some people lost because of finals?
Okay, time for stupid questions.
Finally noticed this:
[QUOTE=Nookyava;51254260]
So anything regarding materials/models/sounds/maps that are open source are allowed
[/QUOTE]
1. Can I use spacebuild models? [URL]https://github.com/spacebuild/sbep/blob/master/LICENSE[/URL]
2. Can I make an rp_downtown edit for my gamemode? It ain't exactly open source but there seems to be a pretty well-established tradition of editing it to shit.
[B]Edit:[/B]
Google says yes, let's go boys.
:hypeisreal::hypeisreal::hypeisreal::hypeisreal::dogcited::shitposting:
I wanted to keep my horrible idea a secret, but you could have probably pieced it together from my previous post, and this thread needs [B]content[/B], so here's a video of the very early stages.
[video=youtube;zIdaULJd9zk]https://www.youtube.com/watch?v=zIdaULJd9zk[/video]
This is going to be the dumbest gamemode since ragdoll combat, and it is going to be [B]fabulous[/B].
Assuming I can implement some fraction of this way overambitious concept in like a week and a half.
[B]Edit:
[/B]
Also this should be obvious to anyone with a brain in their head, but shit starts to go real sideways when you scale players to 1/64 of their normal size.
[QUOTE=MadParakeet;51571450]Also this should be obvious to anyone with a brain in their head, but shit starts to go real sideways when you scale players to 1/64 of their normal size.[/QUOTE]
Really? In what way? (genuinely asking, I've never done that but I would assume it works fine)
[QUOTE=NeatNit;51580607]Really? In what way? (genuinely asking, I've never done that but I would assume it works fine)[/QUOTE]
Everything in the game assumes you aren't 1/64th of your size.
[QUOTE=NeatNit;51580607]Really? In what way? (genuinely asking, I've never done that but I would assume it works fine)[/QUOTE]
You won't move at all if you set walk/run speed lower than about 10, and I assume this has to do with some hardcoded friction setting.
Similar issues with jumping.
I'm like 90% sure I could fix it by writing my own movement code, but IIRC that's usually a bad idea because doing your movement code in lua tends to slow shit down.
[QUOTE=MadParakeet;51580748]You won't move at all if you set walk/run speed lower than about 10, and I assume this has to do with some hardcoded friction setting.
Similar issues with jumping.
I'm like 90% sure I could fix it by writing my own movement code, but IIRC that's usually a bad idea because doing your movement code in lua tends to slow shit down.[/QUOTE]
This would explain why my sphere entity stopped player movement when i did setwalkspeed(getwalkspeed times .5). Thanks for that tidbit. Also your gamemode looks real damn interesting. Reminds me of subnautica, cant wait to see the finished product :)
[QUOTE=MadParakeet;51580748]You won't move at all if you set walk/run speed lower than about 10, and I assume this has to do with some hardcoded friction setting.
Similar issues with jumping.
I'm like 90% sure I could fix it by writing my own movement code, but IIRC that's usually a bad idea because doing your movement code in lua tends to slow shit down.[/QUOTE]
Using Entity.SetFriction and changing the material's material property keyvalue dont work?
[QUOTE=YourStalker;51580991]Using Entity.SetFriction and changing the material's material property keyvalue dont work?[/QUOTE]
Didn't really occur to me. I suppose I could screw around with friction and damping, and see if there are any useful looking convars that deal with player movement.
Will experiment later, sleep now.
Doctor plz help
[t]http://cogarr.net/files/alex/quiet.PNG[/t]
I haven't touched my gamemode in like a week now. It's become playable enough that every time I try to get into it, I accidentally start playing too much. :v:
I've been Christmasing and taking it easy. I'm so gonna regret this.
Same, im in another city and i dont know where my computer is
Help
I've just been shitbirding around and playing Oversquanch.
Going to make an honest-to-god effort to get stuff done today.
Maybe.
Hey guys, I ran into some performance problems that'll take several weeks to fix (involving several hundred pac's at once, turns out models and visleafs are a thing you should use). I'm officially dropping out. Good luck to everyone still competing!
I couldn't think of anything to submit. Who else is still in?
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