• [2016] Garry's Mod Gamemode Competition
    589 replies, posted
I'd be interested in helping out a team, I have experience with python and c# but am interested in learning how to script in gmod
I've updated the OP. The contest will start the day after Thanksgiving, which will be November 25th. The contest will end on January 3rd. This gives everyone who is participating 5 weeks and 3 days to work on their gamemodes, a little over a month. It will also allow everyone the chance to have the most time possible, with a lot of Winter Breaks going on at that time, and people off of work.
I'd love to compete, anyone have a team for me to join or want to make one with me? Alternatively I can judge if there is still a need for more.
competition chat is hefty [t]http://i.imgur.com/c6AsK5h.png[/t]
[QUOTE=code_gs;51194005]Or Thanksgiving break[/QUOTE] We get like 2 days off and then back the monday prepping for finals. No thanks.. Ill see what my exam schedule looks like
Make it themed around the season you're currently in and do it closer to the end of the year so all countries have a break. If they're looking for inspiration they can just look around outside.
[QUOTE=Promptitude;51194572]Make it themed around the season you're currently in and do it closer to the end of the year so all countries have a break. If they're looking for inspiration they can just look around outside.[/QUOTE] Australia for instance has the seasons reversed, and besides a season is a boring theme if you ask me. Holidays are also a bad idea, as a quick glance below my avatar should remind you that not all of us celebrate the same holidays. Regarding the break, I think the dates chosen would work great, with the break being towards the end of the time span allowing participants to sprint when it matters most.
[QUOTE=Nookyava;51194099]I've updated the OP. The contest will start the day after Thanksgiving, which will be November 25th. The contest will end on January 3rd. This gives everyone who is participating 5 weeks and 3 days to work on their gamemodes, a little over a month. It will also allow everyone the chance to have the most time possible, with a lot of Winter Breaks going on at that time, and people off of work.[/QUOTE] When you say it'll end January 3rd, do you mean the entire competition will be done, or you can't submit anymore gamemodes?
[QUOTE=Tupac;51194702]When you say it'll end January 3rd, do you mean the entire competition will be done, or you can't submit anymore gamemodes?[/QUOTE] It will be when people should submit their gamemodes.
Holy crap, I've stumbled onto facepunch and see this. I swear I've only ever seen these threads after the competition has begun! I'm keen but whats the looks like for theme and other requirements?
Why is the start of the competition a month and a half away. That's more time than we get to code the gamemodes... [editline]12th October 2016[/editline] Oh shit pageking
Means there's time to discuss rules and restraints, and make sure everything's not a mess like the last few maybe?
imo there shouldn't be any themes or start date. You're literally just hurting the possibilities of what could happen, especially if you want "The next TTT". Even more supported because TTT probably wouldn't have come around if the fretta competition did have a theme (apart from using the fretta shit)
I mentioned theme lightly. I don't mean as in "Your gamemode MUST be an RPG", it's more something to just incorporate, as to lessen the likelihood of someone starting early. The start date is to get a decent time that a lot of people will have free to work on it, as well as for people to prepare, get teams, and set time aside to work on their submissions. It also allows us to gather more prizes to give to the people who enter, and to get prepared in terms of actually judging/hosting the event. It'd be pretty bad just to say "Hey, here's the comp, go nuts" as a lot of people won't be ready for it. That's what happened in the last two.
[QUOTE=Kevlon;51195516]imo there shouldn't be any themes or start date. You're literally just hurting the possibilities of what could happen, especially if you want "The next TTT". Even more supported because TTT probably wouldn't have come around if the fretta competition did have a theme (apart from using the fretta shit)[/QUOTE] For the most part I agree. I know it's a "contest", but the point should be to encourage new gamemodes, not impose some arbitrary theme to enforce some arbitrary time limit. Selecting themes is always really difficult anyway. A theme that enforces some gameplay element can discourage people, while something simple like a graphical style or setting can just be shoehorned in after the fact. Should code quality be taken into account? Most good gamemodes are easy to modify, and it's something I failed horribly when hacking together the actual "gamemode" part of Ragdoll Combat in the last 24 hours of the compo.
[QUOTE=Kevlon;51195516]imo there shouldn't be any themes or start date. You're literally just hurting the possibilities of what could happen, especially if you want "The next TTT". Even more supported because TTT probably wouldn't have come around if the fretta competition did have a theme (apart from using the fretta shit)[/QUOTE] Yes and no IMO. Yeah it can be limiting. But if you have something in mind, you can literally make any theme work for you. It also means you can have a bit of fun doing so. What I like to see is the difference that people can come up with and for some people, it really does help to have something prod them in the right direction for something to make. I wouldn't want it to be to over the top themed, but i think a theme is still a good idea, or have two. which can be optional but one must be included. I should add in that my thinking of theme is what was called a twist in 2014, eg Melons... [url]https://facepunch.com/showthread.php?t=1352549[/url]
[QUOTE=Nookyava;51195545]I mentioned theme lightly. I don't mean as in "Your gamemode MUST be an RPG", it's more something to just incorporate, as to lessen the likelihood of someone starting early. The start date is to get a decent time that a lot of people will have free to work on it, as well as for people to prepare, get teams, and set time aside to work on their submissions. It also allows us to gather more prizes to give to the people who enter, and to get prepared in terms of actually judging/hosting the event. It'd be pretty bad just to say "Hey, here's the comp, go nuts" as a lot of people won't be ready for it. That's what happened in the last two.[/QUOTE] Waiting a month is a bit excessive though
[QUOTE=MadParakeet;51195549]For the most part I agree. I know it's a "contest", but the point should be to encourage new gamemodes, not impose some arbitrary theme to enforce some arbitrary time limit. Selecting themes is always really difficult anyway. A theme that enforces some gameplay element can discourage people, while something simple like a graphical style or setting can just be shoehorned in after the fact. Should code quality be taken into account? Most good gamemodes are easy to modify, and it's something I failed horribly when hacking together the actual "gamemode" part of Ragdoll Combat in the last 24 hours of the compo.[/QUOTE] Example from 2014, Melons ain't too constricting. [QUOTE=Kevlon;51195552]Waiting a month is a bit excessive though[/QUOTE] He timed it to work on some people's holidays. It's a good time for me to do it.
[QUOTE=Kevlon;51195552]Waiting a month is a bit excessive though[/QUOTE] My main concern, after looking at the previous ones, was to avoid people saying they didn't have enough time. By focusing it around the Holidays, a lot of people seemed okay with that, and felt they had enough time to create something.
Eventually they will end up at the bottom of server browser or inside the author pc :v Just joking, no hard feelin'
The fact we can't use any existing libraries could limit us, does this also include the likes of workshop addons like TDM cars, PAC3, Scars? I know 1 month sounds like a long time for most people here, but when you have a full time job and family you really don't have 12+ hours a day to mess around in gmod on.
[QUOTE=The Commander;51195589]The fact we can't use any existing libraries could limit us, does this also include the likes of workshop addons like TDM cars, PAC3, Scars? I know 1 month sounds like a long time for most people here, but when you have a full time job and family you really don't have 12+ hours a day to mess around in gmod on.[/QUOTE] That's flat out using someone elses addon not a library. Using preexisting models is one thing but addons is too far imo.
[QUOTE=sacred1337;51195563]Example from 2014, Melons ain't too constricting.[/QUOTE] Yeah, and I listed more than one issue with themes. But they [b]are[/b] easy to shoehorn in. It was one of the "extra" themes in the last gamemode and I probably stuck it in under 30 minutes as a playable character. Hell, IIRC the theme of the overall compo was "cartoon", and I could have probably re-themed my whole gamemode to that in a day or two after the fact if I wanted. The point is, if the motivation for having a theme is to enforce the time limit, these kinds of things don't work. If you want to give them a "prod" in the right direction, that's understandable, but I think it would be just as good to keep a central repository of random ideas and resources. Hell, a link to past ludum dare themes could probably help someone come up with plenty of ideas.
Just looking at one of the old threads, i think there's a few things that we should make sure are set in stone beforehand and need some discussion. - Fixed time limit for Judging, eg, the judges must stay in the game mode, until either the time limit, (say 10 mins) is up, or the game tells them it's finished. - The judges have a list of items that they score out of 10 for each game mode. ( EG, Game play, User Interface, Graphical Design, Originality, Quirkiness, Use of the theme, Personal Rating. ) That score is then added up as that judges total score for that specific game mode. - Completed submissions are able to be tested prior to the competition taking place. (as i know a couple of years ago, there were several game modes that were bugging out on the test server, but were fine on other servers. - Any donations towards prizes should be held buy a central trusted person/community, to be divvied out in one go upon decision by the judges at the pre-decided amounts.
[QUOTE=StonedPenguin;51195654]That's flat out using someone elses addon not a library. Using preexisting models is one thing but addons is too far imo.[/QUOTE] What about the use of a weapon system. I know using this could be a bit too far but who really has the time to create a gamemode and create a custom weapon system. Take ttt for example it uses CSS weapons (by default with it's own base i guess just realized), darkrp uses whatever weapons you add, etc... tl;dr that's pretty much all im trying to verify is if it's allowed to use weapon systems like TFA
[QUOTE=Lunaversity;51195953]What about the use of a weapon system. I know using this could be a bit too far but who really has the time to create a gamemode and create a custom weapon system. Take ttt for example it uses CSS weapons (by default with it's own base i guess just realized), darkrp uses whatever weapons you add, etc... tl;dr that's pretty much all im trying to verify is if it's allowed to use weapon systems like TFA[/QUOTE] DarkRP has its own weapon system. People just prefer to use other weapon systems from the workshop.
[QUOTE=Mikey Howell;51196017]DarkRP has its own weapon system. People just prefer to use other weapon systems from the workshop.[/QUOTE] ah then in that case it's time to make a weapon base
Dimitri and me we'll join to this contest, As [B]The not big server men[/B]'s
this is going to be fun
Kragle yassss. This is gonna be lit. Nice job putting this together.
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