• GMod - What are you working on? March 2017 (#67)
    213 replies, posted
[QUOTE=bobbleheadbob;51985197]0 FPS lol[/QUOTE] yeah.... that's all made of RoundedBoxs :excited:
[QUOTE=kpjVideo;51985397]yeah.... that's all made of RoundedBoxs :excited:[/QUOTE] you know using RoundedBox with no corners is just a slower and more pointless version of [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/surface/DrawRect]surface.DrawRect[/url] [editline]20th March 2017[/editline] [URL="https://wiki.garrysmod.com/page/draw/RoundedBox"]it even says that on the wiki page first thing down?[/URL]
[QUOTE=MPan1;51985612]you know using RoundedBox with no corners is just a slower and more pointless version of [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/surface/DrawRect]surface.DrawRect[/url] [editline]20th March 2017[/editline] [URL="https://wiki.garrysmod.com/page/draw/RoundedBox"]it even says that on the wiki page first thing down?[/URL][/QUOTE] In the next update, it won't be. [URL="https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/includes/modules/draw.lua#L186"]But yeah huge waste of resources to do rounded boxes[/URL].
I don't understand why people use a function clearly called [b]rounded[/b] box when they want a rectangle.
[QUOTE=bobbleheadbob;51985694]In the next update, it won't be[/QUOTE] i still hate it
[QUOTE=bobbleheadbob;51985694]In the next update, it won't be. [URL="https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/includes/modules/draw.lua#L186"]But yeah huge waste of resources to do rounded boxes[/URL].[/QUOTE] surface.DrawRect will [b]always[/b] be faster.
[QUOTE=MPan1;51985612]you know using RoundedBox with no corners is just a slower and more pointless version of [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/surface/DrawRect]surface.DrawRect[/url] [/QUOTE] ah, well that makes sense. It's more of the concept of drawing complex numbers and not how they're drawn, but i'll defiantly change it.
If you wanna do pixel per pixel art, use love2d, not gmod
[QUOTE=pierre0158;51987068]If you wanna do pixel per pixel art, use love2d, not gmod[/QUOTE] what do you mean, gmod is a great 2D art tool. I also use it as my primary Java IDE and to remotely control my toaster!
[QUOTE=ManFlakes;51983897]Wiremod support and saving/loading imo[/QUOTE] What kind of wiremod support ? Activate the spawn points?
[IMG]http://i.imgur.com/tEFX0sO.gif[/IMG] Multi-sequence animations are done, as well as looping these sequences. Made myself into a bird when I wasn't meaning to :alien:
[QUOTE=DaWhale;51987294][IMG]http://i.imgur.com/tEFX0sO.gif[/IMG] Multi-sequence animations are done, as well as looping these sequences. Made myself into a bird when I wasn't meaning to :alien:[/QUOTE] Does your system allow for smooth animations or is it snapping bones to angles?
[QUOTE=a1steaksa;51987350]Does your system allow for smooth animations or is it snapping bones to angles?[/QUOTE] In the gif it seems like it's snapping but it's actually smoothed, check the first post about this to see it.
[QUOTE=DaWhale;51987294][IMG]http://i.imgur.com/tEFX0sO.gif[/IMG] Multi-sequence animations are done, as well as looping these sequences. Made myself into a bird when I wasn't meaning to :alien:[/QUOTE] I just realized how fucking ugly the human arms are. Look how fucking long the forearms are compared to the upper arms. Looks like a knuckle-dragging troglodyte.
[QUOTE=DaWhale;51987294][IMG]http://i.imgur.com/tEFX0sO.gif[/IMG] Multi-sequence animations are done, as well as looping these sequences. Made myself into a bird when I wasn't meaning to :alien:[/QUOTE] I think it's trying to take off
[QUOTE=nicolasx21;51987185]What kind of wiremod support ? Activate the spawn points?[/QUOTE] I assume that would start the sequence too, so yeah.
I call them "lasso lines" They don't currently intersect props, as I'd need a better way to check if a point in space is solid (PointContents with any combination doesn't work, and performing a TraceLine and checking StartSolid works but gets very expensive with longer lines) [quote][vid]http://zombine.me/file/2017-03-21_10-23-09.mp4[/vid][/quote]
Now that's really amazing, but what purpose are you planning for them?
[QUOTE=Nookyava;51992082]Now that's really amazing, but what purpose are you planning for them?[/QUOTE] like all of my other projects, probably nothing. That, or I'll try to use it in combination with the other The Division things I've made (the stencil volumes).
got hollow cylinders and spheres working. I'll probably release these functions soon. Credit to raubana because I used some of his code to make the hollow area. [quote][vid]http://zombine.me/file/2017-03-21_15-42-50.mp4[/vid][/quote]
I've spent the last 6 months sitting on my backside not doing anything. [video=youtube;9KBB1kuUoMM]https://www.youtube.com/watch?v=9KBB1kuUoMM[/video] Had I of spent the last 6 months actually doing something, I probably could of made some awesome new expression gate of some caliber. Oh well, time well wasted :P
[QUOTE=Z0mb1n3;51992073]I call them "lasso lines" They don't currently intersect props, as I'd need a better way to check if a point in space is solid (PointContents with any combination doesn't work, and performing a TraceLine and checking StartSolid works but gets very expensive with longer lines)[/QUOTE] This actually wouldn't have a bad use if you wanted to make a realistic wiring system for electrical based stuff for DarkRP for example.
[QUOTE=BigBadWilly;51994433]This actually wouldn't have a bad use if you wanted to make a realistic wiring system for electrical based stuff for DarkRP for example.[/QUOTE] it's a shame though the code behind it probably isn't the best and it actually has issues in certain situations finding which way to wrap the line.
:snip: wrong thread
[QUOTE=NeatNit;51994605]Is [url=http://wiki.garrysmod.com/page/Structures/CamData]CamData[/url] fully documented? I want to have it render an orthographic view similar to the ortho field of [url=http://wiki.garrysmod.com/page/Structures/RenderCamData]RenderCamData[/url], is there any way to do that in CalcView?[/QUOTE] Try this and post back if it works. [code] CamData = { ..., ortho = { left = x, right = x, top = x, bottom = x } } [/code]
Less of a Lua Coding thing, more of a modelling thing, but meh... Garry's Mod. Finally started working on working Prisoner jumpsuits for the citizen models for Pirat Jailbreak. I'm thinking of changing the GUI up a bit also and adding some new features from a class CSS JB. [IMG]http://arken.org.uk/aaron/screenshots/jb/development/22-03-17/image1.jpg[/IMG] [IMG]http://arken.org.uk/aaron/screenshots/jb/development/22-03-17/image2.jpg[/IMG] [IMG]http://arken.org.uk/aaron/screenshots/jb/development/22-03-17/image3.jpg[/IMG]
[QUOTE=SatoshiAaron;51995728]Less of a Lua Coding thing, more of a modelling thing, but meh... Garry's Mod. Finally started working on working Prisoner jumpsuits for the citizen models for Pirat Jailbreak. I'm thinking of changing the GUI up a bit also and adding some new features from a class CSS JB.[/QUOTE] Images are broken.
so... finally, POSTAL 2 HUD! with working inventory, you can drop or use items. new items could be added easily, so its possible to add bunch of custon ones inventory is stored clientside and saved in data folder, probably i will add something to allow server to replace it it shows wep.WepSelectIcon as a weapon icon, still have to do something for default non-scrited weapons, and overall polishing [IMG]http://i.imgur.com/XUyDPae.jpg[/IMG] [IMG]http://i.imgur.com/mW58gWB.jpg[/IMG] [IMG]http://i.imgur.com/TU7IF88.jpg[/IMG] [IMG]http://i.imgur.com/o9wQ9Dd.jpg[/IMG]
[QUOTE=TylerB;51922565][video=youtube;zgAO-AbRIbU]https://www.youtube.com/watch?v=zgAO-AbRIbU[/video][/QUOTE] What method did you use to capture the sound emitted near the camera? I understand the DSP and the rest of it, but your method of capturing the original sounds escapes me. I would assume you overwrote [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/EmitSound]Entity:EmitSound[/url], but then the zombie cries wouldn't be picked up as they are non-Lua entities that use engine functions to play sounds. [editline]22nd March 2017[/editline] [QUOTE=Hobo_Gus;51995820]so... finally, POSTAL 2 HUD! with working inventory, you can drop or use items. new items could be added easily, so its possible to add bunch of custon ones inventory is stored clientside and saved in data folder, probably i will add something to allow server to replace it it shows wep.WepSelectIcon as a weapon icon, still have to do something for default non-scrited weapons, and overall polishing [IMG]http://i.imgur.com/XUyDPae.jpg[/IMG] [IMG]http://i.imgur.com/mW58gWB.jpg[/IMG] [IMG]http://i.imgur.com/TU7IF88.jpg[/IMG] [IMG]http://i.imgur.com/o9wQ9Dd.jpg[/IMG][/QUOTE] fucking catnip
[QUOTE=MasterDaPro11;51996521]What method did you use to capture the sound emitted near the camera? I understand the DSP and the rest of it, but your method of capturing the original sounds escapes me. I would assume you overwrote [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/EmitSound]Entity:EmitSound[/url], but then the zombie cries wouldn't be picked up as they are non-Lua entities that use engine functions to play sounds.[/QUOTE] [url]https://developer.valvesoftware.com/wiki/Env_microphone[/url] probably
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