[QUOTE]Fixed a regression with player animation state causing noclip animation not looping[/QUOTE]
about this one.
Does it fix issues where, and I might have brought it up before in this thread, trying to loop ACT_GMOD_GESTURE_RANGE_FRENZY via AnimRestartGesture doesn't work, and it only plays once?
[QUOTE=Unib5;51455651]about this one.
Does it fix issues where, and I might have brought it up before in this thread, trying to loop ACT_GMOD_GESTURE_RANGE_FRENZY via AnimRestartGesture doesn't work, and it only plays once?[/QUOTE]
Try it yourself on the dev branch if you want to be sure.
[QUOTE=343N;51455264]no i'm on the normal branch[/QUOTE]
I'm not aware of any changes, and none show up on SteamWorks. Maybe Steam is bugged and you're on the wrong branch? We've had a bunch of changes on dev and prerelease today.
[QUOTE=Willox;51455678]Try it yourself on the dev branch if you want to be sure.[/QUOTE]
It's fixed for anyone who wanted to know, thanks.
[QUOTE=Robotboy655;51454191][url]http://wiki.garrysmod.com/changelist/[/url]
We initially wanted to release this this month, but I am not sure how realistic or a good of an idea this is now.[/QUOTE]
Why would it not be a good idea? Personally for me it includes a fix for the most important issue (the server listing).
Yeah I also think that such an update should be released as soon as possible. Server browser issue bugged me ever since Gmod 13 came out.
I see no reason why you can't push it out ASAP?
:shipit:
[QUOTE=Spencer Sharkey;51457900]I see no reason why you can't push it out ASAP?
:shipit:[/QUOTE]
Calm down there EA
If I send you guys 5 bucks will you merge this?
[url]https://github.com/garrynewman/garrysmod/pull/1265[/url]
It's a cancer cure if there ever was one.
[QUOTE=iamgoofball;51458992]If I send you guys 5 bucks will you merge this?
[url]https://github.com/garrynewman/garrysmod/pull/1265[/url]
It's a cancer cure if there ever was one.[/QUOTE]
Holy SHIT please.
[QUOTE=iamgoofball;51458992]If I send you guys 5 bucks will you merge this?
[url]https://github.com/garrynewman/garrysmod/pull/1265[/url]
It's a cancer cure if there ever was one.[/QUOTE]
no pls you'll kill the loading screen industry!!1
[QUOTE=Zeh Matt;51451208]C# might be better as a language than Lua but is it a better language for scripting? First of all Lua/LuaJit has very minimal footprint, the entire package comes at about 200 to 300kb, which won't be the case with C# (Assuming Mono will be used due cross platform, can lead to a lot of assembly references).
The other argument is probably performance, but is LuaJIT that much slower? I would even say they can compete in many cases.
From where I see it Lua is a perfectly fine language especially for scripting.
Edit: Also why do you folks keep calling it GMod 2, I'm one of those that played the very first versions and I can tell you v2 isnt that much fun.[/QUOTE]
runtime compiling of C# is slow as fuck and requires the client to have a compiler for it (Compiling code in Unity during runtime will easily hang the game for a few seconds per script). I'd love to have C# as a scripting language in a game, but its so slow to compile compared to lua
[QUOTE=iamgoofball;51458992]If I send you guys 5 bucks will you merge this?
[url]https://github.com/garrynewman/garrysmod/pull/1265[/url]
It's a cancer cure if there ever was one.[/QUOTE]
Better yet, make its default true :v:
Is anybody actually able to confirm that surface.DrawPoly fucks up sometimes when multi-threaded rendering is enabled and draws all over the screen?
I used to be able to reproduce it.
Prerelease and dev branches are working fine for me (server and client).
Only a shop image of an TTT addon ([url]https://steamcommunity.com/sharedfiles/filedetails/?id=233976994[/url]) is broken on dev, everything else works fine.
I had this issue with the payday hud from scriptfodder and a darkrp hud
What do you mean with "Broken"
[QUOTE=gonzalolog;51461649]What do you mean with "Broken"[/QUOTE]
The picture isn't shown, only black-purple error squares
[QUOTE=MinIsMin;51461652]The picture isn't shown, only black-purple error squares[/QUOTE]
Do you actually have the material downloaded?
[QUOTE=code_gs;51461720]Do you actually have the material downloaded?[/QUOTE]
Of course, it works on prerelease and release.
I'm talking about [url]https://facepunch.com/showthread.php?t=1516664&p=50676148&viewfull=1#post50676148[/url]
[QUOTE=Willox;51461770]I'm talking about [url]https://facepunch.com/showthread.php?t=1516664&p=50676148&viewfull=1#post50676148[/url][/QUOTE]
I just saw this happening on a darkrp hud and a ttt hud, link is already provided in the post above.
I don't know actually if it is caused by DrawPoly or something different, but that issue only persists with multicore enabled, thats what I know.
[QUOTE=Willox;51461014]Is anybody actually able to confirm that surface.DrawPoly fucks up sometimes when multi-threaded rendering is enabled and draws all over the screen?
I used to be able to reproduce it.[/QUOTE]
The only thing I could find was this post [URL="https://facepunch.com/showthread.php?t=1516664&p=50685065&viewfull=1#post50685065"]https://facepunch.com/showthread.php?t=1516664&p=50685065&viewfull=1#post50685065[/URL], then on the next page the creator clarified about the code in this post [url]https://facepunch.com/showthread.php?t=1516664&p=50697006&viewfull=1#post50697006[/url]
No idea if said code still behaves weirdly with multi-threaded rendering enabled.
I'm pretty sure I've finally spotted where the issue is, but now is time for rest. I'll try pushing the fix for this to dev tomorrow.
(Who thought making draw.Arc expect negative coordinates was a good idea?!)
Petition to rename GMod to WRMod (Pronounced Werr-Mod) when?
[QUOTE=Willox;51462727]I'm pretty sure I've finally spotted where the issue is, but now is time for rest. I'll try pushing the fix for this to dev tomorrow.
(Who thought making draw.Arc expect negative coordinates was a good idea?!)[/QUOTE]
I wrote that algorithm. What's wrong with it exactly?
[URL="http://wiki.garrysmod.com/page/GM/PlayerFootstep"]GM.PlayerFootstep[/URL] not being called on client, or this hook not work on local player steps!?
Just curious: Why is the "TTT Paint Background" fix ([url]https://github.com/garrynewman/garrysmod/pull/1269[/url]) only in the dev branch? It's working fine.
- snap -
[QUOTE=nubpro;51466505]The background used to white, so he fixes it.[/QUOTE]
Of course, but I asked why it is only in the dev branch and not in prerelease.
[QUOTE=LegoGuy;51462930]Petition to rename GMod to WRMod (Pronounced Werr-Mod) when?[/QUOTE]
WilloxMod perhaps?
[QUOTE=MinIsMin;51466508]Of course, but I asked why it is only in the dev branch and not in prerelease.[/QUOTE]
Sorry about that :(
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