• Next Update v6.0 - October 2016
    1,799 replies, posted
[QUOTE=gonzalolog;51529252]Yeah, actually i do that to players that entered into my server, they start yelling "this server is laggy wtf" Tested the spammer in my hdd and it filled almost 1gb in 30 seconds[/QUOTE] I have my gmod on a 4 TB hard drive, I wonder how fucked I would be with 4 tb filled data folder
When will workshop bans be added
[QUOTE=Noi;51529469]You can spam data folder with pictures now. :^)[/QUOTE] Yes, and the only thing that changes is that they now have a chance of seeing a thumbnail. Woah. :ok:
[QUOTE=Kevlon;51529284]When will workshop bans be added[/QUOTE] When Valve will decide to add them.
[QUOTE=Robotboy655;51529616]When Valve will decide to add them.[/QUOTE] When fetching workshop addons is there no internal API to get the authors steamid? If there is why not just do something like the server ban list?
[QUOTE=Noi;51529469]You can spam data folder with pictures now. :^)[/QUOTE] Hope no-one gets any funny ideas and starts spreading Civil Protection around, the horror. We have already seen there are some devs that apparently take justice into their own hands and mess with files of players. [sp]If you didn't get the first sentence, try the abbreviation[/sp]
[QUOTE=StonedPenguin;51529623]When fetching workshop addons is there no internal API to get the authors steamid? If there is why not just do something like the server ban list?[/QUOTE] It's a dirty hack that won't prevent people from uploading shit to workshop, or from subscribing. It will only make people complain that their shitty reuploads don't work. Even then, who do we need to even ban? It's not like GMod costs a lot of money anyway.
So the changelog mentions decals no longer causing crashes on hi-poly models. Does this mean that we can have things like bullet holes or other decals on models like the TDM/SGM vehicles? I didn't see any mention of this in the last few pages.
[QUOTE=Revenge282;51529829]So the changelog mentions decals no longer causing crashes on hi-poly models. Does this mean that we can have things like bullet holes or other decals on models like the TDM/SGM vehicles? I didn't see any mention of this in the last few pages.[/QUOTE] No, the decals will not appear on those models if they are about to crash the game.
[QUOTE=Robotboy655;51529852]No, the decals will not appear on those models if they are about to crash the game.[/QUOTE] So it didn't do anything to fix the issue, just a new way to prevent crashes? I'm sure the issue is a complex one to fix, but that is a very stereotypical GMod solution lol
[QUOTE=Revenge282;51529887]I'm sure the issue is a complex one to fix, but that is a very stereotypical GMod solution lol[/QUOTE] [QUOTE=Robotboy655;51529787]It's a dirty hack[/QUOTE] [editline]15th December 2016[/editline] Also, the server browser changes by themselves are going to be a pretty major update for many servers and players in Valve's "blackout" regions.
Why aren't the TTT changes included in the next update? (They are only listed in dev)
Can you tell us update date more precisely? I want to update my server as soon as I can.
[url=http://a.chronus.eu/178EE4C]13:00 GMT on Monday[/url] [QUOTE=MinIsMin;51537318]Why aren't the TTT changes included in the next update? (They are only listed in dev)[/QUOTE] The update is smaller than it looks. I'd rather not have anything even close to large being pushed out only days before Christmas. We'll have a full merge some time after the new year.
[QUOTE=Willox;51537958][url=http://a.chronus.eu/178EE4C]13:00 GMT on Monday[/url] The update is smaller than it looks. I'd rather not have anything even close to large being pushed out only days before Christmas. We'll have a full merge some time after the new year.[/QUOTE] Lightcache :(
Is it possible to have con_filter_text_out and con_filter_enable allowed on srcds.exe? Or is that something out of your control? I've searched on google and the only things I could find was about linux not having the commands It would be useful but the main reason I'm asking is because my console keeps getting spammed with warnings about vehicles having an "[b]Out-of-range value in SendPropFloat 'm_flCycle'[/b]"
[QUOTE=Derek_SM;51550105]Is it possible to have con_filter_text_out and con_filter_enable allowed on srcds.exe? Or is that something out of your control? I've searched on google and the only things I could find was about linux not having the commands It would be useful but the main reason I'm asking is because my console keeps getting spammed with warnings about vehicles having an "[b]Out-of-range value in SendPropFloat 'm_flCycle'[/b]"[/QUOTE] That error is referring to ent:SetPlaybackRate() being either way too high or way too low.
The update is live
Is there any modification to the changelog?
[QUOTE=Portugalotaku;51551204]Is there any modification to the changelog?[/QUOTE] Nothing has been changed over the last few days except "Fixed crash that occured when printing some characters to the console when Windows is set to use certain non-english languages". [url]http://www.garrysmod.com/2016/12/19/december-2016-update/[/url]
[code]MDLCache: agency/chairs/officechair01.mdl uses a different model version to the engine (got 49, expected 48)[/code] A lot of this errors. Its normal?
[QUOTE=UnkN;51551240][code]MDLCache: agency/chairs/officechair01.mdl uses a different model version to the engine (got 49, expected 48)[/code] A lot of this errors. Its normal?[/QUOTE] It'll happen as often as you used to get "MDLCache: %s needs to be recompiled". The only difference is we now know what version the model actually is. I think it might come in handy whilst looking in to certain crashes.
[QUOTE=bobbleheadbob;51550240]That error is referring to ent:SetPlaybackRate() being either way too high or way too low.[/QUOTE] The errors always refer to an airboat, and it's an airboat that players spawned that are dupes. Nothing in my code causes that
Wow gmod made it out in the "Game within a Game" steam award [url]http://store.steampowered.com/news/26415/[/url]
Can someone please update this list (It's nearly 3 years old)? [url]https://wiki.garrysmod.com/page/Category:Deprecated_Functions[/url] It would make updating old scripts easier. (I don't know all functions which have been decleared as deprecated)
Seems the dying on the ladder bug is still happening (Unless some files on my server didn't update, if that is the case could you tell me what was changed so I can look for it?)
[QUOTE=Yashirmare;51556577]Seems the dying on the ladder bug is still happening (Unless some files on my server didn't update, if that is the case could you tell me what was changed so I can look for it?)[/QUOTE] That's what I know: [url]https://github.com/Facepunch/garrysmod-issues/issues/2794[/url]
[QUOTE=MinIsMin;51556173]Can someone please update this list (It's nearly 3 years old)? [url]https://wiki.garrysmod.com/page/Category:Deprecated_Functions[/url] It would make updating old scripts easier. (I don't know all functions which have been decleared as deprecated)[/QUOTE] Individual items (functions, panels, libraries etc) are marked as deprecated and the wiki software automatically keeps the list you linked to up to date. No one has ever edited that list manually (there isn't even a way to do that). Only pages that have the 'deprecated' note will appear there. Is there anything in particular that you think is wrong?
[QUOTE=NeatNit;51556619]Individual items (functions, panels, libraries etc) are marked as deprecated and the wiki software automatically keeps the list you linked to up to date. No one has ever edited that list manually (there isn't even a way to do that). Only pages that have the 'deprecated' note will appear there. Is there anything in particular that you think is wrong?[/QUOTE] I thought the list would be edited manually and since it's last edit, the creation, was 2013, I thought it would be outdated.
[QUOTE=Yashirmare;51556577]Seems the dying on the ladder bug is still happening (Unless some files on my server didn't update, if that is the case could you tell me what was changed so I can look for it?)[/QUOTE] Just tested vanilla GMod singleplayer and it appears to be fixed ( The exploit where you could be respawned on a ladder itself if you die while mounting/dismounting, and the bug where if you die on a ladder, you are still considered to be on the ladder even after you respawn ), so it must be you, unless you are talking about something entirely different. Tested in singleplayer with HL2 ladder. ( Not CSS ladders )
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