Just to inform anyone who are not filled in or don't know what the latest Garry's Mod update was about; it was a hotfix for a exploit that allowed for reading files anywhere on the computer that had recently blown up (which included FileZilla passwords, which is what it's main purpose was) and thankfully has now been fixed. Praise Kilburn and or Willox, may they be given Ferraris for their great accomplishments!
[QUOTE=Author.;51850967]Just to inform anyone who are not filled in or don't know what the latest Garry's Mod update was about; it was a hotfix for a exploit that allowed for reading files anywhere on the computer that had recently blown up (which included FileZilla passwords, which is what it's main purpose was) and thankfully has now been fixed. Praise Kilburn and or Willox, may they be given Ferraris for their great accomplishments![/QUOTE]
Jokes on you, the Ferrari is mine!
[QUOTE=Robotboy655;51851148]Jokes on you, the Ferrari is mine![/QUOTE]
surely you've run out of room in your garage by now???????????
[QUOTE=Z0mb1n3;51851837]surely you've run out of room in your garage by now???????????[/QUOTE]
Hey keeps crashing them, which is the only reason he pushes updates.
[QUOTE=code_gs;51851862]Hey keeps crashing them, which is the only reason he pushes updates.[/QUOTE]
Hey, as long as he's crashing his cars, not my game.
[IMG]http://i.imgur.com/FPz6KJh.jpg[/IMG]
Never forget.
the devs may drive Ferraris, but I heard glua.team drives Lamborghinis
[QUOTE=swadicalrag;51852641]the devs may drive Ferraris, but I heard glua.team drives Lamborghinis[/QUOTE]
Meanwhile, cheater.team is borrowing their moms' Impalas.
How awesomium he got another Ferrari...
Rubat is actually more rich than Garry.
Word on the street is that he'll be buying FP from Garry along with his house and everything else.
[QUOTE=sarge997;51853850]Rubat is actually more rich than Garry.
Word on the street is that he'll be buying FP from Garry along with his house and everything else.[/QUOTE]
His wife as well?
[QUOTE=tzahush;51853974]His wife as well?[/QUOTE]
When you're as rich as Rubat, you buy new, not used...
Can we get back on topic now and quit the memes?
The current topic being...?
[editline]k[/editline]
Probably CEF.
[editline]k[/editline]
Yeah let's talk about CEF.
[editline]k[/editline]
Alright so why don't we have CEF yet.
:snip: Read the post under this
[QUOTE=YourStalker;51855989]That 0.05% of the user base on 32bit Mac systems.[/QUOTE]
as mentioned before GMod runs in 32 bit on all platforms...
Therefore it would affect all GMod Mac users. (I don't know the percentages of that)
[QUOTE=CapsAdmin;51844211]This isn't a very big deal but when you scale models non uniformly in gmod the model normals look wrong. I think if you normalize the vertex normal in the vertex shader it would solve this problem.
[img]http://i.imgur.com/jda3znq.png[/img]
The phong here looks very exaggerated because the of the bad model normals.
But I'm not sure if any addons rely on this effect. There could maybe add a new material/shader flag that can be set per entity to fix this.[/QUOTE]
Actively trying to solve this. No idea how. Agreed some sort of solution is blessed
[QUOTE=kpjVideo;51856029]as mentioned before GMod runs in 32 bit on all platforms...
Therefore it would affect all GMod Mac users. (I don't know the percentages of that)[/QUOTE]
3%
Let's not start this argument again -- it's pretty widely accepted that we need a solution that works for all supported platforms.
[QUOTE=code_gs;51856312]Let's not start this argument again -- it's pretty widely accepted that we need a solution that works for all supported platforms.[/QUOTE]
This was the best idea, sucks that it can't happen [url]https://github.com/Facepunch/garrysmod-requests/issues/791[/url]
[QUOTE=Noi;51858050]Delete gmod and start making gamemodes on real engines like UE4.[/QUOTE]
Except Source is a decade old engine built on top of a two decade old engine, while UE4 is not even five years old. I don't know what you're expecting. Garry's Mod can keep these periodical updates going for many years to come, but a two to three man team cannot do the impossible.
[QUOTE=Author.;51855436]
Alright so why don't we have CEF yet.[/QUOTE]
Not enough ferraris [sp]sorry[/sp]
Jka i know ue4 is an utopy, but if it works like ue3, it would have nice modding support, much better than ancestral source sdk tool, been playing with ue4 and its pretty great
So Willox suggested to post here about the recent changes done to the lightcache. A quick back story: It all started with this issue: [URL]https://github.com/Facepunch/garrysmod-issues/issues/2815[/URL] , Robotboy then just increased it without doing much testing and it turned out that the change even broke things.
So I just grabbed the leaked Source 2007 Engine code and decided to give it a try, I replaced the hash, removed using cached neighbours and actually made it a little more dense in its cache cube.
Willox kindly implemented some of the aspects to the Development Branch with some incredible good looking results, not only that also the performance is slightly better with average O(1) lookups.
Here are some screenshots to compare it:
Old: [IMG]http://share.epic-domain.com/hl2_2017-02-23_15-13-49.jpg[/IMG]
New: [IMG]http://share.epic-domain.com/hl2_2017-02-23_15-19-13.jpg[/IMG]
You can already see that it uses less ambient light and more from the spotlight which gives this a more accurate look in general since that corner there is rather dark and not so much affected by ambient.
Another illustration:
Old: [IMG]http://share.epic-domain.com/hl2_2017-02-23_15-09-50.jpg[/IMG]
New: [IMG]http://share.epic-domain.com/hl2_2017-02-23_15-02-54.jpg[/IMG]
This shows with more detail what it means if the lightcache just used one of the closest neighbours due its limited size, it just used something from the left side of the room so its quite dark.
So thanks Willox! And no that message from him got caught up by accident when I asked if I can claim I did all of it :v
Edit: Just realized at looking at this Post that you can also see the FPS increase in the pictures
[QUOTE=Noi;51858050]Delete gmod and start making gamemodes on real engines like UE4.
If we had something like shared content with common shit like playermodels and props, and proper wiki for common stuff it would be great.[/QUOTE]
gmod 2
[QUOTE=Jelman;51863879]gmod 2[/QUOTE]
No, gmod 20.
Garry's Mod 1-9: Source mod
Garry's Mod 10-19: Steam release, Source
Garry's Mod 20-29: Unreal
[QUOTE=Zeh Matt;51863796]So Willox suggested to post here about the recent changes done to the lightcache. A quick back story: It all started with this issue: [URL]https://github.com/Facepunch/garrysmod-issues/issues/2815[/URL] , Robotboy then just increased it without doing much testing and it turned out that the change even broke things.
So I just grabbed the leaked Source 2007 Engine code and decided to give it a try, I replaced the hash, removed using cached neighbours and actually made it a little more dense in its cache cube.
Willox kindly implemented some of the aspects to the Development Branch with some incredible good looking results, not only that also the performance is slightly better with average O(1) lookups.
...
So thanks Willox! And no that message from him got caught up by accident when I asked if I can claim I did all of it :v
Edit: Just realized at looking at this Post that you can also see the FPS increase in the pictures[/QUOTE]
Matt fixed it!
Great job with tackling one of gmod's oldest niggles. Hopefully it really is just a straight positive without any unforeseen consequences.
Any possible chance we could get this in the future? (It's a long shot, I know)
[url]http://steamcommunity.com/games/596420/announcements/detail/521693426582988261[/url]
[QUOTE=Noi;51858099]That's what I'm saying for a long time, garry's team can't extend the many limits of the engine, or implement features that require massive overhauls to the engine.
The other problem is that garry is not even considering to hire more people to work on Gmod.[/QUOTE]
Extending some of the limits is feasible, just tricky.
The problem is getting people to do it. I assume most of the team is working on Gmod 2, but that's a way off. Gmod still have a lot of life in it, and even after 2 releases 1 will still be relevant for a time.
[QUOTE=Yashirmare;51865398]Any possible chance we could get this in the future? (It's a long shot, I know)
[url]http://steamcommunity.com/games/596420/announcements/detail/521693426582988261[/url][/QUOTE]
Its not even compatible with source engine is it? Maybe, [I]maybe[/I] with the C api
[QUOTE=Yashirmare;51865398]Any possible chance we could get this in the future? (It's a long shot, I know)
[url]http://steamcommunity.com/games/596420/announcements/detail/521693426582988261[/url][/QUOTE]
Probably not but a HTC Vive api would be cool instead
[t]https://cdn.discordapp.com/attachments/152162730244177920/284460419303604227/emote.png[/t]
-VELKON OUT
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