[QUOTE=Jelman;51865801]Its not even compatible with source engine is it? Maybe, [I]maybe[/I] with the C api[/QUOTE]
Well isn't this the same as the new CSGO sound design stuff? If it is then its just a different engine version and might work, it might not, hard to say.
[QUOTE=Yashirmare;51866341]Well isn't this the same as the new CSGO sound design stuff? If it is then its just a different engine version and might work, it might not, hard to say.[/QUOTE]
Yes, but they implemented it themselves, im not sure how/if you could implement this with the public stuff valve has released.
[QUOTE=zerf;51866639]get ready to become happy
[lua]local text = "저는 가끔 독서를 합니다."
surface.CreateFont("SeevaTest", {
font = "seevaa9",
size = 22,
weight = 300,
antialias = true,
outline = false,
extended = true
})
surface.CreateFont("ConsolasTest", {
font = "consolas",
size = 22,
weight = 300,
antialias = true,
outline = false,
extended = true
})
hook.Add("HUDPaint", "seeva_test", function()
surface.SetFont("SeevaTest")
surface.SetTextColor(color_white)
surface.SetTextPos(200, 100)
surface.DrawText(text)
surface.SetFont("ConsolasTest")
surface.SetTextColor(color_white)
surface.SetTextPos(200, 200)
surface.DrawText(text)
end)
[/lua]
[img]https://i.imgur.com/TOTDvaB.png[/img][/QUOTE]
SHIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET♬
I still remember people sayin "not going to happen" back in the day.
Now I can die in peace
also take my ferrari
Could someone take out the automatic builds out of the gmod updates Twitter account? For every commit there are like five or so automatic build tweets. It's difficult to filter out the stuff that matters.
That of have them only tweet when a build fails or something.
[QUOTE=FPtje;51869332]Could someone take out the automatic builds out of the gmod updates Twitter account? For every commit there are like five or so automatic build tweets. It's difficult to filter out the stuff that matters.
That of have them only tweet when a build fails or something.[/QUOTE]
i've been using [URL="https://twitter.com/search?f=tweets&vertical=default&q=%22garrys%20mod%22%20-automated%20from%3AFacepunchBot&src=typd&lang=en"]this bookmark here[/URL] to filter out actual gmod updates for a while now
[QUOTE=FPtje;51869332]Could someone take out the automatic builds out of the gmod updates Twitter account? For every commit there are like five or so automatic build tweets. It's difficult to filter out the stuff that matters.
That of have them only tweet when a build fails or something.[/QUOTE]
I don't have any control over @FacepunchBot but I can stop @GModUpdates retweeting the automated builds if people want.
Something to note though is that the automated tweeter that Facepunch have is a bit unreliable (where's change #3950 - #3952?), so there may be cases where the dev branch updates but only the automated builds tweets were posted. Though I realise that such information is limited in usefulness.
I don't think @FacepunchBot tweets if builds fail.
[editline]24th February 2017[/editline]
Looks like the binaries are in a different branch now (main.bins instead of main) so changing the filter should be very easy.
Can we add a searchbar for the gamemodes? It's getting ridiculous the amount of gamemodes there are now.
[QUOTE=FPtje;51869332]:snip:[/QUOTE]
[t]http://i.imgur.com/dMkUXxo.png[/t]
the glua discord now also posts updates from FacepunchBot for commits pertaining to garry's mod
[editline]25th February 2017[/editline]
(P.S. we still also have the facepunch thread watcher)
[t]http://i.imgur.com/TlJrNtw.png[/t]
I'm sorry, perhaps it's because I've been out of the game for a bit, but who is this bananabot?
Your minion
[QUOTE=Banana Lord.;51873199]I'm sorry, perhaps it's because I've been out of the game for a bit, but who is this bananabot?[/QUOTE]
bananabot is my slave, friend of glua, and is the spiritual successor of [URL="https://github.com/willox/hash.js/"]hash.js[/URL] (he may or may not also have ties to mysterious organisations like glua.team :mystery:)
[QUOTE=swadicalrag;51873302]bananabot is my slave[/QUOTE]
You've just made yourself an enemy of the state
Can anyone else confirm that Hammer editor crashes upon launch when on the dev branch? The mainstream and pre-release seem to be fine. mdmps available if needed.
[QUOTE=El_Jameo;51879232]Can anyone else confirm that Hammer editor crashes upon launch when on the dev branch? The mainstream and pre-release seem to be fine. mdmps available if needed.[/QUOTE]
This seems to be because some binary Hammer depends on has changed in an incompatible way. Atm Hammer and the other tools aren't built automatically when we commit changes, that'll change over the next few days but until then you'll just have to use pre-release.
Thanks for the heads up though because I had no idea.
[editline]27th February 2017[/editline]
Should be fixed.
Why the hell is [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/render/Capture]render.Capture[/url] putting the depth buffer in the alpha channel for PNGs? I can't tell if this is an intended (undocumented) feature, if it can be disabled, or if it's just a weird side effect?
[t]http://i.imgur.com/dukYQDu.png[/t]
Edit: Unsurprisingly I'm not the first to run into this: [url]https://github.com/Facepunch/garrysmod-issues/issues/1411[/url]
More than 2 years!
Has something happened with physics or something? I think it may have happened when you guys edited the physgun tool but I only just noticed it.
If you physgun a prop into a door it will go straight through, no effort needed.
Also if you throw a prop at a door at a specific angle it will [b]bounce[/b] off, sometimes at very fast velocities.
I'll try to record a demo.
[vid]http://www.webm.land/media/tmp/3edbca1b-7803-481f-8c9e-6bd7f2d1d4d9.webm[/vid]
Is this a recent change or has this always been a thing? I never remember it being a thing
[QUOTE=Derek_SM;51910170]Has something happened with physics or something? I think it may have happened when you guys edited the physgun tool but I only just noticed it.
If you physgun a prop into a door it will go straight through, no effort needed.
Also if you throw a prop at a door at a specific angle it will [b]bounce[/b] off, sometimes at very fast velocities.
I'll try to record a demo.
[vid]http://www.webm.land/media/tmp/3edbca1b-7803-481f-8c9e-6bd7f2d1d4d9.webm[/vid]
Is this a recent change or has this always been a thing? I never remember it being a thing[/QUOTE]
I recall this being a thing from years ago. Last I recall, it has something to do with the physgun setting the weight of the prop to like 999999 due to how it works.
Okay along with some help I believe I found what causes this:
When you pick up any prop the mass gets overrided and set to 45678
This will fuck with the door. To replicate what I'm doing in the above:
1.) pick up a prop, push it into a door, any door. Notice it won't go through (if it hasn't been done before) (I used "models/props_junk/PlasticCrate01a.mdl" in my tests)
2.) let go of prop or remove it and spawn a new one. it doesnt matter
3.) pick back up that prop or respawn it and physgun towards door.
4.) boom it goes through.
Now, a "fixed" version:
1.) Spawn a prop (models/props_junk/PlasticCrate01a.mdl or any model)
2.) press +attack in console while looking at it
3.) Set it's mass to 10
4.) Push that prop into a door.
5.) Let go of prop
6.) Repeat steps 2 through 4.
7.) It won't go through.
tl;dr what I've seen is that the mass overriding fucks up the physics of the doors. Setting the mass of the prop to 10 (10 is an example number I used in my tests, I'm not sure up until what number will work) [b]while its already being grabbed[/b] will not fuck up the physics.
This is probably what also makes props bounce off the doors too.
[editline]4th March 2017[/editline]
[QUOTE=vexx21322;51911038]I recall this being a thing from years ago. Last I recall, it has something to do with the physgun setting the weight of the prop to like 999999 due to how it works.[/QUOTE]
Ah yeah that's basically what I found haha
That is exactly the same if you slam that prop against a player that is next to a wall.
They will sometimes teleport right through it.
[QUOTE=kpjVideo;51912328]That is exactly the same if you slam that prop against a player that is next to a wall.
They will sometimes teleport right through it.[/QUOTE]
That I've known about for years, but I've never seen this happen before.
So back to server mirrors apparently me being in Australia and having 30 ping to an American server wasn't enough evidence, I've gone and taken some screenshots.
[IMG]http://i.imgur.com/htURxoo.png[/IMG]
"Mirror servers will be useless for anything other than being malicious" - Confession from the king himself
So server list shows these little gems:
[IMG]http://i.imgur.com/9Ia7low.png[/IMG]
Oh nice some really popular Australian servers!
Jk it really leads you to this "Lobby" server (A VPS with no players) that will redirect you to the actual American servers
[IMG]http://i.imgur.com/d24tj3D.png[/IMG]
[IMG]http://i.imgur.com/qPq2Ewe.png[/IMG]
Once you click or it redirects you, you'll find yourself here
[IMG]http://i.imgur.com/bEcb4vL.png[/IMG]
[IMG]http://i.imgur.com/xtx4k3M.png[/IMG]
Note the flags
So really I just want to know is this officially allowed since there's nothing being done about it?
Just to clarify he isn't faking players but mirroring actual players from the main server over to the VPS with A2S_INFO spoofing
Where/when is that quote screenshot from? Didn't he mean next update?
-snip-
[QUOTE=Noi;51916457]I don't get your saltiness about this. Is your land just soiled with salt?[/QUOTE]
Because its fucking retarded and shouldn't be allowed to happen. No one wants to join a server they think has 30-40 ping and get put on one that has 200+
[QUOTE=Noi;51916457]I don't get your saltiness about this. Is your land just soiled with salt?[/QUOTE]
Honestly Noi you're a cute kid but I gotta say this post wasn't made for you nor do I want your opinion(?) on it. You're literally a shit poster and a bad one at that, crawl back into your box :boxhide:
mirror servers are honestly so fucking aids for competition and fair play in general
[QUOTE=Lebofly;51916579]Honestly Noi you're a cute kid but I gotta say this post wasn't made for you nor do I want your opinion(?) on it. You're literally a shit poster and a bad one at that, crawl back into your box :boxhide:[/QUOTE]
Your avatar was so fitting for that post. :class:
[QUOTE=Noi;51916457]I don't get your saltiness about this. Is your land just soiled with salt?[/QUOTE]
Because as usual the biggest server out there right now is going to get another free pass for no reason and it's load of bs. I doubt the situation would be the same if the next top 10 servers all did the same, let alone the top 100.
Sorry, you need to Log In to post a reply to this thread.