• Next Update v6.0 - October 2016
    1,799 replies, posted
[QUOTE=YourStalker;51916958]Because as usual the biggest server out there right now is going to get another free pass for no reason[/QUOTE] The server got banned last time, what made you come to the conclusion that they're going to get a free pass?
[QUOTE=FPtje;51917323]The server got banned last time, what made you come to the conclusion that they're going to get a free pass?[/QUOTE] If you're referring to Aerogames that's because they literaly made 20+ redirect servers.
[QUOTE=YourStalker;51917453]If you're referring to Aerogames that's because they literaly made 20+ redirect servers.[/QUOTE] How many does superior have, and do you think it's below the threshold of getting banned?
[QUOTE=FPtje;51917537]How many does superior have, and do you think it's below the threshold of getting banned?[/QUOTE] Whatever that threshold is Superior must be below because they still haven't been banned. Sorry Stoned if you're reading this.
threshold should be 1 server
[QUOTE=Lebofly;51915579]-snip-[/QUOTE] Where's the post about NoxiousNet or DivinityRoleplay doing the same? It's always about SuperiorServers but for some reason they get a free pass? [IMG]http://i.imgur.com/FFc2Hg1.png[/IMG] [IMG]http://i.imgur.com/gxiRukL.png[/IMG] Mirror servers don't bother me personally.
[QUOTE=Alex_grist;51918149]Where's the post about NoxiousNet or DivinityRoleplay doing the same? It's always about SuperiorServers but for some reason they get a free pass? [IMG]http://i.imgur.com/FFc2Hg1.png[/IMG] [IMG]http://i.imgur.com/gxiRukL.png[/IMG] Mirror servers don't bother me personally.[/QUOTE] You forgot about UrbanGamers who have been actually faking playercount, I never understood why no one cared when I called out Divinity/Noxious for the redirects and Urban for the fake players.
[QUOTE=BigBadWilly;51918432]You forgot about UrbanGamers who have been actually faking playercount, I never understood why no one cared when I called out Divinity/Noxious for the redirects and Urban for the fake players.[/QUOTE] What makes you think UG has ever faked players? Also not sure why people are surprised other communities decide to use redirects when SUP have done multiple things over months and go without any punishment until other communities decide to do something. SUP has been using this "lobby" server for months with no word from anyone until others start doing it?
Most of the people that don't have a problem with redirect servers probably aren't being affected by them. Whereas an Australian community manager might be struggling to attract players to their servers as they're unecessarily having to compete with one of the largest gmod communities in a region they're not even directly hosted in. Doesn't it seem a bit unfair?
[QUOTE=Alex_grist;51918149]Where's the post about NoxiousNet or DivinityRoleplay doing the same? It's always about SuperiorServers but for some reason they get a free pass? [IMG]http://i.imgur.com/FFc2Hg1.png[/IMG] [IMG]http://i.imgur.com/gxiRukL.png[/IMG] Mirror servers don't bother me personally.[/QUOTE] I think SUP's currently the head of the snake, if he's dealt with they're all dealt with (If we can actually fix it EDIT: Or prevent it somehow)
[QUOTE=Lebofly;51918954]I think SUP's currently the head of the snake, if he's dealt with they're all dealt with (If we can actually fix it)[/QUOTE] you can't fix it
[QUOTE=munch;51918688]What makes you think UG has ever faked players? Also not sure why people are surprised other communities decide to use redirects when SUP have done multiple things over months and go without any punishment until other communities decide to do something. SUP has been using this "lobby" server for months with no word from anyone until others start doing it?[/QUOTE] I'll see if I still have my evidence laying around but it clearly showed that they were spoofing playercount, Divinity and Noxious have been using redirects before the whole SUP thing even came up if I am not mistaken.
[QUOTE=BigBadWilly;51919169]I'll see if I still have my evidence laying around but it clearly showed that they were spoofing playercount, Divinity and Noxious have been using redirects before the whole SUP thing even came up if I am not mistaken.[/QUOTE] Not sure about Nox but I know divinity & UG only ever used redirects after seeing SUP using them for months with no punishment. I know an image of a UG aus redirect was circulating with an extra 6~ players but it was a bug with that specific redirect hence the others (rus, eu, ect) not having the issue and it being fixed as soon as it was noticed.
[QUOTE=munch;51919381]Not sure about Nox but I know divinity & UG only ever used redirects after seeing SUP using them for months with no punishment. I know an image of a UG aus redirect was circulating with an extra 6~ players but it was a bug with that specific redirect hence the others (rus, eu, ect) not having the issue and it being fixed as soon as it was noticed.[/QUOTE] It may of been that, If so then I am mistaken and apogelise
I don't see why there hasn't been a solution yet to something that is clearly getting out of hand. I still think the non-legacy server browser list would be better with a whitelist of gamemodes that have their own categories, and an "Other gamemodes" category for the rest. Yes it will require someone to keep the list updated (rarely), but that's better than a cluttered gamemodes list from renames of existing gamemodes combined with fake player counts & redirects to put it to the top of the list. [I]If necessary, you can even add convienant features that allow users to add to their own whitelist (that shows up just for them) from the Other gamemodes list.[/I] As for the servers that misuse and abuse the likes of redirect servers, fake player counts ..etc, can't you utilize sv_setsteamaccount to ban steam accounts from hosting servers (it's a lot less disposable than IP's)? I'm not sure how much control you guys have over that, but that's what CS:GO does to server owners. It's not really a solution, but more of a deterrent to reduce the number of servers that do it. [url]https://steamcommunity.com/dev/managegameservers[/url] I really hope that you guys will finally address this, somehow.
[QUOTE=Abdul;51920248]I don't see why there hasn't been a solution yet to something that is clearly getting out of hand. I still think the non-legacy server browser list would be better with a whitelist of gamemodes that have their own categories, and an "Other gamemodes" category for the rest. Yes it will require someone to keep the list updated (rarely), but that's better than a cluttered gamemodes list from renames of existing gamemodes combined with fake player counts & redirects to put it to the top of the list. [I]If necessary, you can even add convienant features that allow users to add to their own whitelist (that shows up just for them) from the Other gamemodes list.[/I] As for the servers that misuse and abuse the likes of redirect servers, fake player counts ..etc, can't you utilize sv_setsteamaccount to ban steam accounts from hosting servers (it's a lot less disposable than IP's)? I'm not sure how much control you guys have over that, but that's what CS:GO does to server owners. It's not really a solution, but more of a deterrent to reduce the number of servers that do it. [url]https://steamcommunity.com/dev/managegameservers[/url] I really hope that you guys will finally address this, somehow.[/QUOTE] Garrysmod servers can be hosted with anonymous steam logins, so this really won't work
[QUOTE=Noi;51920374]You keep posting about such thing which doesn't do anything inherently bad. Yet you pretend that you have massive issues from this. Big communities have to do this to keep server populated with English-speaking people from all over the world. This also helps to mitigate issues made by GeoIP bullshitry and idiotic server browser. You want to segregate people on servers by continents, yet you fail to realize that GMod is not a mlg shooter game with matchmaking and shit. It's a bit different game. More people on one server from all continents is always better than multiple servers on every continent with much less people on them. We only have australians moaning about this. I'd just like to interject here for a moment. I've lurked around and saw you're somehow related to voxelservers. Apparently this community isn't doing so good. So what you decided to do? Oh great, let's moan about big server men bashing on small servers instead of improving server network! Great fucking job there, mate, much appreciate. Last time it was TheCommanderNZ with his always-empty servers, now it's you. Unfortunately this won't do anything about your servers popularity.[/QUOTE] Fine, then take it from me, a non-server owning American who is a developer for Superior Servers: this is dumb. RB and Willox fixed the server browser specifically because of how SUP and other communities would put up mirror servers to overcome the GeoIP issues. StonedPenguin promised to take down the mirrors in response to this. What did he and other specfically DarkRP communities do instead? Either kept them up or made "lobby" servers which is the same shit but has an "actual SRCDS" instance by technical standards. This is not the first time that being top RP communities has not been satisfactory enough for SUP and Divinity, to be as specific as possible. They constantly find every loophole possible to somehow push themselves higher in some quasi-attempt to make what is already the most popular RP communities even more widespread. This is the reason [URL="https://www.forbes.com/sites/nicoleleinbachreyhle/2014/09/02/why-you-need-to-support-small-businesses/"]big cities have programs to support small businesses[/URL] or [URL="https://en.wikipedia.org/wiki/United_States_antitrust_law"]monopolies/trusts are broken up in the United States[/URL] (and other countries); to support regional flair, balance equity, and counteract natural tendencies of snowballing in open-market systems. Regardless of what you think Lebofly's or Commander's real intentions are, they are correct in having serious concerns over communities abusing their size and hosting abilities to squash every other community they can. Make no mistake of thinking that I'm criticising self-interest, but rather, their will to step on everyone else in the process without a consideration for the repercussions. It's selfish and not the kind of behaviour I want to personally be associated with.
[QUOTE=Noi;51920374]You keep posting about such thing which doesn't do anything inherently bad. Yet you pretend that you have massive issues from this. Big communities have to do this to keep server populated with English-speaking people from all over the world. This also helps to mitigate issues made by GeoIP bullshitry and idiotic server browser. You want to segregate people on servers by continents, yet you fail to realize that GMod is not a mlg shooter game with matchmaking and shit. It's a bit different game. More people on one server from all continents is always better than multiple servers on every continent with much less people on them. We only have australians moaning about this. I'd just like to interject here for a moment. I've lurked around and saw you're somehow related to voxelservers. [url]http://steamcommunity.com/groups/VoxelServers[/url] [thumb]http://i.imgur.com/JXuiI84.png[/thumb] Apparently this community isn't doing so good. [url]http://www.gametracker.com/search/garrysmod/?query=voxelservers.net[/url] [thumb]http://i.imgur.com/WWojwEd.png[/thumb] So what you decided to do? Oh great, let's moan in this thread about big server men bashing on small servers instead of improving community! Great fucking job there, mate, much appreciate. Last time it was TheCommanderNZ with his always-empty servers, now it's you. Unfortunately this won't do anything about your servers popularity.[/QUOTE] You really don't understand what's happening do you. Lebofly has been complaining about redirect servers from his times with Poseidon Servers and Poseidon was by far the largest gmod community in Australia and still is. It's not even about Lebofly's current community, it's the fact that this problem hasn't been properly addressed.
[QUOTE=Noi;51920426]Except that government regulation of market brings more problems instead of solving them. Face it, there is a real competition, and the one who fails to adjust themselves to it – loses the game. Nevertheless, what big communities are doing isn't really a monopoly. Just look up total amount of players in GMod right now and compare to total player amount on the communities servers.[/QUOTE] I would heavily disagree with government regulation creating more problems than solving -- there's no such thing as a perfect system, but that's aside from the main point. Real competition logically cannot be put on an equal playing field when one uses their vastly greater resources and allotment of power to crush all of the other competitors. This is why the server browser penalises by ping, and communities that use the mirror and lobby servers are clearly overstepping that behaviour. The antitrust point wasn't brought up to claim that these RP communities are in fact an oligarchy or monopolies on their own, but rather, as a means of why regulation exists and taking loopholes is in direct violation of public trust. Mirror/lobby servers only mimic the competitive behaviours of monopolies in the obvious attempt for the community to become one.
Even if this is the case, Lebofly has still disagreed with having redirect servers when he was with Poseidon despite Poseidon being affected or not. His point is still valid.
[QUOTE=Noi;51920426]Except that government regulation of market brings more problems instead of solving them. Face it, there is a real competition, and the one who fails to adjust themselves to it – loses the game. Nevertheless, what big communities are doing isn't really a monopoly. Just look up total amount of players in GMod right now and compare to total player amount on the communities servers. [editline]6th March 2017[/editline] Owner of Poseidon servers told that SUP didn't impact their player counts and that he has no issues with it.[/QUOTE] If everyone decides to start doing mirror server shit just because that's the name of the game, fuck that and fuck Garry's Mod, honestly. And I can imagine a lot of people feeling the same way. I didn't connect to get reconnected. I think you bringing up the free market is dangerously close to a thread de-rail, so I don't think that's worth addressing on its own, but I can tell you that giving up straight from the get go and saying, "whatever happens happens the whole system is a mysterious force that cannot be interacted with for fear that we might break it" sounds like the antithesis to literally any form of progress for anything ever. If I decided to spam the entire server list with redirects to one server, even with names that look like they belong to other communities but are still secretly mine, and I start manipulating gamemode names to redirect everyone to a DarkRP server, would you still throw your hands up in the air and convince yourself that there's nothing that can be done without hurting Garry's Mod?
Isn't forcible redirecting prohibited under Valve's admin-slowhacking policies? If not, it's automatically malicious if it's unwanted behavior on the client's end.
[QUOTE=Noi;51920465]You don't know how process works though.[/QUOTE] So? How can you consider yourself a programmer if you are presented with a problem and convince yourself instantly that nothing can be done of it? There's [I]no[/I] way to design a solution that vibes well with the general community, both server-owners and the general public? There's [I]no[/I] way to design a solution that calms the chaos without introducing it? Programming, as far as I can tell, is the use of computer language to solve problems. You're staring at a broken program and saying, "Well, if you and I try to fix the glitch we'll probably make it worse." You're saying we should just deal with the blue screens and non-responsiveness. The joy of scripting and programming for me is figuring shit out and making shit work. Dunno about you though.
[QUOTE=Noi;51920474]I'm saying that you don't know how redirects work. You can leave the rest of your speech to yourself.[/QUOTE] Do you have nothing better to do than to big yourself up in a thread where almost everyone has either directly or indirectly told you to go away?
[QUOTE=Noi;51920474]I'm saying that you don't know how redirects work. You can leave the rest of your speech to yourself.[/QUOTE] I just don't understand. You're one of the only people here that "doesn't care" about redirect servers because it doesn't affect you but you still end up fueling the fire. Don't you think you're taking this too far and that it's really you that's in the wrong.
[QUOTE=James xX;51920485]Do you have nothing better to do than to big yourself up in a thread where almost everyone has either directly or indirectly told you to go away?[/QUOTE] They shat on my profile comments when I rated some of their posts dumb, too. Driveby shitposting over in Falco's DarkRP future thread, too. Real class act. :rolleyes:
[QUOTE=Noi;51920474]I'm saying that you don't know how redirects work. You can leave the rest of your speech to yourself.[/QUOTE] Apologies, after a considerable amount of posts where you talk about governments and how other people need to pull themselves up by their bootstraps instead of addressing the problem, I thought you were trying to say that I don't understand various processes of society. I think having the ability to report servers and have servers get yanked off the server list for being bullshit is a good idea. The current system is just based off of the vanilla method that TF2 and the other Source Engine games fetch server information, right? Perhaps instead of doing that, it can fetch data from a Facepunch-hosted server. Would probably be a lot of work, though, and could be considered an unfruitful endeavor.
[QUOTE=wauterboi;51920490]Apologies, after a considerable amount of posts where you talk about governments and how other people need to pull themselves up by their bootstraps instead of addressing the problem, I thought you were trying to say that I don't understand various processes of society. I think having the ability to report servers and have servers get yanked off the server list for being bullshit is a good idea. The current system is just based off of the vanilla method that TF2 and the other Source Engine games fetch server information, right? Perhaps instead of doing that, it can fetch data from a Facepunch-hosted server. Would probably be a lot of work, though, and could be considered an unfruitful endeavor.[/QUOTE] I do know Facepunch has the ability to blacklist servers, I'm just not sure how it works. Servers have been blacklisted previously for using bots to inflate the playercount.
[QUOTE=Sonador;51920494]I do know Facepunch has the ability to blacklist servers, I'm just not sure how it works. Servers have been blacklisted previously for using bots to inflate the playercount.[/QUOTE] Then what's stopping blacklists on redirect/lobby servers? Sounds like that would solve the problem, and I'd say faking server information = faking player counts. [QUOTE=Noi;51920489]Crowd doesn't scare me at all.[/QUOTE] It is popular among people with unpopular opinions to focus on the fact that there is a crowd that disagrees with them instead of understanding why. [QUOTE=Noi;51920491]Because I want to have servers in gmod that are populated with people from all over the world.[/QUOTE] I'd like for that too, but ping is a problem. Lying to people and forcing people to deal with high pings does not justify what you want.
[QUOTE=Noi;51920491]Because I want to have servers in gmod that are populated with people from all over the world.[/QUOTE] And most of us don't want gmod servers to be populated with asshats like you. [highlight](User was banned for this post ("Flaming" - Bradyns))[/highlight]
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