[QUOTE=Noi;51920603]And then they're gonna decide whether they like it or just move on.[/QUOTE]
So let's put 26 McDonald's next to their house instead of 26 different choices including McDonald's. It is obviously abusing ping sorting to trick the ordinary player -- I'm all for allowing them to choose, but it's misleading without question.
[QUOTE=Noi;51920596]If he doesn't like it he never comes back and moves on to other servers. Players don't stick to servers they don't like.[/QUOTE]
But that server won't go away. It'll still be at the top of their list, so how would this person know whether they can trust other servers?
Especially if it isn't just SUP doing it.
[QUOTE=NeatNit;51920609]I don't think this is going anywhere[/QUOTE]
My end goal isn't convincing Noi, but making the case that fixing the server redirection issue is a good candidate for the developers to work on.
[QUOTE=Noi;51920617]It's not like it's putting 26 servers in AU, it's just ONE redirect in AU.[/QUOTE]
You're missing the relation: falsifying ping with a mirror or lobby is changing priority, and thus overall player holding in a region. It's not about the raw number, but rather messing with the intended position.
[QUOTE=wauterboi;51920618]My end goal isn't convincing Noi, but making the case that fixing the server redirection issue is a good candidate for the developers to work on.[/QUOTE]
Doesn't everyone know this by now? (sans Noi)
[QUOTE=Noi;51920614]Eh, I don't even know anymore what you're trying to say. There's nothing wrong in having high quality server.[/QUOTE]
I'm trying to say is that people shouldn't be deceived into joining servers (with or without quality content) that aren't in their region.
[QUOTE=Lebofly;51920558]That "Owner" of Poseidon has been an "Owner" for about 2 months and has managed to do more harm than good. I played a big part in making that community as big as it is now (for 4 years) so if you're going to get someones opinion on redirect servers it's going to be mine as I was the only one that played and had community interaction. SUP doesn't impact Poseidons player count due to the fact it was up before these became an issue so they have retention of their players (It's a pretty simple concept to grasp).
But that being said it is affecting a lot of new communities E.G my one that you kindly pointed out, I have every right to complain. Where's the logic in allowing SUP have redirect servers when other communities can't do the same (Unless they know C++ and want to be retarded fucks like you). If they're allowed to do it then we should all be allowed to, which is what will happen if he doesn't stop.
Once again Noi kindly fuck off[/QUOTE]
Poseidon and Lebofly had a divorce but I absolutely agree with him here. Superior redirect servers do affect us and I don't think false ping is a reasonable thing to do at all. As Appo said, it's still technically cheating players whether it's "their choice" or not. The Garry's Mod playerbase isn't smart.
[quote=Noi]It's not like it's putting 26 servers in AU, it's just ONE redirect in AU.[/quote]
One redirect that will constantly be at the top of the serverlist, showing as having a low ping and appearing to be a perfect server for all Australian players.
[I]Opinions are my own, not of the overall Poseidon community / management.[/I]
While you guys complain I will continue fixing the problem you guys are complaining about...
[img]http://i.imgur.com/kglrV5O.png[/img]
So far this is what I've done:
[code]
Rewrote ranking system:
- Ping under 75 is ignored when ranking a server, more is penalized
- Language tags are now acknowledged with flags of the language by the name, language that is the same as the gmod client is ranked higher
- Server full-check now properly acknowledges bots
- Listen server flags are now properly removed
[/code]
[QUOTE=MeepDarknessM;51920631]While you guys complain I will continue fixing the problem you guys are complaining about...
So far this is what I've done:
[code]
Rewrote ranking system:
- Ping under 75 is ignored when ranking a server, more is penalized
- Language tags are now acknowledged with flags of the language by the name, language that is the same as the gmod client is ranked higher
- Server full-check now properly acknowledges bots
- Listen server flags are now properly removed
[/code][/QUOTE]
Thank you. I assumed [URL="https://github.com/garrynewman/garrysmod/pull/1335"]this fix[/URL] was the alternative in this argument, but yours looks more thought out.
[QUOTE=MeepDarknessM;51920631]While you guys complain I will continue fixing the problem you guys are complaining about...
So far this is what I've done:
[code]
Rewrote ranking system:
- Ping under 75 is ignored when ranking a server, more is penalized
- Language tags are now acknowledged with flags of the language by the name, language that is the same as the gmod client is ranked higher
- Server full-check now properly acknowledges bots
- Listen server flags are now properly removed
[/code][/QUOTE]
It helps but it won't do anything considering he's hosting servers on a VPS in Sydney and he mirrors actual players with A2S_INFO rather than bots
[QUOTE=Lebofly;51920643]It helps but it won't do anything considering he's hosting servers on a VPS in Sydney and he mirrors actual players with A2S_INFO rather than bots[/QUOTE]
Agree here. The solution to this issue is likely going to have to be a report-ban system, given if you can fool the server list on a protocol level, you can fool the filter.
I wish there were a way to trace a connection's path through the server, but I don't think you can without doing some kind of convoluted bot-based system that would be incredibly unfeasible.
[QUOTE=Sonador;51920660]Agree here. The solution to this issue is likely going to have to be a report-ban system, given if you can fool the server list on a protocol level, you can fool the filter.
I wish there were a way to trace a connection's path through the server, but I don't think you can without doing some kind of convoluted bot-based system that would be incredibly unfeasible.[/QUOTE]
Would it be possible to implement a traceroute into the system that pings servers? If it's a redirect, it would be fairly obvious by the traceroute.
[QUOTE=James xX;51920663]Would it be possible to implement a traceroute into the system that pings servers? If it's a redirect, it would be fairly obvious by the traceroute.[/QUOTE]
Not in superior's sense, given you need to actually spawn into the server and wait for some lua bullshit to maliciously redirect you
[QUOTE=Lebofly;51920643]It helps but it won't do anything considering he's hosting servers on a VPS in Sydney and he mirrors actual players with A2S_INFO rather than bots[/QUOTE]
The way I look at it, redirect servers aren't the problem - the problem is the server browser.
Sure, people can keep hosting redirect servers; however players who join those and feel like the server is too slow/laggy for them will eventually just leave and not join back.
The key points here for the argument at hand is the 75ms ping. If someone hosts a redirect server it won't effect as much to local servers since it is the same rank base as someone with similar ping. This allows local servers to have a chance against the "big servers" with huge amounts of players and localized redirect servers.
Brainwave, anyone know the host they're using? We could always contact the abuse department and see if that's against their AUP
e: my automerge
[editline]6th March 2017[/editline]
[QUOTE=MeepDarknessM;51920681]The key points here for the argument at hand is the 75ms ping. If someone hosts a redirect server it won't effect as much to local servers since it is the same rank base as someone with similar ping. This allows local servers to have a chance against the "big servers" with huge amounts of players and localized redirect servers.[/QUOTE]
That's pretty ingenious, but what if someone buys a fuckton of them to compensate?
Could we disable redirect servers by creating bots that connect to them, and every time they are redirected, rejoin the lobby server. If enough bots do this cycle, then we can saturate the redirect server's slots, and prevent actual players from joining and getting redirected.
[QUOTE=Noi;51920545]People are forced to use default server browser sorting right now. It's not really doing good.[/QUOTE]
What's that got to do with pretending a server is something it's not?
These fake servers are saying "Hey - I'm an Australian server with 100 players!" rather than "Join the best US server - we have 100 players".
That's not advertising your server to people who wouldn't normally see it, that's outright lying to people.
[QUOTE=James xX;51920687]Could we disable redirect servers by creating bots that connect to them, and every time they are redirected, rejoin the lobby server. If enough bots do this cycle, then we can saturate the redirect server's slots, and prevent actual players from joining and getting redirected.[/QUOTE]
That's a bit contrived any would be pretty incredibly expensive given each bot would need a steam account and garry's mod.
I'm also pretty sure that's against some ToS, somewhere. Technically, it's DoS.
[QUOTE=James xX;51920687]Could we disable redirect servers by creating bots that connect to them, and every time they are redirected, rejoin the lobby server. If enough bots do this cycle, then we can saturate the redirect server's slots, and prevent actual players from joining and getting redirected.[/QUOTE]
Don't fight fire with fire.
[QUOTE=Sonador;51920683]Brainwave, anyone know the host their using? We could always contact the abuse department and see if that's against their AUP
e: my automerge
[editline]6th March 2017[/editline]
That's pretty ingenious, but what if someone buys a fuckton of them to compensate?[/QUOTE]
If someone buys a shit load of redirect servers in the same location and has all of them show up at once I can only imagine them getting banned rather quickly.
By the way language tags are determined by "[LANG] " in the server host name. It replaces that text with a flag and gives it higher priority (never takes away priority for another language)
if only you people cared about awesomium this much
[QUOTE=StonedPenguin;51920732]if only you people cared about awesomium this much[/QUOTE]
We can't complain about awesonium 24/7, sometimes it needs a bit of changing up
[QUOTE=StonedPenguin;51920732]if only you people cared about awesomium this much[/QUOTE]
Since he isn't here, I guess I should spread the brilliant word!
[QUOTE=DarthTealc;51872599]Some options could be:
* Add [URL="http://coherent-labs.com/product-coherent-ui/"]Coherent UI[/URL]. If Facepunch already has a subscription it could be a reduced cost or free (see "I have several projects in development" [URL="http://coherent-labs.com/pricing-faq/"]here[/URL])
* Find out if it is possible for [URL="https://github.com/Facepunch/garrysmod-requests/issues/791"]ISteamHTMLSurface[/URL] to isolate Gmod's session from Steam/overlay's session. If not, could Valve add it? Garry/Facepunch must have contacts they could ask at Valve.
* Wait for the Awesomium creator's new project (a replacement for Awesomium) to be released. ([URL="https://twitter.com/adamjsimmons/status/820194020743925760"]see this tweet[/URL]). The developer works on classic Valve Time though so may never happen.
* Use CEF 3.2271.2019 (Chromium 41) as a replacement for Awesomium. As far as I can see, this version will work for OSX users (due to it being compatible with 32bit processes). It's not the latest version but it's a lot newer than Chromium 18 / Awesomium (and should have improved performance), and would buy us some time for a better replacement in a couple years.[/QUOTE]
[url=https://github.com/garrynewman/garrysmod/pull/1337]Here's the pull request[/url]
I could really use opinions on this.
saw 100+ messages, thought something big happened.
Nope, just a poop slinging fest and an actual attempt at a solution by meep.
Keep it classy fp
[QUOTE=Jelman;51920935]saw 100+ messages, thought something big happened.
Nope, just a poop slinging fest and an actual attempt at a solution by meep.
Keep it classy fp[/QUOTE]
Sure was a fun read though.
I loved how my name was brought up several times regarding the issue when my servers are hosted in the US and not the AU, lol
The only reason I have argued about it is because I find it completely morally wrong, especially when it's being done by the top ranking servers as it is.
I have no 'beef' with StonedPenguin, [B]but he has completely gone back on what he says twice[/B] which I am amazed nobody picked up on.
[IMG]https://i.gyazo.com/ca21ef0002ee1a63356e4cbe74f3e5f9.png[/IMG]
[IMG]https://i.gyazo.com/b36b49c48790bc193ded1483bb417500.png[/IMG]
As a single server community, I find my problem is the '[B]unfair[/B]' advantage community's spoofing there server location is getting over small community.
[B]In all honesty, the impact on community's by a select few spoofing there location are relatively tiny[/B], lets say there only taking about 20 from about 4 regions + 40 from your hosted region, it wouldn't affect a single community at all, but rather take a player each off the top 10 dominant community's, [B]but what it does do[/B] is give a completely unfair advantage over other community's wanting to expand the legitimate way and becoming a bustling home for players to play and to, essential, expand your presence over a game. Like, being [B]dead serious[/B], who doesn't want to have the biggest community on a game (minus the stress and drama and amount of time you have to put into that of course).
[B]Spoofing your servers locations around the world is fantastic for a community if your able to fill multiple massive servers up, which is a massive achievement[/B]. The problem is however it's [B]not[/B] because your server is [B]something special[/B] which draws people to it (this applies for most of the time, unless you like [B]barebones RP[/B] (based on you need a light server to handle 128 players, not based of any servers in particular actual content)) or because you have a really [B]friendly community which people cozy into[/B], its because you have this [B]massive global reach by exploiting the browser[/B] propping up your player count and literal server position on the browser (due to the fact there are no actual people on the redirect servers, so the ping is much lower than usual servers so its at the top of the list).
What's the fun in that? Where is the honesty and legitimacy in that? I don't see it. I just see a cheat to the top.
[B]Edit:[/B]
I got a bit carried away with making things bold lol...
When I saw this thread had over 100 new posts, I thought the update was finally released or something big happened, instead I just see bunch of kids arguing about stupid shit. So can we just go back to what this thread is suppose to be about?
So while you guys are mad at someone who was already giant before redirect servers, are we all choosing to ignore how Fragrp got to 80 players by using backdoors from cheater.team and has incidents of the owner skidding and ddosing players?
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