[QUOTE=Stooge2;52056614]Hello I'm just some aussie server owner nothing special, just wanna post my 2 cents considering I host a server in AUSTRALIA that is COMPETING or WAS competing with an american server. In my eyes and blatantly obvious to everyone out there that the "lowest ping server" Normally wins the cake over when players are looking for a new server to connect to.
Oh and what do the Sup servers pings always at "20" wow! They must be great servers! Hosted on great dedicated server with amazing networking! Wow take me on board!!!!!
Then 20 minutes later your on a server with 128 coons from all over the world that fell for what you just did. A re direct server, your left there... with 100+ ping. For us aussies however considering our country is behind in technology and our government gets a fucking hardon for trains we are still behind in internet speeds. So we get like 200 +.
Please just get out of Australia you american servers. You wouldn't like it if us big aussie server owners starting popping up in america with "20" ping servers to fool the entire community.
After all Gmod is still played to this day due to server owners and players wanting to enjoy a community or a server without being lied to.
Please go away Superior servers :words:[/QUOTE]
There is a thread dedicated for that situation now. It's best if you just post anything there regarding the topic. It is: [URL="https://facepunch.com/showthread.php?t=1559113&p=52052385#post52052385"]here.[/URL]
[QUOTE=ertug20;52056622]There is a thread dedicated for that situation now. It's best if you just post anything there regarding the topic. It is: [URL="https://facepunch.com/showthread.php?t=1559113&p=52052385#post52052385"]here.[/URL][/QUOTE]
Already doing so.
G'day, could we please add Minecraft main menu music to GMod. Cheers.
[QUOTE=NootNootEh;52052818]I've been noticing this issue with some of my servers as of recent l, haven't been able to find a cause and it's getting quite annoying, have you noticed any similarities between the clients have the issue ?[/QUOTE]
I haven't. However the rate at which it happens is quite alarming as I'd assume [I]most[/I] people don't reach out to ask about the issue.
For a temporary solution - I'm fairly sure adding the map through both WorkshopDL and FastDL should at least make the download reliable. If you haven't already :)
Someone is very upset about something it seems, I wounder who it could be.
[QUOTE=meharryp;52071645][t]http://meharryp.xyz/s/hl2_2017-04-07_16-09-36.jpg[/t]
hmmmmm[/QUOTE]
Curious as to if the artificial player count is a nod to that [URL="https://www.youtube.com/watch?v=Tq7Ovshz1UI"]one Gorillaz song.[/URL]
[sp] Was curious since that's an oddly specific number of players. [/sp]
-snip-
[IMG]http://i.imgur.com/d7eWR4N.jpg[/IMG]
Can someone explain to me what this guy is on about? Obviously I am missing the joke?
'Awesomium Replacement When??'
fyi, all of his IP's are the same just with different ports.
IP - 107.191.55.158
[QUOTE=ThatLing;52071712][URL="https://developer.valvesoftware.com/wiki/Maxplayers"]128 players is the playerlimit in Garry's Mod.[/URL]
Also, how is 128 related to 19-2000?[/QUOTE]
It's the gamemode player count.
[QUOTE=Prior_;52071720][IMG]http://i.imgur.com/d7eWR4N.jpg[/IMG]
Can someone explain to me what this guy is on about? Obviously I am missing the joke?
'Awesomium Replacement When??'
fyi, all of his IP's are the same just with different ports.
IP - 107.191.55.158[/QUOTE]
Awesomium is the html system GMod uses and it basically uses up 50% of the framerate at any given time while the game is open. It also has no support for any of the newer web technologies these days.
But it's proving extremely hard to replace without breaking some group of people's game.
[QUOTE=code_gs;52071723]It's the gamemode player count.[/QUOTE]
Oh nevermind, I just noticed he was talking about the total player count. I'm dumb :x
Well can't blame the person for protesting something that isn't being replaced because it could damage 0.01% of the Garry's Mod players.
[QUOTE=vrej;52071793]Well can't blame the person for protesting something that isn't being replaced because it could damage 0.01% of the Garry's Mod players.[/QUOTE]
Except it would damage all mac users since Garry's Mod is a 32-bit application.
[QUOTE=vrej;52071793]Well can't blame the person for protesting something that isn't being replaced because it could damage 0.01% of the Garry's Mod players.[/QUOTE]
Yes, the devs are going to notice this act of protest and immediately replace Awesomium!
[IMG]https://a.yiff.moe/rwucuq.png[/IMG]
Looks like the awesomium replacement is ready to ship :v:
What is the status of [url=https://github.com/Facepunch/garrysmod-requests/issues/605]Lua-generated procedural textures[/url]? It's been over 9 months since Willox self-assigned this feature request.
rip server list again - will this be patchable or do they actually have to replace it?
[t]http://i.lunaversity.xyz/33ue.jpg[/t]
Can't you guys take legal actions behind this? He's breaking SSA, even valve would be able to sue him for being exploiting source
[QUOTE=gonzalolog;52073959]Can't you guys take legal actions behind this? He's breaking SSA, even valve would be able to sue him for being exploiting source[/QUOTE]
valve doesn't care and they can't really sue him for anything
If anything this proves we need to find a better solution to blacklisting servers.
here's a thought: fuck the new server browser
[editline]7th April 2017[/editline]
just sayin'
[QUOTE=code_gs;52071853]Yes, the devs are going to notice this act of protest and immediately replace Awesomium![/QUOTE]
Hey hey I never supported this kind of protest, I just said that the problem with Awesomium is getting serious, and people are starting to protest it in funny ways
[editline]8th April 2017[/editline]
[QUOTE=ThatLing;52071802]Except it would damage all mac users since Garry's Mod is a 32-bit application.[/QUOTE]
I am still trying to figure out why they even advertised that they support Mac in the first place. Either they wanted to make more money or they actually thought it wouldn't be a problem in the future
I just found myself having to do this:
[lua]-- Render library detours
-- I need to get information from the render library that isn't available by default
-- GetStencilEnable
local render_SetStencilEnable = render.SetStencilEnable
local stencilon = false
function render.SetStencilEnable(...)
render_SetStencilEnable(...)
stencilon = ...
end
function render.GetStencilEnable()
return stencilon
end
-- GetRenderViewDepth - how deep is our iteration of RenderView
local render_RenderView = render.RenderView
local viewdepth = 0
function render.RenderView(...)
viewdepth = viewdepth + 1
render_RenderView(...)
viewdepth = viewdepth - 1
end
function render.GetRenderViewDepth()
return viewdepth
end
-- GetStencilReferenceValue
local render_SetStencilReferenceValue = render.SetStencilReferenceValue
local stencilrefval = 0
function render.SetStencilReferenceValue(...)
render_SetStencilReferenceValue(...)
stencilrefval = ...
end
function render.GetStencilReferenceValue()
return stencilrefval
end
-- GetStencilCompareFunction
local render_SetStencilCompareFunction = render.SetStencilCompareFunction
local stencilcompfunc = 0
function render.SetStencilCompareFunction(...)
render_SetStencilCompareFunction(...)
stencilcompfunc = ...
end
function render.GetStencilCompareFunction()
return stencilcompfunc
end
-- GetStencilPassOperation
local render_SetStencilPassOperation = render.SetStencilPassOperation
local stencilpassop = 0
function render.SetStencilPassOperation(...)
render_SetStencilPassOperation(...)
stencilpassop = ...
end
function render.GetStencilPassOperation()
return stencilpassop
end[/lua]
(more stencil detours still left to do)
Am I right in guessing that other coders might need these functions?
[QUOTE=NeatNit;52075724]I just found myself having to do this:
(more stencil detours still left to do)
Am I right in guessing that other coders might need these functions?[/QUOTE]
You could use my [URL="https://facepunch.com/showthread.php?t=1449800"]stencil wrapper[/URL]. :)
(You would only need stencil.lua)
[QUOTE=bobbleheadbob;52076251]You could use my [URL="https://facepunch.com/showthread.php?t=1449800"]stencil wrapper[/URL]. :)
(You would only need stencil.lua)[/QUOTE]
That's pretty nice, don't you think some of this can be PR'd / requested for vanilla gmod? Especially the getters.
I would request they're added to the engine to make it less prone to conflicting with other overrides.
[QUOTE=NeatNit;52076475]That's pretty nice, don't you think some of this can be PR'd / requested for vanilla gmod? Especially the getters.[/QUOTE]
Do RB and Willox usually accept that kind of PR?
[QUOTE=bobbleheadbob;52076521]Do RB and Willox usually accept that kind of PR?[/QUOTE]
tbh this really should be done on the engine side, as code_gs said. I don't know what they usually do or don't accept, I really don't check the github.
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