[QUOTE=DarthTealc;52112063]We need to find out if it is possible for ISteamHTMLSurface to isolate Gmod's session from Steam/overlay's session. If CEF can do it it why couldn't Steam since it's based on that? Garry/Facepunch must have contacts they could ask at Valve about if it's possible or how realistic it would be to add it.[/QUOTE]
There's a function called SetCookie
[CODE]
virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0;
[/CODE]
could probably use it to make their steam cookies invalid aka be logged out @the web shit.
hacky solution tho
It's kind of a shame that the [URL="https://twitter.com/GModUpdates"]twitter change log bot[/URL] is turned off now. It was quite useful to keep track of the upcoming changes. Will there be an alternative (aka. a change log sorted by time) beside the change log in the wiki?
[QUOTE=Grocel;52112749]It's kind of a shame that the [URL="https://twitter.com/GModUpdates"]twitter change log bot[/URL] is turned off now. It was quite useful to keep track of the upcoming changes. Will there be an alternative (aka. a change log sorted by time) beside the change log in the wiki?[/QUOTE]
Will have to alter the Dev branch change log format I guess.
Sorry if this was already mentioned but is there an estimated time the next update will be out?
Edit: I meant an actual time rather than they day. I know it's usually around 1pm but is that what's going to happen tomorrow?
[QUOTE=scottd564;52113165]Sorry if this was already mentioned but is there an estimated time the next update will be out?[/QUOTE]
Tomorrow.
[QUOTE=Handsome Matt;52111818]Just GitHub it and let's work together, I'm sure we can all find the best solution to these issues.[/QUOTE]
The attempt at a drop in replacement is 100% not going to work. At this point I'm not sure if I want to try optimizing my CEF version or build a new control for ISteamHTMLSurface.
I think Scott was asking for time as in what time today will the update be coming out.
Countdown timer for the update?
3PM sounds good. [url]http://a.chronus.eu/17B8BE8[/url]
Just a heads up, the networking is compatible across prerelease/main, so it should be fine to update your server whenever is good for you (even right now if you specify the prerelease branch). There's quite a lot of fixes though, so make sure you do it.
[IMG]https://images.discordapp.net/.eJwFwVEOgyAMANC78G8pLVj1MgtBgi46CNSvZXffe1_z9Mts5lBtY7N2P0eqfYehtceSodRarhzbOSDV20bVmI47f3RYF8jNJIzkvRNZCS0jB8J5WZEWZg7iLKGTCf3k5EUMREAB3q2Y3x-GjCOO.qOX4JqPUPNcZr6ZgSaBgtj6_YG4[/IMG]
Ermmm... I think you guys might want to get on the Dev branch asap!
[QUOTE=orc;52115830][IMG]https://images.discordapp.net/.eJwFwVEOgyAMANC78G8pLVj1MgtBgi46CNSvZXffe1_z9Mts5lBtY7N2P0eqfYehtceSodRarhzbOSDV20bVmI47f3RYF8jNJIzkvRNZCS0jB8J5WZEWZg7iLKGTCf3k5EUMREAB3q2Y3x-GjCOO.qOX4JqPUPNcZr6ZgSaBgtj6_YG4[/IMG]
Ermmm... I think you guys might want to get on the Dev branch asap![/QUOTE]
God damn it.
How am I supposed to stick it to the man when homeboy actually does his job?
linux broken?
[QUOTE=Fruitwesp;52116000]linux broken?[/QUOTE]
Yeah, sorry. Let me figure it out.
[editline]17th April 2017[/editline]
Looks like some binaries went AWOL since moving to a more reliable Linux build-server. I'll have it working soon.
Thanks for keeping your words :)
Alright the missing binary for Linux clients is on the dev branch now. I'll have it up on prerelease/main within the hour.
[QUOTE=Willox;52116085]Alright the missing binary for Linux clients is on the dev branch now. I'll have it up on prerelease/main within the hour.[/QUOTE]
confirmed being fixed on dev. Thanks.