• GMod - What are you working on? May 2017 (#69)
    296 replies, posted
[QUOTE=Metamist;52240804]Waddup FP! After a long break, I decided to make some more models for my Sign addon. Since the addon already has a whiteboard, I was thinking it would be awesome if I added a blackboard along with that. Then I also decided it would be fun to add a wanted poster, because why not. [vid]https://share.metamist.xyz/Sy_OfvPlb.mp4[/vid][vid]https://share.metamist.xyz/HJh8QLPx-.mp4[/vid] So far the blackboard is implemented into the game. Though I didn't want it to draw the brushes and things the same way as the whiteboard and sign, because as you all know, blackboards use chalks. So, I made it draw chalk-like brush strokes! Here's a picture of the whiteboard and the blackboard side by side: [t]https://share.metamist.xyz/HJA_H0tgb.jpg[/t][/QUOTE] Now something like that black board would be perfect for my Bullyrp Gamemode, great work!
[video=youtube;CPbqyxywyps]https://www.youtube.com/watch?v=CPbqyxywyps[/video] Big props to [url=https://facepunch.com/showthread.php?t=1281579]Upset[/url] for their amazing and faithful Quake 3 entities. I don't intend to keep using them, but they've helped me get this gamemode immediately playable! This is what I've been working on for the past week. I'm looking forward to completing it!
As an unreal tournament fan I like this.
[QUOTE=VIoxtar;52228253]what are these sorcery words you speak[/QUOTE] he called your mother a whore
Do you still remember dva? It can block the bullet without parenting another dummy prop on the entity. [media]https://www.youtube.com/watch?v=WFQrl13Cf44[/media] I implemented that mechanism to the riot shield. Even with another weapon in the other hand, that shield is still functional and it will block the bullet. [media]https://www.youtube.com/watch?v=INkWE9-0iEg&feature=youtu.be[/media]
[QUOTE=rebel1324;52243565]Do you still remember dva? It can block the bullet without parenting another dummy prop on the entity. [media]https://www.youtube.com/watch?v=WFQrl13Cf44[/media] I implemented that mechanism to the riot shield. Even with another weapon in the other hand, that shield is still functional and it will block the bullet. [media]https://www.youtube.com/watch?v=INkWE9-0iEg&feature=youtu.be[/media][/QUOTE] Any info on what you did to block bullets? Would it have anything to do with the bulletblock texture?
Maybe EntityFireBullet and checking the trace, then he places some effects
Revisiting my old script from 2012 [media]https://www.youtube.com/watch?v=8KNImpwIyQY[/media] [editline]19th May 2017[/editline] now in 1080p
OffTopic, but why does those guns sounds THAT bad...It feels really uncomfortable to hear [URL="https://www.youtube.com/watch?v=HDrRpYAD1r4"]I always loved battlefield sound system, i mean how the bass sounds, not the spacial effects and that fancy sfx system[/URL]
[QUOTE=Noi;52246752][media]https://www.youtube.com/watch?v=_1IxiEWePdg[/media][/QUOTE] If I saw that person in real life I'd be getting away from them ASAP, they can't even stay straight! In all seriousness solid work!
[QUOTE=Noi;52246752][media]https://www.youtube.com/watch?v=_1IxiEWePdg[/media][/QUOTE] Really impressive, could be really good for taxi/bus scripts, or even some kind of bank robbery, where you'd have to crash the deposit truck. So many uses, great job! But the radar/HUD took most of my attention, I absolutely love it, the smoothness, how the camera zooms out and in, absolutely marvelous. Meanwhile, this is my first post here (I think) and it is my first time sharing something with you, today I will throw in a little of my UI work: First one is tiny, it was done in like 30 minutes because we were setting up Prometheus (donation system) on our server, and we wanted to offer some skins (don't eat me for this one pls) - but we don't want players to have like 10 weapons at once just because they bought many skins. So there is this solution: We retrieve bought packages, write what knife class they have to serverside player table, and then we send that table to the player and retrieve the selection back, validating whenever the player has the selection in that table. Small stuff, but I loved doing the work. The selection box fades in and out depending on what you select, and when you press the button ripple effect occurs on it, fancy imo :) Also - the VBar on the right of the panel is gone, it was ugly and I didn't bother painting it. (And ofc the close buttons are gone too) [IMG]http://i.imgur.com/bvdSHeq.jpg[/IMG] Another one is mine, and one more developer's project which we decided to take on around 3 or 2 weeks ago. A RP gamemode which is going to be open sourced whenever we thing we are ready - things started off slowly but recently I jumped on some UI work, not much to be show, but have my prototype done and the replacement version (since prototype was shit) - I think I improved it by at least 200% :D Redone version has the ripple effect mentioned above, I am yet to add selection (or maybe drag'n'drop?) Prototype: [IMG]http://i.imgur.com/0rlLElQ.png[/IMG] (This was definitely too ugly, so I decided to do the version below) Redone version: [IMG]http://i.imgur.com/0rUtsls.png[/IMG] (I have to say, thank you to the guys at GmodStore for tips! :) )
GmodStore? I hate those guys!
someone told me there is ProjectedTexture() in gmod so I did it [media]https://www.youtube.com/watch?v=m4jfDGaiss4&feature=youtu.be[/media]
[QUOTE=rebel1324;52248631]someone told me there is ProjectedTexture() in gmod[/QUOTE] You can thank me and Vioxtar for that! Or you could thank Willox who actually put the work in, or [url=https://github.com/Facepunch/garrysmod-requests/issues/286] these guys[/url] who requested it way before us, including one who went and did it with a binary module. But like, we were the ones who requested it just before it was implemented! So we deserve all the praise! (seriously though, thanks Willox!) FYI, by default no more than 8 projected textures can have shadows enabled at once. Also, more than 1 may lag horribly on less capable computer.
[QUOTE=NeatNit;52248651]You can thank me and Vioxtar for that! Or you could thank Willox who actually put the work in, or [url=https://github.com/Facepunch/garrysmod-requests/issues/286] these guys[/url] who requested it way before us, including one who went and did it with a binary module. But like, we were the ones who requested it just before it was implemented! So we deserve all the praise! (seriously though, thanks Willox!) FYI, by default no more than 8 projected textures can have shadows enabled at once. Also, more than 1 may lag horribly on less capable computer.[/QUOTE] What exactly can't the (bad)computer handle about ProjectedTexture() ? Is there a way to detect if the system will be able to handle it and auto-disable it?
Check it fps
[B][U]Hello Facepunch ! [/U][/B] I' ve been working on this map system to allow people to get a decent view of the map "pripyat", to find their locations and in the futur to spot events and special location. I tried to use "render.RenderView()" but since this map is foggy and stuff, i just ended up making the map it self in .png. I putted it in a HTML file inside a basic clockwork stuff and i took better than what i expected, specialy since i' ve done it with photofiltre... [IMG]https://steamuserimages-a.akamaihd.net/ugc/767147470190112949/F995156C964FBF4BB8B3C66840FCBF9406E34151/[/IMG] And here is the full map [IMG]https://img4.hostingpics.net/pics/336524map3.jpg[/IMG] Do you have any suggestions about changes and stuff i could make ? btw sorry for the french texts but we eat baguettes there...
I've been hacking around with gcompute lately to make an editor... It's pretty nice. [video=youtube;DyJWtBtlmI0]https://www.youtube.com/watch?v=DyJWtBtlmI0[/video]
[QUOTE=rebel1324;52243565]Do you still remember dva? It can block the bullet without parenting another dummy prop on the entity. [media]https://www.youtube.com/watch?v=WFQrl13Cf44[/media] I implemented that mechanism to the riot shield. Even with another weapon in the other hand, that shield is still functional and it will block the bullet. [media]https://www.youtube.com/watch?v=INkWE9-0iEg&feature=youtu.be[/media][/QUOTE] Will this be released (be it on gmodstore or wherever)?
[QUOTE=Yashirmare;52251396]Will this be released (be it on gmodstore or wherever)?[/QUOTE] Haven't decided yet. -> Thanks, you made me upload this to gmodstore [url]https://www.gmodstore.com/scripts/view/4081[/url]
:snip:
An automatic midair ducking system like what L4D2 and I think Portal 2 have [media]https://www.youtube.com/watch?v=OizIKdpzU8o[/media]
[video=youtube;0Yju0g7S_Sg]https://www.youtube.com/watch?v=0Yju0g7S_Sg[/video] Making PacMan. Code is horribly optimized and I think I'll end up starting over, but so far so good
[video]https://youtu.be/2Hye5fjSwIs[/video] Spent some time to make my main screen have more feature and looks better. Pretty surprised that i was able to use ParticleEmitter on Derma Panel
Several weeks ago I coded breakable PHX props I wanted to post here, today got around to including them in some lighting test video so posting [video=youtube;Nm4Yqhjvj8I]https://www.youtube.com/watch?v=Nm4Yqhjvj8I[/video]
[QUOTE=RocketMania;52253129] Spent some time to make my main screen have more feature and looks better. Pretty surprised that i was able to use ParticleEmitter on Derma Panel[/QUOTE] Does this kinda remind anyone else of StarCraft 2?
[QUOTE=thejjokerr;52251089]Make markers for cool positions maybe with illustrations[/QUOTE] I got some pretty cool icons that i added in mission' s locations on the map. Tell me how it looks [IMG]https://img4.hostingpics.net/pics/251842iconsall.png[/IMG] [IMG]https://img4.hostingpics.net/pics/527253signedfp.jpg[/IMG]
[QUOTE=DG_Mathieu;52253695]snip [IMG]https://img4.hostingpics.net/pics/527253signedfp.jpg[/IMG][/QUOTE] You probably should recolor the black icons white, with a little of drop shadow on them, the map is pretty dark and black is unappealing to view on such a dark background imo.
[QUOTE=rebel1324;52252540]Haven't decided yet. -> Thanks, you made me upload this to gmodstore [url]https://www.gmodstore.com/scripts/view/4081[/url][/QUOTE] [video=youtube;md1KuP8fkRU]https://www.youtube.com/watch?v=md1KuP8fkRU[/video] (Would have preferred if it was free but meh) Good work anyways [highlight](User was banned for this post ("Reaction video" - OvB))[/highlight]
[video=youtube;M9EVowc62n0]http://www.youtube.com/watch?v=M9EVowc62n0[/video]
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