• GMod - What are you working on? May 2017 (#69)
    296 replies, posted
[QUOTE=DG_Mathieu;52253695]I got some pretty cool icons that i added in mission' s locations on the map. Tell me how it looks [/QUOTE] Neat, if you ever get tired of making your own icons, I get mine from [url]http://game-icons.net/[/url] (in glorious svg)
[QUOTE=gamerpaddy;52254772][video=youtube;M9EVowc62n0]http://www.youtube.com/watch?v=M9EVowc62n0[/video][/QUOTE] How are you doing that?
[QUOTE=gamerpaddy;52254772][video=youtube;M9EVowc62n0]http://www.youtube.com/watch?v=M9EVowc62n0[/video][/QUOTE] Through what fuckery?
basically PhysicsCollide callback within OnEntityCreated that checks for FVPHYSICS_PENETRATING, then nocollide. if you want to fiddle around: [url]https://pastebin.com/Tj3ki40t[/url] need to figure out a less awful way. devs pls add RemoveCallback
[QUOTE=rebel1324;52252540]Haven't decided yet. -> Thanks, you made me upload this to gmodstore [url]https://www.gmodstore.com/scripts/view/4081[/url][/QUOTE] Will you be releasing the dva one?
Working on a party system for my Hunger Games server. ( coding in darkrp since I have my HG on my other computer ) [t] https://steamuserimages-a.akamaihd.net/ugc/768273481024622564/869CCA15D8BBCF99FF54E2BD074F53CD94B9C9BA/ [/t]
[QUOTE=gamerpaddy;52255098]basically PhysicsCollide callback within OnEntityCreated that checks for FVPHYSICS_PENETRATING, then nocollide. if you want to fiddle around: [url]https://pastebin.com/Tj3ki40t[/url] need to figure out a less awful way. devs pls add RemoveCallback[/QUOTE] I do the same thing but just add one callback per entity, and invalidate the callback whenever the penetration is finished. It still calls the function, but it's better than nothing.
[media]https://www.youtube.com/watch?v=JMde7QXy9CI[/media] Still making PacMan. Scrapped everything I had and started over. 'tis now more optimized and prettier, as well as way more programmer-friendly Now I just gotta make the ghosts
Are the mazes hardcoded?
[QUOTE=unrezt;52257400]Are the mazes hardcoded?[/QUOTE] Yes Considering the symmetry I could make several tops/bottoms and have many more options for different levels
[QUOTE=Handsome Matt;52257542]Is there much interest in another gamemode coding competition this summer?[/QUOTE] If a few things get ironed out and possibly get more time given or something along those lines then i'd happily take part.
I got bored so I tuned the Wowzla here are the pitches: [code] /** Angle (90, 0, 0) = "A3", Angle (80, 0, 0) = "B3", Angle (74, 0, 0) = "Bb3", Angle (65.8, 0, 0) = "C4", Angle (59, 0, 0) = "Db4", Angle (50, 0, 0) = "D4", Angle (43, 0, 0) = "Eb4", Angle (36, 0, 0) = "E4", Angle (30, 0, 0) = "F4", Angle (22, 0, 0) = "Gb4", Angle (14, 0, 0) = "G4", Angle (7, 0, 0) = "Ab4", Angle (0, 0, 0) = "A4", Angle (-7.5, 0, 0 = "Bb4", Angle (-15, 0, 0) = "B4", Angle (-23, 0, 0) = "C5", Angle (-30, 0, 0) = "Db5", Angle (-37, 0, 0) = "D5", Angle (-45, 0, 0) = "Eb5", Angle (-52, 0, 0) = "E5", Angle (-60, 0, 0) = "F5", Angle (-67, 0, 0) = "Gb5", Angle (-74, 0, 0) = "G5", Angle (-82, 0, 0) = "Ab5", Angle (-90, 0, 0) = "A5", **/ [/code] [vid]http://www.potatofactory.net/~/2017-05-21_11-38-49.webm[/vid]
[QUOTE=Potatofactory;52257685]I got bored so I tuned the Wowzla here are the pitches: [code] /** Angle (90, 0, 0) = "A3", Angle (80, 0, 0) = "B3", Angle (81, 0, 0) = "Bb3", Angle (65.8, 0, 0) = "C4", Angle (59, 0, 0) = "Db4", Angle (51, 0, 0) = "D4", Angle (43, 0, 0) = "Eb4", Angle (36, 0, 0) = "E4", Angle (30, 0, 0) = "F4", Angle (22, 0, 0) = "Gb4", Angle (24, 0, 0) = "G4", Angle (7, 0, 0) = "Ab4", Angle (0, 0, 0) = "A4", Angle (-7.5, 0, 0) = "Bb4", Angle (-15, 0, 0) = "B4", Angle (-23, 0, 0) = "C5", Angle (-30, 0, 0) = "Db5", Angle (-37, 0, 0) = "D5", Angle (-45, 0, 0) = "Eb5", Angle (-52, 0, 0) = "E5", Angle (-60, 0, 0) = "F5", Angle (-67, 0, 0) = "Gb5", Angle (-74, 0, 0) = "G5", Angle (-82, 0, 0) = "Ab5", Angle (-90, 0, 0) = "A5", **/ [/code] Audio's missing gotta reupload... :| [vid]http://www.potatofactory.net/~/2017-05-21_11-23-05.webm[/vid][/QUOTE] Motion sickness alert.
[QUOTE=Handsome Matt;52257542]Is there much interest in another gamemode coding competition this summer?[/QUOTE] Have never participated but always wanted and I feel like I'm now ready.
[QUOTE=Handsome Matt;52257542]Is there much interest in another gamemode coding competition this summer?[/QUOTE] I'll give my usual "sounds good but I probably won't enter" response which I literally never follow up on.
Hey, it's been a while. I've got my degree now, I've got a job now, and our pet died... Anyways, I worked a bit more on that horror gamemode of mine. Here's an LP of it. [video]https://youtu.be/IGG_bGIynG0[/video]
[QUOTE=Handsome Matt;52257542]Is there much interest in another gamemode coding competition this summer?[/QUOTE] Yeah Fretta gamemode competition, it has produced really brilliant gamemodes. [url]http://web.archive.org/web/20110710215632/http://frettacontest.facepunchstudios.com/[/url]
[QUOTE=raubana;52259131]Hey, it's been a while. I've got my degree now, I've got a job now, and our pet died... Anyways, I worked a bit more on that horror gamemode of mine. Here's an LP of it. [video]https://youtu.be/IGG_bGIynG0[/video][/QUOTE] Brooo the minigame on that generator is so cool, and the game play looks like it would get my heart rate up. Well done
[video=youtube;Zx82KNipTPI]https://www.youtube.com/watch?v=Zx82KNipTPI[/video] Got this from Epidemic. It's actually really funny how they did it, and it took me hours to find (I thought they would have done faceposing or something, not such a convenient yet roundabout method). They are actually playing a voice line (of varying lengths depending on the length of text) at ZERO volume. lol. I then easily implemented it into Condemned. It works VERY well in conjunction with the body gestures. going to implement a "gesture" menu (just for idle anims and shit) very similar to epidemic's as well, as theirs looks cool I want to make something similar to it
Thanks black tea, You fucking faggot I stole thi [editline]22nd May 2017[/editline] [media]https://www.youtube.com/watch?v=Wj8oTIAc0ig[/media] contents
[QUOTE=orc;52259303]Yeah Fretta gamemode competition, it has produced really brilliant gamemodes. [url]http://web.archive.org/web/20110710215632/http://frettacontest.facepunchstudios.com/[/url][/QUOTE] Something as big as Fretta will probably never happen again, and the new competitions are also way smaller and shorter than it too :/
Also making mortar for mone. I had to recompile the model to make it functional. So, It's now actually adjustable and can load different ammo. [media]https://www.youtube.com/watch?v=qUE69CrolW8[/media] [editline]22nd May 2017[/editline] [media]https://www.youtube.com/watch?v=5hvIRDDI6XY[/media]
[QUOTE=Kemerd;52259589][video=youtube;Zx82KNipTPI]https://www.youtube.com/watch?v=Zx82KNipTPI[/video] Got this from Epidemic. It's actually really funny how they did it, and it took me hours to find (I thought they would have done faceposing or something, not such a convenient yet roundabout method). They are actually playing a voice line (of varying lengths depending on the length of text) at ZERO volume. lol. I then easily implemented it into Condemned. It works VERY well in conjunction with the body gestures. going to implement a "gesture" menu (just for idle anims and shit) very similar to epidemic's as well, as theirs looks cool I want to make something similar to it[/QUOTE] That looks amazing
[QUOTE=rebel1324;52259782] [media]https://www.youtube.com/watch?v=5hvIRDDI6XY[/media][/QUOTE] Are you going to release it to public access ? Cause it could very much help me since i have the old GB4 mortars x)
[QUOTE=rebel1324;52259782]Also making mortar for mone.[/QUOTE] [QUOTE=DG_Mathieu;52270586]Are you going to release it to public access ? Cause it could very much help me since i have the old GB4 mortars x)[/QUOTE] Considering he's being paid for it, I doubt it sadly.
Got a basic custom shader working. No textures yet, that comes tomorrow. [img]http://cogg.rocks/uploads/hl2_2017-05-25_01-22-04.png[/img] Lessons Learned: - The only way I could figure out to load my own shaders was to detour a function buried in the material system. Still need to get this working on Mac and Linux. - Source's shader compile pipeline is over-complicated at its best, and fucking broken at its worst. - Don't try simplifying anything because about a million and a half things are going to break. Just copy-paste code from the SDK like some kind of fucking idiot.
[QUOTE=MadParakeet;52272427]Got a basic custom shader working. No textures yet, that comes tomorrow. [img]http://cogg.rocks/uploads/hl2_2017-05-25_01-22-04.png[/img] Lessons Learned: - The only way I could figure out to load my own shaders was to detour a function buried in the material system. Still need to get this working on Mac and Linux. - Source's shader compile pipeline is over-complicated at its best, and fucking broken at its worst. - Don't try simplifying anything because about a million and a half things are going to break. Just copy-paste code from the SDK like some kind of fucking idiot.[/QUOTE] Wait, are you actually saying you managed to create your own shader comaprable to say, VertexLitGeneric?
[QUOTE=VIoxtar;52272545]Wait, are you actually saying you managed to create your own shader comaprable to say, VertexLitGeneric?[/QUOTE] Well, it's several orders of magnitude less complex than VertexLitGeneric (Take a look at the SDK, it's a huge pile of code!), and it doesn't actually have any shader parameters yet, but you can use it in a material the same way.
Working on a HL2-themed TDM gamemode as a side project to keep me busy. I reused some textures from CGNicks abandoned 7HW gamemode so credits to whoever made them from his team [t]https://puu.sh/w0rVQ/5b8713cce1.jpg[/t] [t]https://puu.sh/w0EPx/5622abd55d.jpg[/t] I don't like the HUD very much; going to re-do it. I don't like the way I show the loadout of each class or the icons very much, but the colours look OK.
[QUOTE=Sm63;52272989]cool stuff[/QUOTE] I think it's looking pretty good so far, but those weapon icons are nearly unreadable on the background. The font is also a little quirky, but that's probably just me being pedantic. I absolutely love the team selection thing though. Pure beauty.
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