• [2017] GmodStore Garry's Mod Gamemode Competition
    445 replies, posted
[QUOTE=RasmusG5;52358611]Can it contain sexual material?[/QUOTE] I'd say anything that can be streamed on twitch, considering that's where it's going to be judged.
[QUOTE=mcormack1994;52354592]sofas[/QUOTE] [video=youtube;ky23gZZSJZo]http://www.youtube.com/watch?v=ky23gZZSJZo[/video]
[QUOTE=smithy285;52358747]I mean... what on earth did you have in mind?[/QUOTE] [QUOTE=Tupac;52305287]can i make ponyrp? edit: o fuck page king. gl to everyone who enters ;)[/QUOTE]
In the middle of a Star Wars duel gamemode. Will soon add a ton of different characters and work on jetpacks and such. For now I have lightsaber combat done with animation ports of a few games including Chivalry. [video=youtube;DLusiRa01JU]http://www.youtube.com/watch?v=DLusiRa01JU[/video]
To anyone that is using my animation base for their gamemode, that is really awesome and if you need any help drop me a PM All I ask is a mention somewhere that you are using it. Like an "animations powered by wiltOS technologies"
[QUOTE=solid_jake;52361218]To anyone that is using my animation base for their gamemode, that is really awesome and if you need any help drop me a PM All I ask is a mention somewhere that you are using it. Like an "animations powered by wiltOS technologies"[/QUOTE] And like 85% of the winnings too, right Jake? I mean it seems only fair ;)
[QUOTE=Nookyava;52361403]And like 85% of the winnings too, right Jake? I mean it seems only fair ;)[/QUOTE] 85%? No, I think I'm a very generous man [sp]84%[/sp]
Oh nice, I think I will give it a go aswell. Working alone.
[QUOTE=Pigsy;52360388]In the middle of a Star Wars duel gamemode. Will soon add a ton of different characters and work on jetpacks and such. For now I have lightsaber combat done with animation ports of a few games including Chivalry. [video=youtube;DLusiRa01JU]http://www.youtube.com/watch?v=DLusiRa01JU[/video][/QUOTE] No using already existing gamemodes as bases or submissions. With the exception of Sandbox or Base, these involve such things as DarkRP, TTT, etc. It looks like you are using the PigWorks framework gamemode as base? I may be wrong tho.
[QUOTE=solid_jake;52361218]To anyone that is using my animation base for their gamemode, that is really awesome and if you need any help drop me a PM All I ask is a mention somewhere that you are using it. Like an "animations powered by wiltOS technologies"[/QUOTE] Sorry but I'm not using your animation base. I'm using the one I made in my framework but make it standalone to abide by competition rules. Sorry if there was any confusion. [editline]15th June 2017[/editline] [QUOTE=robinkooli;52362198]No using already existing gamemodes as bases or submissions. With the exception of Sandbox or Base, these involve such things as DarkRP, TTT, etc. It looks like you are using the PigWorks framework gamemode as base? I may be wrong tho.[/QUOTE] Correct, but I'm going to make my animation library standalone for the final version. Using it for testing before putting the base sandbox as the derived gamemode
Ok, good luck!
I'd like to get in on this. I'll be working solo.
Why not, Ima make a gamemode not even because of the prize pool but simply because I'm bored and had best gamemode idea just now! Wish me luck, GamingMad101 p.s Might try recruiting people from my friendship group idk
Here's what I've gotten so far. [video=youtube;AuuBaqrfgmo]http://www.youtube.com/watch?v=AuuBaqrfgmo[/video] You can move items from your inventory to your toolbar and back, buy and sell them, and your movement is based on your WASD, while your player aims at the mouse.
Here's my entry so far. [QUOTE] The game you always pretended to play as a kid: [B]The Floor is Lava! [/B] [video=youtube;PPCKqfLbiBI]https://youtu.be/5PrjKkRXcSM[/video] This is in extreme early alpha, as of making the video I have finished writing the barebones framework of the gamemode. Features: - [URL="https://facepunch.com/showthread.php?t=1562320&p=52209530&viewfull=1#post52209530"]Inspired by this facepunch post[/URL] - The game you always pretended to play as a kid! - Completely map independent, everything's done through lua - Lava changes ascent speed based on lowest players' distance from it Upcoming: - Player vs. Player tomfoolery ------ Pushing, Shoving ------ Stunning and slowing down players/reducing their jumping power ------ Blocking Players from entering commonly used areas with a certain prop - Round Mutators to keep things fresh and interesting. Examples I had in mind: ------ Lava defies gravity and ascends from the sides or the top of the map ------ Superjump mode ------ Vehicle-only carnage mode ------ Superpush mode: Player 'push' sends people flying - A Limited-Parkour/World climbing element - Powerups scattered although the map - Creating and spawning small objects to stand on to give trapped players a dying chance - Melee weapon powerups All ideas, concepts or feedback welcome! [/QUOTE]
[QUOTE=Bull29;52372666]Here's my entry so far.[/QUOTE] This is genius! With some good level design, this gamemode could be extremely fun. I would try it out on some of the old climb maps; maybe the more tame ones could be a perfect fit. Maybe you could add weapons to some maps at the bottom of valleys to reward bold players. Nothing lethal, such as a rocket launcher that pushes everyone away from the impact zone.
I'll be entering. Running solo :smile:
[img]https://gyazo.com/e27616150107ed01265bfe306a16151a.png[/img] going great boys Edit: i just realized how gross that screenshot looks dw im not making some weird shit i swear
[QUOTE=Bull29;52372666]Here's my entry so far.[/QUOTE] Looks alright, but is the player model really needed on the hud?
[QUOTE=bobbleheadbob;52372860]This is genius! With some good level design, this gamemode could be extremely fun. I would try it out on some of the old climb maps; maybe the more tame ones could be a perfect fit. Maybe you could add weapons to some maps at the bottom of valleys to reward bold players. Nothing lethal, such as a rocket launcher that pushes everyone away from the impact zone.[/QUOTE] i'm looking for more ideas like this to ensure every game is not the same players going to the same spots and making the gamemode redundant. This is an absolutely great idea because it somewhat addresses that problem. any more ideas you can think of? [QUOTE=The Commander;52374059]Looks alright, but is the player model really needed on the hud?[/QUOTE] its' a placeholder for a funky healthbar i forgot to implement :sax:
[QUOTE=Bull29;52374414]i'm looking for more ideas like this to ensure every game is not the same players going to the same spots and making the gamemode redundant. This is an absolutely great idea because it somewhat addresses that problem. any more ideas you can think of? Maybe have the lava be created around players to avoid them going to the same spot over and over its' a placeholder for a funky healthbar i forgot to implement :sax:[/QUOTE] U can have lava spawn around players randomly to avoid players going to the same spot over and over
Sign me up please. Working alone.
[t]http://i.imgur.com/BW0FC8R.jpg[/t] This is here for the purpose of [CODE][8:13 PM] code_gs: You can say "look, I posted it first"[/CODE] Started working on my gamemode today :v
[QUOTE=Kevlon;52379973]This is here for the purpose of [CODE][8:13 PM] code_gs: You can say "look, I posted it first"[/CODE] Started working on my gamemode today :v[/QUOTE] Stealing your idea RIGHT NOW. [editline]19th June 2017[/editline] [t]http://i.imgur.com/AVHwBdp.png[/t] Already ahead of the competition.
[QUOTE=Kevlon;52379973][t]http://i.imgur.com/BW0FC8R.jpg[/t] This is here for the purpose of [CODE][8:13 PM] code_gs: You can say "look, I posted it first"[/CODE] Started working on my gamemode today :v[/QUOTE] where'd you get that map?
[QUOTE=Tupac;52380287]where'd you get that map?[/QUOTE] That's rp_downtown_v4c I think.
Too demanding real life :c Just 80% of concept phase. Hope after planning phase the coding won't take too long. But even if I won't finish in time I think I got a pretty neat idea that I'd finish long term next to my VMod - which is paused for the sake of 'kein bock'. I just have to realise the concept in good and fun way.
If any communities want a server to work on as a Team - Crident has been offering its resources free of charge to people in the competition in Discord and such, but I figured why not post on the forums to reach people that otherwise might not have known about it. Feel free to [URL="http://drizzy.vip"]add me on Steam[/URL] and I'm sure we can sort you out if this is something that would help your workflow :)
[IMG]https://i.gyazo.com/1dacddf2cfdbc8abdef93619555f47d6.gif[/IMG] lil loadout menu for my gamemode. feel free to leave any opinions/suggestions :D
[QUOTE=Tupac;52382341][IMG]https://i.gyazo.com/1dacddf2cfdbc8abdef93619555f47d6.gif[/IMG] lil loadout menu for my gamemode. feel free to leave any opinions/suggestions :D[/QUOTE] You should the guns on his body and in his hands. Something like this: [lua] local v = ents.CreateClientProp(Model("weapons/w_rif_m4a1.mdl")) v:Spawn() v:SetParent(model.Entity, model.Entity:LookupAttachment("RHand")) v:AddEffects(EF_BONEMERGE) v:SetNoDraw(true) model.WeaponModel = v function model:UpdateWeapon(wepclass) local wep = weapons.Get(wepclass) if !wep then return end v:SetModel(Model(wep.WorldModel)) v:SetParent(model.Entity, model.Entity:LookupAttachment("RHand")) local anim = ActIndex[wep.HoldType] self.Entity:SetSequence(anim) end [/lua]
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