• GMod - What are you working on? August 2017 (#72)
    224 replies, posted
[QUOTE=wauterboi;52626816]A lot of particles in that video seem way too big.[/QUOTE] Have in mind that rain/snow scale with the gauge (Amount of rain). I noted that it was mostly on max in the video (The bar when setting the weather). But I do agree that the rain-'fog' particles are a little too excessive.
[QUOTE=bobbleheadbob;52624553][video=youtube;mvnnaknyW6s]http://www.youtube.com/watch?v=mvnnaknyW6s[/video] EDIT: Low FPS is partly because I'm doing it on a listen server where my PC computes both clientside and serverside. Idk if this is good or not. Is it good?[/QUOTE] I think it's good. I like how your units move too, is it pretty simple? I used a flocking algorithm in some of my videos and I really liked the result but it was kind of slow. [editline]29th August 2017[/editline] [video=youtube;MXkhdGzJTps]https://www.youtube.com/watch?v=MXkhdGzJTps[/video] Here is one with the flocking algorithm and 70 units. I like how they interact, but I scrapped it in favor of larger battles with more units.
[QUOTE=find me;52627380]I think it's good. I like how your units move too, is it pretty simple? I used a flocking algorithm in some of my videos and I really liked the result but it was kind of slow. [editline]29th August 2017[/editline] [video=youtube;MXkhdGzJTps]https://www.youtube.com/watch?v=MXkhdGzJTps[/video] Here is one with the flocking algorithm and 70 units. I like how they interact, but I scrapped it in favor of larger battles with more units.[/QUOTE] No algorithm. It just sets all their destinations to the point I specify.
Coding a timer manager efficiency duty cycle for scripted entities. Currently adding this to my spinner tool. It will give us information what is the time between think involvements, the actual time that the think need to be executed, timer duty cycle, watchdog and other neat stuff Using this you can debug all kinds of timing information. [url]https://github.com/dvdvideo1234/SpinnerTool/blob/a6c6b0c0bec494af8bc0dbe714c77d0b2c8a0a39/lua/entities/sent_spinner.lua#L274[/url]
I found out about Photoshop's Vanishing Point so I tried to make a single image into a 3D model for Garry's Mod I know this looks bad, but I had to bake and downscale and do stupid stuff because I screwed it up a few times [B]Source:[/B] [t]http://i.imgur.com/JW64Mc3.jpg[/t] [B]Results:[/B] [t]http://i.imgur.com/AL7fk69.jpg[/t] [t]http://i.imgur.com/OgiNkrq.jpg[/t] [t]http://i.imgur.com/s0YKE64.jpg[/t]
[QUOTE=MPan1;52633453]wat[/QUOTE] wait what what is this again
[QUOTE=VIoxtar;52633614]wait what what is this again[/QUOTE] I'm assuming photoshop has an option which turns a 2D image into a 3D model by analyzing the the vanishing points. I doubt it has backface rendering though.
[QUOTE=bobbleheadbob;52627466]No algorithm. It just sets all their destinations to the point I specify.[/QUOTE] Oh so that's just the nextbots code that avoid each other, that's cool.
[QUOTE=MPan1;52633453]I found out about Photoshop's Vanishing Point so I made a single 2D image into a 3D model I know this looks bad, but I had to bake and downscale because I screwed it up a few times [B]Source:[/B] [t]http://i.imgur.com/JW64Mc3.jpg[/t] [B]Results:[/B] [t]http://i.imgur.com/AL7fk69.jpg[/t] [t]http://i.imgur.com/OgiNkrq.jpg[/t] [t]http://i.imgur.com/s0YKE64.jpg[/t][/QUOTE] I don't fully understand - can you make a video of what it looks like in-game?
[QUOTE=VIoxtar;52633614]wait what what is this again[/QUOTE] [QUOTE=bobbleheadbob;52633876]I'm assuming photoshop has an option which turns a 2D image into a 3D model by analyzing the the vanishing points. I doubt it has backface rendering though.[/QUOTE] I'll do a proper video eventually, but I was just really excited after I saw this: [video=youtube;6yHQagGyMD4]https://www.youtube.com/watch?v=6yHQagGyMD4&t=1m21s[/video] Of course, you can't easily figure out what the covered parts of an image should look like, but you can always combine models based on two images and Content Aware Fill everything until it looks slightly less terrible There might even be a way to do it all using 3D2D in Garry's Mod, but Photoshop makes it so much easier
[URL="https://facepunch.com/showthread.php?t=1577180"]New thread is live![/URL]
Sorry, you need to Log In to post a reply to this thread.