• Help with making a enity/player fire proof and Explosive proof
    4 replies, posted
i cant seem to find a way to make a player not take damage from fire and explosives, could some one help me? Thank you all so much
[code]hook.Add("EntityTakeDamage", function( target, dmginfo ) if ( target:IsPlayer() ) then if dmginfo:IsExplosionDamage() or dmginfo:IsDamageType(DMG_BURN) then -- check its burn or explosion. dmginfo:ScaleDamage( 0 ) -- no damages end end end) [/code]
[QUOTE=coderfather;52735183][code]hook.Add("EntityTakeDamage", function( target, dmginfo ) if ( target:IsPlayer() ) then if dmginfo:IsExplosionDamage() or dmginfo:IsDamageType(DMG_BURN) then -- check its burn or explosion. dmginfo:ScaleDamage( 0 ) -- no damages end end end) [/code][/QUOTE] it didnt work :L [ERROR] attempt to index local 'dmginfo' (a nil value)
Instead of using ScaleDamage just return true and make sure you're running the script on the server.
[QUOTE=txike;52735204]Instead of using ScaleDamage just return true and make sure you're running the script on the server.[/QUOTE] i will give it ago [editline]1st October 2017[/editline] i got there in the end
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