How are you trying to open it? What happens when it doesn't work?
[QUOTE=Splambob;37747236]How are you trying to open it? What happens when it doesn't work?[/QUOTE]
I type "holopad" into console, and it responds that its not a valid command.
[img]http://dl.dropbox.com/u/7087057/i/scar-l%20progress%201.png[/img]
The result of three hours of work and a fair amount of procrastination. :v:
That's a pretty wepon!
[QUOTE=a1steaksa;37750747]I type "holopad" into console, and it responds that its not a valid command.[/QUOTE]
Please start a singleplayer game, type Holopad into the console, type condump into the console and then send me the latest condump.txt in the garrysmod folder. That way I can hopefully see what's going wrong and fix it up. Thanks!
Well, garrysmod is crashing on load because of the update. but I'll get back to you as soon as I can. I appreciate your willingness to help.
~public service announcement!!~
Parenting is broken somehow and people are reporting child holos [i]disappearing[/i] after saving! Do not parent anything without making a backup save first!
I don't know what the hell I broke but when the next svn update occurs it will be fixed (or my nerd license will be revoked).
[editline]25th September 2012[/editline]
difficult to find, easy to fix. update time!
[code]Added global scope access to holopad GUI
Fixed catastrophic save error involving parented holos
Added new keyboard shortcuts which only work if the viewport is in use:
CTRL+A: Select all holos
CTRL+C: Clone selected holos
CTRL+N: Start a new project (autosaves into autosave_onclose)
CTRL+O: Open (load) a file
CTRL+S: Save current file (opens save dialogue if autosave or unsaved)
DELETE: Delete all selected objects
Fixed text dialogue bug (thanks to Keyjin for the report)
Added "White Lights 2" light mode
Keyboard hooks are now protected calls to make invulnerable from bad hooks
Added customizable background colour (persisted)
Fixed spawn panel close bug.[/code]
Download/SVN @ [url=http://code.google.com/p/holopad/downloads/list]Google Code[/url]
Check my progress on BETA 7 @ [url=http://code.google.com/p/holopad/wiki/TheAlmightyTODO]The TODO page![/url]
question:
how interesting is the concept of a holopad server distribution (as opposed to the current client distribution)?
i wouldn't be replacing the clientside distribution with the serverside one - just making them both an option!
pros:
[code]can put holopad into a tool, like E2
can put markers on people who are using holopad, like E2's floating cogs
potential for a floating holopad preview so people can see what you're up to
other kinds of useful serverside support
wider distribution of holopad!!![/code]
cons:
[code]
changes have to be merged into the sside and cside branches - will take a little longer between updates
holopad is currently 350kb in size
server owners may not keep up to date
unsure if server version takes precedence over client version[/code]
Is it just me, or is cloning selected holos not copying it's clips anymore?
As well, the clips don't seem to be local anymore or something. When i made my guages, i was able to clone a holo with a clip and rotate, clone and rotate, clone and rotate, to make all the marks on the guage. Now when i try something similar, the clips seem to all remain in the same orientation...
Thanks for the report, that was a dumb oversight i made a few commits ago. I just uploaded a fix to the svn. Also the clips are just the same as ever; hit ctrl+c, rotate, hit ctrl+c again to get the behaviour you're describing.
Any way to add an option to make it set the pos and ang from the last holo you created ?
[CODE]
holoPos(1,entity():toWorld(vec(0,0,0)))
holoPos(2,holoEntity(1):toWorld(vec(0,0,5)))
holoPos(3,holoEntity(2):toWorld(vec(0,0,5)))
[/CODE]
But being able to actually set which holo entity, or sequential would be great.
BETA 6.3!
Updates are slower now because I have university to work on. I'll try to keep the Holopad work constant.
[code]
Added hammer-style camera keyboard controls:
WASD: Move the camera
Arrow keys: Turn the camera
WARNING: controlling the camera is addictive!
Added new Export 3 E2 format:
Optimized spawn procedure
Parent-local properties - makes animation simpler
Bugfixes.
Began implementing the linear and radial array tools.
[/code]
Download/SVN @ [url=http://code.google.com/p/holopad/downloads/list]Google Code[/url]
Check my progress on BETA 7 @ [url=http://code.google.com/p/holopad/wiki/TheAlmightyTODO]The TODO page![/url]
BETA 6.66 ~spooky holoween edition~
[img]https://dl.dropbox.com/u/902553/Pictures/Screens/Holopad/gm_flatgrass0004.jpg[/img]
[code]
Holopad should work in GM13 now. Quick testing pass performed - flawless operation not guaranteed but is expected...
Removed PRJ2 support - old project files used GLON which is now gone.
Colour pickers are now improved! Palettes with RGB typing boxes - the border is a colour preview which updates in real time!
Please report bugs!
[/code]
[b]PLEASE NOTE:[/b]
Holograms in Holopad reflect the way holograms behave in Wiremod (scaling axes are not correct!)
The 3D view draws OVER dialogue boxes! Not sure how to fix effectively, so it'll stay like that until I become sure (or garry reverts derma drawing priorities to the way it was before.)
Download/SVN @ [url=http://code.google.com/p/holopad/downloads/list]Google Code[/url]
I'll update again until all issues are resolved, but chances are that Holopad development won't continue unless I get re-motivated or someone really needs a feature. If anyone wants to take over development, talk to me on steam and I'll add you as a committer on the SVN. The code is pretty well documented (imo) and is pretty well object oriented.
BETA 6.7
[code]
IMPORTANT: IF YOUR HOLOPAD DOES NOT WORK THEN VISIT THE WIKI FAQ;
http://code.google.com/p/holopad/wiki/FAQ
IF YOUR HOLOPAD STILL DOES NOT WORK, OPEN THE CONSOLE AND SEND THE ERRORS TO BUBBUS!
Added "fix GM12 holos" tool. Use this tool if your holos are stretched the wrong way!
Fixed holopad not creating folders to save files in.
Fixed context panels being assigned nil modelobjects. (fixes obscure bug)
Fixed small bug which occurs when Holopad cannot load any scene data.
[/code]
The "fix GM12 holos" tool swaps the X and Y scale values. This will help you fix any holopad projects which you made before GM13 broke everything.
Before and after using the tool;
[img_thumb]https://dl.dropbox.com/u/902553/Pictures/Screens/Holopad/before.png[/img_thumb][img_thumb]https://dl.dropbox.com/u/902553/Pictures/Screens/Holopad/after.png[/img_thumb]
Download/SVN @ [url=http://code.google.com/p/holopad/downloads/list]Google Code[/url]
Working version out there? BUMB! This should never be abandon.
Hello, I downloaded the SVN you have up there and I tried to run it (Curr Version 13/12/05 : GMod 13).
This is the process I did verbatim.
Start GMod.
Start New Game
Selected Map
Started Sandbox Game
Drove a car
Typed "holopad" in console.
The following happened:
] holopad
[ERROR] addons/(svn) holopad/lua/autorun/client/holopad.lua:24: attempt to index field 'Persist' (a nil value)
1. unknown - addons/(svn) holopad/lua/autorun/client/holopad.lua:24
2. unknown - lua/includes/modules/concommand.lua:69
] holopad
Holopad is already running!
EDIT: Where are my manners? Please fix this and, if I did something wrong; please feel free to yell at me. Thanks in advance.
Sounds out of date. I might try this later because it looks really cool. I'll let you know if it works for me and if not I'll try come up with a fix.
I think it isn't configured correctly for script enforcer or something. Just enter the command sv_allowcslua 1 before you enter singleplayer and it works. Why script enforcer is even on in singleplayer idk.
[QUOTE=thegrb93;43625768] * text reply * [/QUOTE]
Thank you, I will try that next time!
I'm aching to use this but whenever I try it just comes up with this lua error and shows nothing but the viewport:
[CODE][ERROR] addons/holopad2/lua/autorun/client/holopad.lua:26: attempt to index a string value with bad key ('Close' is not part of the string library)
1. error - [C]:-1
2. __index - lua/includes/extensions/string.lua:310
3. unknown - addons/holopad2/lua/autorun/client/holopad.lua:26
4. unknown - lua/includes/modules/concommand.lua:54[/CODE]
halp.
Alternatives?
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