• Anti-Cheat Discussion Thread 2
    418 replies, posted
[QUOTE=wauterboi;34351836]It's a joke.[/QUOTE] Im pretty sure the joke was done 3-4 pages ago. No it's just idiotic.
[QUOTE=lorikellerman;34347569]Hentie, I was on Yahoo answers earlier and found a post from you. Don't be worried, 6" is perfectly fine. [img]http://zeyuu.net/i/4f1c9242cbff9933107133.png[/img][/QUOTE] You are Asian and you are also 6"?? Shit, you've got like 3 inches on any other Asian. So i would say, you're good.
[QUOTE=JustSoFaded;34352265]You are Asian and you are also 6"?? Shit, you've got like 3 inches on any other Asian. So i would say, you're good.[/QUOTE] That's exactly what I was thinking. I don't know if lorikellerman was trying to bag on him or compliment him. :|
All I have to say in this matter is that 6" is not nearly good enough. Speakig of subway sandwiches that is.
I say we stop derailing right......... [B][U]NOW[/U][/B] l, back on topic so, if according to somebody in this thread, SH does in fact inject into the first lua file in enum why don't we make a !.lua that purposefully triggers garry's infinite loop protection? file no longer executes seth moves to different file, we make !.lua an anticheat
[QUOTE=DylanWilson;34356073]I say we stop derailing right......... [B][U]NOW[/U][/B] l, back on topic so, if according to somebody in this thread, SH does in fact inject into the first lua file in enum why don't we make a !.lua that purposefully triggers garry's infinite loop protection? file no longer executes seth moves to different file, we make !.lua an anticheat[/QUOTE] pretty sure garry said a long time ago that !.lua no longer loads first
[QUOTE=Banana Lord.;34356557]pretty sure garry said a long time ago that !.lua no longer loads first[/QUOTE] Yeah, it's just another character now c:
[QUOTE=wizardsbane;34356851]Yeah, it's just another character now c:[/QUOTE] It's  now, oh wait
[QUOTE=aurum481;34357305]It's  now, oh wait[/QUOTE] Yessir. ASCII value charts sure are hard. Don't see the point in Garry's blocking certain characters from loading first.
[video=youtube;5iZMD_eCpEo]http://www.youtube.com/watch?v=5iZMD_eCpEo[/video]
[QUOTE=Banana Lord.;34356557]pretty sure garry said a long time ago that !.lua no longer loads first[/QUOTE] why so much dumb ratings, it would work if I knew !.lua didn't run first... next in line would be " but you can't put quotes in filenames on windows so #.lua with [lua]for i=1, 1000000000000000, 1 do continue end[/lua] problem solved assuming whoever was correct that SethHack hooks to the first file in enum
[QUOTE=DylanWilson;34362225]why so much dumb ratings, it would work if I knew !.lua didn't run first... next in line would be " but you can't put quotes in filenames on windows so #.lua with [lua]for i=1, 1000000000000000, 1 do continue end[/lua] problem solved assuming whoever was correct that SethHack hooks to the first file in enum[/QUOTE] Umm... your suggestion is basically to make every single player freeze when joining your server. SethHack (presumably) has FindAndRunScript hooked and injects its code before the first script is ran. I don't see how this does anything other than make players not want to join your server.
-snip- Think I misunderstood that hook.
[QUOTE=raBBish;34362470]Umm... your suggestion is basically to make every single player freeze when joining your server. SethHack (presumably) has FindAndRunScript hooked and injects its code before the first script is ran. I don't see how this does anything other than make players not want to join your server.[/QUOTE] oh herpderp, I understood it as it adds itself into the beginning of the first Lua File my bad also, infinite loop protection doesn't run during connection?
[QUOTE=DylanWilson;34364505]oh herpderp, I understood it as it adds itself into the beginning of the first Lua File my bad also, infinite loop protection doesn't run during connection?[/QUOTE] I don't get the point of this? All this will do is prevent your file from running, sethhack won't care and run it's stuff nonetheless?
yah, it was a misguided attempt at something cool
[QUOTE=raBBish;34362470] I don't see how this does anything other than make players not want to join your server.[/QUOTE] no players no hax /win
-snip-
It seems you guys are only posting parts of sethhack here is the full disassembled version. I don't even know who gave it to me but here you go. [URL="http://dl.dropbox.com/u/19409997/sh_disassembled.txt"]sh_disassembled[/URL]
[QUOTE=sam6420;34384498]Suicide prevention line, classy.[/QUOTE] wait... you actualy called it? :P
[QUOTE=dingusnin;34386064]wait... you actualy called it? :P[/QUOTE] [url]http://www.google.co.uk/#&q=(800)+784-2433[/url]
*Sadface*
somewhat related. I have luac's of Coldfire and Sethhack , anyone know how to decompile them?
[QUOTE=dingusnin;34388819]somewhat related. I have luac's of Coldfire and Sethhack , anyone know how to decompile them?[/QUOTE] A lua decompiler. [url]https://www.google.com/search?q=A+lua+decompiler[/url]
luadec doesn't work....
Why would you want to decompile either? Not exactly much interesting code to read.
[QUOTE=Bawbag;34389633]Why would you want to decompile either? Not exactly much interesting code to read.[/QUOTE] To block any global variables that are loaded or overwritten when SH is loaded?
[QUOTE=Hentie;34390038]To block any global variables that are loaded or overwritten when SH is loaded?[/QUOTE] But coldfire is dead and you have already done the leg work for sethhack
[QUOTE=dingusnin;34389581]luadec doesn't work....[/QUOTE] Not on ColdFire but it works on SethHack. I messed a bit with the compiler back then.
[QUOTE=Hentie;34390038]To block any global variables that are loaded or overwritten when SH is loaded?[/QUOTE] Coldfire never loaded any, and overwrites seemed completely masked. He already has basically all the code needed to look at sethhack, why does he need the full decompiled version of both?
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