Will the Chromium Branch be updated to be compatible with the new server version? Cinema literally only functions at the moment because of the existence of the Chromium Branch and its compatibility with Main Branch servers.
I don't see why not.
Has anybody ran into this problem before? Did you find any solutions? DynamicLight has no effect on map when combined with engine.LightStyle(0, "a")
https://github.com/Facepunch/garrysmod-issues/issues/2193
I see changes to setmodelscale. Does this address this issue in particular?
I'm struggling really bad everytime I check if a SetNWInt is greater than something and it returns a big fucking "ATTEMPTING TO COMPARE NUMBER WITH BOOLEAN", like seriously, I would love it to say "Did you just fucking set a boolean with SetNWInt stupid cunt?", I would be less offended by that!
Maybe you should use GetNWInt instead as this would return a number. SetNWInt returns a Boolean apparently, maybe true if successful.
Huuh, I obviously meant GetNWInt, if you make SetNWBool("Something") and then GetNWInt("Something") it will return the bool, also doing SetNWInt("Something", true) is completely acceptable, following all the SetNW/SetNW2 history you will find you how NetworkedValues were a mistake
I would just throw SetNW completely, but NW2 won't update outside PVS and sometimes that's a deal killer
You shouldn't be using NWVars to transmit data outside of the PVS anyway - they're designed for prediction. Just use the net library for everything else.
I would never use NWVars for prediction, the right usage of hooks and understanding how prediction works is enough, those were meant to be used when you want to store a variable that you want always sync without that many hassle, I would rather to use SetupDataTables but using that for players is completely unreliable
I use NWVars because I only require those fields to change every few minutes (Like names in NLR, last hit timestamp, wanted status) and I really need them to be sync, meanwhile if I'm looking for something long/fast phased, then I chose to use predicted hooks and net messages
What time today will the update go live?
3PM GMT, it in the Steam Announcement from one week ago.
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