I've seen this crash at least twice on my Server, involving two entirely different props, both from addons and from HL2 itself. Seems totally random, albeit incredibly rare. No clue what the cause is though, nor has anyone else I've spoken with.
It's generally a vphysics error from extremely high or nan values, usually in regards to position or velocity.
I'm a complete ignorant about physics engine or something that low level, but why does it crash, there's no a way to clamp values to avoid crashes? Like the Mario's multiverses meme
I thought those "Crazy Physics" implementations were supposed to counter this?
No idea why since no one has vphysics sources, but the engine usually crashes before anything can be done.
having mass lag issues every 30 seconds since the update, noticed other are having the same issue. has this already been fixed? or we still waiting for the update?
Yes.
i saw that, but it seems to not be updating. im with nfo and they are saying there isnt one available aswell
lmao managed servers
rip Your Best Errors
hi,i would just like to ask one thing
can we except chromium in the next 2 months ? so i can start working on things
thanks
Good updates mannnn
One of my players had wrote this code on Expression 2. After that server return something new in errors that I know.
Entity=entitySpawn("npc_stalker",E:toWorld(vec(0,0,100)),ang(0,0,0),0)
Entity:npcGiveWeapon()
Entity:npcShoot()
Entity:npcAttack()
Entity:setHealth(999999999)
Entity:propMove(3)
Entity:setOwnerNoEntity()
Server returned this:
./srcds_run: line 355: 30353 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Wed Feb 28 20:52:26 +03 2018: Server Quit
CRASH: Wed Feb 28 20:52:26 +03 2018
Wed Feb 28 20:52:26 +03 2018: Server restart in 30 seconds
Interrupt
===============================
START SERVER
Wed Feb 28 20:52:59 +03 2018
===============================
Auto detecting CPU
Using default binary: ./srcds_linux
WARNING: Unable to open tty(/dev/tty) for output.
Cant anyone translate that to gLua? or maybe check which line exactly crashes?
local function createentitysfromE2(self,entity,pos,angles,freeze)
-- ... ... Unnecessary ... ...
local ent = ents.Create(entity)
if not IsValid(ent) then return nil end
ent:SetPos(pos)
ent:SetAngles(angles)
ent:SetOwner(self.player)
ent:Spawn()
ent.e2co = true
self.player:AddCleanup( "props", ent )
undo.Create("e2_Ent("..tostring(ent:GetClass())..")")
undo.AddEntity( ent )
undo.SetPlayer( self.player )
undo.Finish()
local phys = ent:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
if freeze then phys:EnableMotion( false ) end
end
return ent
end
-- self = expression2_chip
local Entity = createentitysfromE2(self,"npc_barnacle",self:GetPos()+Vector(0,0,100)),Angle(0,0,0),0)
Entity:Give( "ai_weapon_smg1" )
Entity:SetSchedule( SCHED_RANGE_ATTACK1 )
Entity:SetSchedule( SCHED_MELEE_ATTACK1 )
Entity:setHealth(999999999)
Entity:SetMoveType(6)
Well didn't rubat or willox been playing with npc weapons in last update?
But why old weapons are broken?
It's probably caused by a behavioral change with NPC weapons in the last update. IIRC the barnacle doesn't use any weapon (the whole process is just in the NPC's code) so it may be an edge case that can't handle weapons period.
4 weeks now.
Anyone else having issues with util.GetPixelVisibleHandle and util.PixelVisible just since this patch?
can we just push chromium and not letting it in a some obscure branch/with a manual thing to activate it
Looks like there's another bouncy ball-related crash: server crash using bouncy ball exploit.
AI weapons no longer exist, but I don't see why it would crash the server.
Hmm, I think you're right. I reproduced chip code. No errors.
I have checked log file. Strange things happened here.
For example this crash text had 2643295 characters in size.
https://files.facepunch.com/forum/upload/104786/82aa5fa6-c424-444a-8ae0-b057ef5b5bb7/sublime_text_2018-03-01_17-30-10.png
Also 10417 characters of this:
https://files.facepunch.com/forum/upload/104786/9f504935-c07d-4535-b175-a02fa0ea3154/sublime_text_2018-03-01_18-09-35.png
The strangest thing that server.log isn't updated
Oh, now it's in root of server instead root/garrysmod . ok.
Crash erased screen.log, can't find more info
I've always been able to crash my game on a local server and my own server using a bouncy ball exploit. The exploit I use is similar to the one shown in the video except with weld.
It's the same crash as this:
https://github.com/Facepunch/garrysmod-issues/issues/1368
@Rubat . Seems like srcds now can't support non-ASCII/Cyrillic symbols in a whole. Is it true?
Server is working on Linux Gentoo and I'm controlling it by console on site.
Before update I could type cyrillic symbols and they are visible for player (for example "say" command)
Now any cyrillic symbol causes repeating of previous command with ??? ??? symbols
I can give screenshots.
P.S. Repeat:
Can you tell me exactly, where I need to report these errors?
why not pushing chromium to main branch and let people choose like vgui.create("dhtmlchromium")
it's been like two years we ask for chromium willox-sama and you just ignore questions about it atm like UN ignore questions about Palestine and Israël colonialism
Sorry, you need to Log In to post a reply to this thread.