• Next Update v8 - February 2018 Update is out!
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as I understand it, they are yet to make it work on OS X
Does awesomium work flawlessly on OSX? Just a question, for real, I don't know it.
gmod doesn't even work flawlessly on OSX
Just pushed an update that'll fix crashes for macOS when playing sentences/dying.
Need to make it work on Linux + I'm waiting (hoping) for a CEF bug to be fixed. I think it's pretty good compatibility-wise, but maybe some more stuff will pop up.
hug me senpai
Good as always. (Trying to earn coins)
You don't get coins by spamming posts
Could we get an update on moving addon compression from gmpublish.exe to Steam? I just ran into this issue last night with an addon folder barely in the 100s of megabytes, and while the fix @Rubat provided does work, it feels awfully hacky. Not to mention I had to go digging to find it, and it shouldn't be expected for typical users of the tool to do that.
It is finished, but I cannot commit it because it uses ISteamUGC and we don't have support for that for WorkshopDL yet. IIRC subscriptions and dedicated server downloads should work. Dedicated Server addon downloads on the new system used to crash Steam up until recently as well, which stopped us from doing anything with it. Willox started a full redo of our workshop system last year because it's a mess right now, .gma files are everywhere, duplicate code, etc, but he never finished it.
It is cancelled or just not being worked on right now?
It's definitely not cancelled.
Btw. thanks for the fav button. I always dreamed of it.
I have no idea if it's the right thread to ask about ETA's on beta features, but what's up with this: Entity/GetNWVarTable It'd really help for some devs to fully be able to duplicate ent's table alongside with networked data without knowing the data beforehand, even the duplicator could make an use of it, saving and loading the NWVAr's And I mean we got this: BuildNetworkedVarsTable, but that just dumps all the networked vars into one table. The wiki page has been last updated in November 2016, so I am kind of looking towards this, thanks!
As far as I know it works only for nw2.
Yeah but it's in the beta build since forever, and it's fine because transition between NW and NW2 is literally adding in one number, and everything should work - after all, NW2's are expected to replace NW's. It isn't a valid method/function in the stable build, which is a shame
The NW2 functions have been in main branch for quite a long time.
Oh yeah, what I meant is this: Entity/GetNWVarTable, not the NW2 functions
That's also on the main branch for NW2, "GetNW2VarTable".
Oh I didn't know about this existing for NW2 vars, I see now, it'd be a bit redundant to include a NW one in if NW2 eventually will take over
Still waiting on some updated voice codecs ._.
No it won't, there's enough code with NW2 already and gmod it's known for redundant functions naming and never deprecated functions due all un maintained scripts and "THIZ UPDATEH BROKE MAH ADDONZ" that nobody wants to deal with
Oh boy remember the last time NWVars changed and this thread got spammed with people upset because GangWarsRP broke
One caveat is that NW2's only work on entities which are within your PVS on the client. This means NW2vars set on other players (which typically always transmit) will not be valid unless you're able to potentially see them. So don't go replacing all your NW1's with NW2's just yet. It might not work exactly as you expect.
Won’t they transmit once you enter the PVS?
Yes but say for example you were networking a value for the scoreboard using NW2, if the person is out of PVS that value is going to be outdated.
Yeah, that could be a compatibility issue, we could use net messages, but that would require more effort to set up. Is the PVS based behavior intended or is it going to change?
NWVars really shouldn't be used for data not reliant on the PVS - just stick with the net library for most cases.
This is like a massive ask, but would it be possible for us to request mic permissions in Chromium? Imagine if instead of waiting for a new voice codec to be implemented we could just write our own voice chat.
please add HTML Panel volume bar
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