It converts the current cursor position to a character in the text of the RichText
Also can this decade-old bug please be fixed:
http://meharryp.xyz/s/hl2_2018-04-15_15-03-11.png
What about this in the chatbox?
What is "sky..."?
https://puu.sh/A3ELa/132e021373.png
New steam privacy settings - new problems and issues.
From status:
# 915 "Archangel Gabriel" STEAM_ID_PENDING 45:16 50 0 active 195.2.253.189:27005
Steam Community Proffile
In result - invicible in ULX.
thats a S&box easter egg
can t confirm that
no
I can't either. xD
Main menu runs thru Awesomium
It's fast because it's not using an HTML menu. It will be slow even switching from Awesomium.
Because Garry said so and all attempts to change it have been closed by him.
I doubt Chromium will make the menu that much faster if at all, so I'm not sure what you're trying to suggest.
How much faster is doing ents findalongray compared to doing 10+ traces adding entities previously hit an ignore list? (a penetrating trace)?
It's a pretty big save since traces are much more expensive than one round of bs partitioning. Each trace also has to test hit entities against the filter, mask, and collision group, which FindAlongRay skips. The downside to FindAlongRay, however, is that the function will just give you a list of entities without any of the extra info traces provide. You can still calculate the intersection point with some extra maths, so it may be a suitable replacement for traces in penetration against entities with non-complex hulls.
Why don't you code a custom main menu? All of that stuff is exposed to Lua.
It would just be a trace then, and would defeat the purpose and speed.
https://github.com/Facepunch/garrysmod-issues/issues/3010
Was this ever looked at/fixed?
Has anybody looked into this yet?
Doesn't twitch have a non-flash player
All these fancy features being added, I just wanna know when the game will be playable on Mac without having to crank down the resolution to 1080p and full screen it. Windowed mode is unplayable because how small the UI is.
Apple prepares macOS users for discontinuation of 32
Doesn't look like you will have to worry too much longer
There is some progress on chromium being done right now, if I don't read wrong :smileyinsertyay:
It seems like a bunch of core engine stuff being updated/reworked that shouldn't have anything to do with Chromium but it's on the chromium/go branch?
Maybe that's what the "go" part is for, but I have no idea what that stands for.
Can confirm. Functions like render.OverrideBlend are added and seems to be stable. Made my script support both render.OverrideBlend and render.OverrideBlendFunc for the comming updates.
Is there any true changelog or any hints on what specifically getting changed?
You can see the live commits here.
And upcoming changes here. (Seems empty atm)
Regarding render.OverrideBlend wiki and friends says its only available in the next update .. however its live on the Chrome-branch.
The commits don't tell me much of what specifically getting changed.
Half of them is private either:
Someone explaining what exactly is being worked on right now, would be much better for understanding.
With these comment logs of the past few days I have the feeling that we are going to see an actual and long awaited x64 build of GMod.
Is this a switch needed to run a new chromium engine? You could guess so with the /chromium/go branch.
That would be a dream coming true, but I am not trying to get my hopes up too soonish :c
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