fire stuff
https://www.youtube.com/watch?v=cyxQ0r8k-G4
When you accidentally recompile your map with leaks
Did you place the nodes yourself or are you using something automated for them?
I have it setup with the toolgun to place nodes. So it could be adapted to new maps very easily. A* would be a little better, but I'm only using about 20 nodes, so not really. I had it running 144 times per second with no issue, but I'm going to reduce it anyway.
The socket.io library I'm using determines if the connection is TLS build-time...
Pretty sure I'm gonna have to make my own implementation.. Yay!
Working on a new gamemode similar to games like Scorched Earth and Pocket Tanks, but probably more like Worms 3D. Should function properly and be playable in a few days!
I'll be releasing it for free on Github and Steam Workshop when it's done.
https://www.youtube.com/watch?v=iDWMpyZ9sqY
When I close my eyes .. all I see is angles and math ..
https://youtu.be/TyyxQwwIU48
- Added moon dynamic-light-render.
- Overrode util.GetSunInfo() to support lens-flare mods.
- Added .GetSunAngle(time), .GetMoonAngle(time), .GetSunVisibility(), .GetMoonVisibility(), .GetMoonScale(), .GetMoonPhase(), .GetSunRayVisibility() for API support.
- Settled up render-order for coming clouds.
- Removed persistent from SF entities. (Use PermaProps until the SF-tool are done.)
Get your eclipse-glasses ready ..
That's cool as fuck
Great stuff, I know what you mean, I saw flames whenever I closed my eyes as well after working on some fire addon for 2 days straight
Tested out the dynamic texture .. seems to work fine
https://files.facepunch.com/forum/upload/107119/5e46bfec-eb55-49c2-835a-5300880a32ba/image.png
Item Stacking for the new Nutscript Update
https://files.facepunch.com/forum/upload/58256/ff21ca3f-256a-408a-8ebe-bcc909561798/Honeycam 2018-03-31 23-08-06.gif
https://files.facepunch.com/forum/upload/58256/c9333792-5bbb-4815-9531-ddcb6566aff9/Honeycam 2018-03-31 23-10-34.gif
https://files.facepunch.com/forum/upload/58256/4cfc70e1-a682-4c84-848e-4639bd8211cd/image.png
Making easy base for all
Thanks for that, I that put me on the right path. I noticed that you use outdated GMod headers and also deprecated macros and functions. You may want to look into this: https://github.com/Facepunch/gmod-module-base/tree/development
Returned to my GPhone addon again
I managed to store each app's window and have a screen that showed each window
Also got the browser app to work somewhat, except you can't change the volume
https://www.youtube.com/watch?v=NTGQXF2YsjE&feature=youtu.be
https://files.facepunch.com/forum/upload/58256/3e56f0b2-bd78-4312-b78c-a636016224cd/image.png
Render Target Item Display aya
So... I'm kinda late for the party, I don't know if I should wait for April's WAYWO, but here it goes:
https://youtu.be/qW4kIARtuOQ
I'm planning on reworking a survival gamemode, and one of those things is the way damage is presented to the player.
Since the player will have damage by limb, this is a way to notice the player of which parts are being affected and to which extent. A sort of 'pain indicator'. I might even extend this to a pain system.
Once the limb has stopped receiving damage, the 'pain' will slowly start to go away.
Made a lot of headway on my tanks gamemode I'm calling DART, still a lot of work to do though and many things will be changed. It's at least now somewhat playable and I have a public test server available to try it out. EXPECT BUGS.
IP: 208.146.44.103:27900
LATEST VIDEO
https://www.youtube.com/watch?v=LJnI7FmaNco
WORKSHOP PAGE ( Content for now, will become full gamemode when it's complete, still can find more info like the weapon list and controls. )
http://steamcommunity.com/sharedfiles/filedetails/?id=1350082200
I got bored of normal god mode so I wanted to try out that annoying thing FPS games do with important NPCs where you can't even aim at them properly. (FPS dropping are because of the map, they drop when I look out of the spawn)
https://streamable.com/hr3wi
Having fun with TTT magstick.
since default HL2 Object Grab is near broken, I had to ditch out and find fast way to achieve similar effect.
After some tweaks and removal of useless and minge feature, it's now on good shape.
https://files.facepunch.com/forum/upload/58256/bb80adff-a74e-455d-93b1-a445d86de53e/Honeycam 2018-04-03 15-00-22.webm
https://files.facepunch.com/forum/upload/58256/78e138fd-0f2f-4e09-9ee9-6333623136b5/Honeycam 2018-04-03 15-02-54.webm
https://files.facepunch.com/forum/upload/58256/0619d5b9-28dd-4ef0-8fb8-a23f93fdc387/Honeycam 2018-04-03 15-06-37.webm
modified bone = modified hitbox
https://files.facepunch.com/willox/2018-04-03/6Yx3GD76.mp4
What happens if you shrink the torso? The arms will still be connected but they will stretch, does shrinking the torso lead to having some space in between the arms where bullets pass through or will the arm hitbox get longer to fix that?
There'd be blank space. You can just move the bones where you want them though.
https://files.facepunch.com/willox/2018-04-03/OkXzVwz4.png
https://files.facepunch.com/willox/2018-04-03/ITpsQuol.png
Time to make a StickMan RP
I was thinking about making something like this that would be an x-ray that would use stencils, much like this.
https://files.facepunch.com/forum/upload/58256/341510c7-d760-44d8-acf8-9b24b8a7173a/image.png
https://files.facepunch.com/forum/upload/58256/36a17e25-0be4-4511-acd3-15c7d615196f/image.png
cant wait for this happen
fixing up an old gamemode and it looks like someone forgot to reset walk speed
https://youtu.be/15bghF6kQqw?t=31
Forgot to repost this thing from my thread:
https://www.youtube.com/watch?v=PY3PTSmGogE
https://i.imgur.com/U3iKipU.jpg
https://i.imgur.com/XqR4XuT.jpg
Gooddamn big ass images.
Basically I've been working on a few more additional levels for my Slave of GMod gamemode, so this means new bosses, new enemies, new weapons and some other previously unused stuff.
will this apply to custom animations such as leans/prones as well?
also about to finish fire, it's now well optimized, still haven't really seen an FPS drop as well in pretty intensive scenes
https://www.youtube.com/watch?v=tJ6w0SSMCK8
@Willox I saw that you implemented client side model lighting on meshes.
Does this work for like bonemerged client side models? Is it implemented yet?
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