• Post Your Current WIP!: V6.1
    417 replies, posted
Titanfall IMC "Goblin" Dropship. Currently the work I'm doing to it is just optimization and what not. Turned out pretty nice. I did some model porting from Titanfall to get the model and base it from it. https://files.facepunch.com/forum/upload/389707/959d0dac-7daf-44d8-a50e-2387a8d524a4/4000_screenshots_20190428032916_1.jpg https://files.facepunch.com/forum/upload/389707/633c20b9-6296-49b1-a76d-5f973261fd41/4000_screenshots_20190428032934_1.jpg https://files.facepunch.com/forum/upload/389707/f0a3ea4d-802e-4c53-b02b-dff302647e0d/4000_screenshots_20190428033013_1.jpg https://files.facepunch.com/forum/upload/389707/d16a5a4e-f864-44ef-a4d8-9f390352102e/4000_screenshots_20190428032949_1.jpg https://files.facepunch.com/forum/upload/389707/7e78d7d7-1e1d-4f30-9c00-a8a8da1c4676/4000_screenshots_20190428032839_1.jpg
Minor update with hull ready for detail, might widen the tracks a little bit https://files.facepunch.com/forum/upload/109791/9ffeda83-8268-4f00-b0d8-44c080aaa2d6/20190428194821_1.jpg https://files.facepunch.com/forum/upload/109791/95fb749a-2540-43fc-919e-d8427a9db784/20190428194346_1.jpg https://files.facepunch.com/forum/upload/109791/60686478-b883-4a35-86cc-1df973bc28ff/20190428194353_1.jpg
Here's a rally version of the previous Fiat ripoff. https://steamuserimages-a.akamaihd.net/ugc/816751317326101822/04D3D868772ABF8771C9A1AF29B5F039C3D9733B/ https://steamuserimages-a.akamaihd.net/ugc/816751317326102046/009E95788829C9E6DD9C4C00A552CB9C00236E23/ https://steamuserimages-a.akamaihd.net/ugc/816751317326102203/2573B9B5F8805E85EB457902E44B60A4546FC5CC/
Me and Monkatraz from FRS have developed a lighter alternative to the venerable SetAng plate steering - it's still SetAng, but it's now sexy and low usage due to some weirdness in the gmod physics engine! The general gist is that instead of having a plate that's constantly matching the angles of the base and maybe even following it around with setPos (which runs pretty heavy) this E2 will parent itself to a hologram and position itself in a configurable location relative to the base. After this it creates ballsockets to the steering wheels (meaning you do not have to ballsocket the steering wheels to the plate manually, this is to fix a duping bug) and abuses a bug which allows parented props to still update the constraints of props constrained to it. All in all this E2 runs almost 10 to 20 times lighter than most other SetAng steering plates i've seen around (and used myself) at only 20-50us (depending on the server). Now, i know this is the WIP thread, but i hope some of you car builders out there will be happy that this exists! @name Holographic SetAng Steering @inputs A D MPH [Base WheelLeft WheelRight]:entity @outputs @persist MASTER_POSITION:vector STEERING_INTERVAL TURN_RATE TURN_ANGLE_SLOW TURN_ANGLE_FAST TURN_ANGLE_START_BLEND TURN_ANGLE_END_BLEND @persist SteerClk TurnAngle Turn B C E:entity @trigger none @model models/sprops/rectangles_thin/size_1_5/rect_6x6x1_5.mdl if(dupefinished()){ reset() } if(!(Base:isValidPhysics()) | !(WheelLeft:isValidPhysics()) | !(WheelRight:isValidPhysics())){ entity():setName("Holographic SetAng Steering - Not Running"), exit() } # prevent chip from running if(first()){     # V1.2     # made by Bad_Idea & Monkatraz     # make sure to reset the chip after wiring!     # your wheels may not behave correctly unless you dupe and spawn again after first setup     # another thing: your contraption must face north/south and if the chip is reset, must be facing north/south          MASTER_POSITION = vec(0,0,10)          STEERING_INTERVAL = 50 # speed of the chip          TURN_RATE = 2     TURN_ANGLE_SLOW = 30     TURN_ANGLE_FAST = 15     TURN_ANGLE_START_BLEND = 20 # mph     TURN_ANGLE_END_BLEND = 30 # mph          # end config, init          E = entity()     E:setName("Holographic SetAng Steering - Running")     E:constraintBreak()     E:setPos(Base:toWorld(MASTER_POSITION))     E:setAng(Base:angles())          enableConstraintUndo(0)          # set up wheel constraints     local Min = vec(-180,-0.1,-0.1)     local Max = vec(180,0.1,0.1)     local Invert = vec(1,-1,-1)     ballsocket(E, WheelLeft:pos(), WheelLeft, Min, Max, vec(0,0,0), 1)     ballsocket(E, WheelRight:pos(), WheelRight, Min, Max, vec(0,0,0), 1)     ballsocket(WheelLeft, WheelLeft:pos(), E, Min * Invert, Max * Invert, vec(0,0,0), 1)     ballsocket(WheelRight, WheelRight:pos(), E, Min * Invert, Max * Invert, vec(0,0,0), 1)          runOnLast(1)          # variables          TurnAngle = TURN_ANGLE_SLOW          timer("parent",100) # essential for this to work, gotta give time for the physics to create a physmesh i'm guessing     timer("steer",200) # start afterwards          exit() } if(clk("parent")){       # set up our holoparenting for the steering master     holoCreate(1)     holoAng(1, E:angles())     holoPos(1, E:pos())     E:parentTo(holoEntity(1))          # set our steering master position     holoAng(1, Base:angles())     holoPos(1, Base:toWorld(MASTER_POSITION))     holoScale(1, vec(0))     holoParent(1, Base)      } if(inputClk()){      local Input = inputClkName()          if(Input == "MPH"){         local Weight = clamp((MPH - TURN_ANGLE_START_BLEND)/(TURN_ANGLE_END_BLEND - TURN_ANGLE_START_BLEND),0,1)         TurnAngle = ( TURN_ANGLE_FAST * Weight ) + ( TURN_ANGLE_SLOW * ( 1 - Weight ) )     }     elseif(Input == "A" | Input == "D"){         SteerClk = 1     }      } if(clk("steer") | SteerClk){     SteerClk = 0     timer("steer",STEERING_INTERVAL)          if(Turn != 0 | A | D){         Turn += clamp((D-A)*TurnAngle - Turn, -TURN_RATE, TURN_RATE)     }          E:setAng( Base:toWorld(ang(0, -Turn, 0)) ) # have to always keep this running to update constraints } if(last()){     E:deparent()     E:constraintBreak() }
15cm SK C/28 coastal defense battery https://files.facepunch.com/forum/upload/110101/e5cb3de8-434d-4bcb-b3d7-6fcbe103998b/20190430044506_1.jpg
Never fear, the Challenger 2 is here! [First two photos courtesy of DatAmazingCheese] https://steamuserimages-a.akamaihd.net/ugc/800988890975680117/35C1330D4FCBFFA8F684B77D43AD323E78E67802/ https://steamuserimages-a.akamaihd.net/ugc/800988890975680728/C6EB9DFC2F8620D5FA79ADF6981663D65A37B1A3/ https://i.gyazo.com/0e99295883c784c33abed9a60fcdbb09.jpg https://i.gyazo.com/ee1bf559350fadfb7a0cebb397f85c91.jpg https://i.gyazo.com/9c91ab3dfb051a5c63f2977a56170f7b.jpg Thanks a lot to DatAmazingCheese and Lenin Cat for helping out!
Here comes Czeczhchzhchechoslovakia! https://files.facepunch.com/forum/upload/110101/487c2f5f-9f82-4c67-9c34-0850848f53e4/20190503000848_1.jpg Finally got around to making this boi. Still gotta add the details and fix the mobility, everything else is p much done.
that's pretty neat, I've been looking for a cheaper setang method for my wheeled vehicles. 1-300us a slave is painful. I would recommend adding some velocity inputs to the steering from the base for some nice countersteering ability.
M1A2 SEP V2 https://steamuserimages-a.akamaihd.net/ugc/800988890988488395/916BCB82E3DE24AC381C9000934BF544E2BD1AEB/ + CROWS 2 https://steamuserimages-a.akamaihd.net/ugc/800988890988505545/E25352274A995CC15DF6F2EE000451DC0394A4FB/
after 4 long decades i actually decided to detail the Churchill Mk. VII https://i.imgur.com/8SpFA0s.jpg https://i.imgur.com/zE8VJZR.jpg left out track guards because holocount and i think the VIIs with them absent are much better looking
UPDATE: Finally finished the Czech boi PzKpfw. 38(t) Ausf. F https://files.facepunch.com/forum/upload/110101/5e87dc97-aee7-4c3b-b196-be4e2ee6c6c0/20190508220859_1.jpg https://files.facepunch.com/forum/upload/110101/2b39d587-ca50-4c07-8bea-7e4fd656d111/20190508221246_1.jpg details aren't exactly 100% H I S T O R I C A L L Y A C C U R A T E but it was the best I could do since I'm not too good at this.
I'll fiddle with this later tonight, hopefully it works with the JoyStick addon(I use that to drive my Gmod cars with a Spektrum DX-6i RC aircraft radio). I've also been known to abuse setang steering chips for animating opening doors/hoods, might fiddle with that too.
Tested the new setang chip out. Nothing useful. The ballsockets never get made and the thing never steers the vehicle. Is there some specific order it needs to be hooked up in? I grab baseplane, LF, RF, then the input I use(I run with the Joystick addon so I only use one of the two).
You need constraintcore for the ballsocketing to work. Activate it and try again. If it's not that the chip also explicitly states that you have to dupe and paste the vehicle for everything to work properly, did you do this? Made a small armoured car. Has a 20mm cannon, 90hp lawnmower engine and no armour whatsoever. Also uses the setang chip which does actually run fine for the people i've snuck it on to. https://i.imgur.com/OO9p0Hv.jpg https://i.imgur.com/3cSCCI8.jpg https://i.imgur.com/4niIgLy.jpg https://i.imgur.com/jsQvPFa.jpg If you are for some reason wondering, the design inspirations were the Panhard AML, the Alvis Ferret/Fox and the Panhard 178.
I play on either Cre8ive or Buuf's Dankbuild(More the latter as it pings a third as much to me), so I have no control over whether or not constraintcore is enabled. I'd assume it to be the case on those servers, though, since they tend to cater towards the elite of builders who would use its functionality. I'll do more tinkering and see....is there a way for a client to poke a server and test if constraintcore is enabled, perchance? Just to double check?
iirc you can check which expression2 extensions are enabled on a server through a console command. [code]wire_expression2_extensions[/code]
Daimler Armoured Car Redux https://steamuserimages-a.akamaihd.net/ugc/797612458660013758/F0FB14195F92054A1B9E81BDC01E0490A009A1AE/ https://steamuserimages-a.akamaihd.net/ugc/797612458660014329/9CE7C8816D4B1D5FCFE12844B84F7EE6159C7CF4/ https://steamuserimages-a.akamaihd.net/ugc/797612458660014959/A735954DCFEEC00D50CBB5CADB5E20AFD1F62DF5/
Being on a quest to see how long i can tinker with something before it turns into meaningless mush: I present to you my armoured scout car with some wire guided ATGMs welded on to the side of the turret! Still mostly useless in almost every (ACF) combat situation due to the nonexistent armour. I did update the 20mmHMG into a 20mmAC which gives it some much needed extra penetration. https://i.imgur.com/nlPCWqt.jpg https://i.imgur.com/oqTgUl2.jpg https://i.imgur.com/kmVcxQq.jpg https://i.imgur.com/aYdAq4l.jpg Looks of the rockets themselves and the mounting on the car stolen from the Ferret Vigilant.
https://files.facepunch.com/forum/upload/303550/8724ebc6-1bdd-4ff4-add4-20f2935a43a5/20190520001226_1.jpg https://files.facepunch.com/forum/upload/303550/be7706b6-d601-4db4-a594-186e2b35c362/20190520001236_1.jpg 2019 Vehicle Collection (So far) Vehicles: - 1992 Volvo 745 GLE Estate - 1993 Autozam AZ-1 - 1994 Toyota Supra A80 - 1995 Mitsubishi Lancer Evolution III CE9A - 1970 Nissan Fairlady 240z S30 - 1992 Honda Civic EH2
It's time to play... GUESS THE SHITBOX! https://puu.sh/Dw1Ch/3edb6b3c6a.jpg First gen SA/FB Mazda RX7 After a year-long hiatus on building, I'm trying to get back into the swing of things. Feels great to be back.
Been working on a 1:4 scale heavy cruiser, she's about 85% complete. Haven't made up the class name quite yet (im open to suggestions), but she's heavily inspired by the New Orleans-class. https://files.facepunch.com/forum/upload/110101/e783366c-23b0-41fa-a8b9-032cbd1322f7/20190528024704_1.jpg
I like mad max a lot and I decided to make a engine inspired by crank frank and the razor cola. https://files.facepunch.com/forum/upload/271048/4215c59f-89cf-41ad-8c45-9eedd78f837f/20190604231747_1.jpg https://files.facepunch.com/forum/upload/271048/32f19d44-f86c-4e3c-a321-4cede8af46d3/20190606123021_1.jpg https://files.facepunch.com/forum/upload/271048/5fd85f06-8314-42fc-885a-8889fea763bc/20190606123019_1.jpg https://files.facepunch.com/forum/upload/271048/c6268795-eae2-4a20-b70c-b218e5ac94c9/20190606123042_2.jpg https://files.facepunch.com/forum/upload/271048/f643f4da-2ee3-44e4-a909-7df33cb29882/20190606123010_1.jpg https://files.facepunch.com/forum/upload/271048/139ea463-d55b-4bbc-9e32-2c679edc304a/20190606123008_1.jpg
Collaboration with Zacko again. https://steamuserimages-a.akamaihd.net/ugc/797614816007582917/ADD6652B3D1CB5D36060093A6058A868B1A44BDA/ https://steamuserimages-a.akamaihd.net/ugc/797614816007583139/786AC64E5F762C22CB4A303F34501CB8149F951A/ It also looks like Facepunch is shutting down, so do we have a discord for this community? Seems like it would suit this thread better than something on Knockout.
There's the GGG & creative discords
https://files.facepunch.com/forum/upload/303550/f0d30e1e-e485-4a59-a08b-c266d40e1507/20190529182522_1.jpg Facepunch is shutting down. Sad.
shame there isn't a general area we can keep this going without having to venture into community specific discord groups, I liked browsing here to see what y'all were making. Rip FP
There's a garry's mod thread on Knockout!
Someone say remove jihadi? https://steamuserimages-a.akamaihd.net/ugc/800989902511716533/0D1E528EF9DEE98D2DC29D759F448BB90EB8F254/ It is quite sad that FP will shut down, I'd suggest to those able to archive what they can of this and past threads so knowledge isn't lost. Knockout seems like a good option as seperate discords will divide the community more than it needs to be, discord servers tend to be inherently private and I think that could ruin a feeling of openness for newcomers.
Sorry, you need to Log In to post a reply to this thread.