• [ART] Artyom's Moving Shack
    5 replies, posted
http://www.wduwant.com/index_uploads/uploads/877e75755f3f.jpg Watch the making of here: https://youtu.be/82urEuCxpoM
This looks absolutely amazing, I love the post apocalyptic theme in the background.
You never cease to amaze, excellent work
No reason for me not to, and its good to hear you like them
I'm in love with this crop, by the way: https://files.facepunch.com/forum/upload/710/3c1fa51b-7397-4e59-a465-1d105c55c667/image.png The depth the foreground (especially the darker one on the left) adds really brings out the scene
Love the video and discussion. Things I love is the nice story you put into the walking building, nice idea of darkening the face to make the house the focus. Everything is great overall, but I think you should've pursued the concept at 4:06, I thought that was the right path and already started to look really good. If you don't know how to do water, just do dirty water. Like a giant flat mud plane can work just as well with limited reflection. That environment would've worked much better than the green vegetation here. Also the abandoned city was a good idea as well. I would've replaced the sand dunes in the city with garbage piles. It would've fit in perfectly with the theme of the walking house among buildings. When you do dirt, it's hard. Make sure to use the same approach as you do with smoke. There's brighter parts and darker parts. In your case you kind of applied the same dirt all over the place. In that kind of an environment the dirt would be much darker and more concentrated and not dirty yellow, more dirty brown/black due to the richness of the soil in that environment. The dirt you have done under the tank would've worked great with the 4:06 environment. You wanted to add some more textures at the end on the spider legs and it was a good idea ( I think the reason your mind couldn't fit it in is because you should desaturate the rusty orange parts first and lower opacity ), but I think what could've worked nicely in this environment is more of a green cameo texture on the legs similar to forest rangers which would fit in with this environment. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSJ-Q-j2p0UntQd3AceS7haXFZ2lY5VF9BYtB4CnhRes3otGQOdPg Something like that. Think about more how the environment around your concept interacts with the object. You have this good idea of overgrown terrain being difficult to maneuver so the six legs do come in handy, but they can come in handy in a debris filled city as well. Here what you could do is maybe add a garden of sorts sticking out somewhere (I like the idea of the hanging flowers) to fit the environment. You can also, for example, add some moss growing on the tank or the roof covered with thin chunks or spores/moss. Don't be afraid to pursue a different environment just because it's uncomfortable. Excellent work on editing.
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