Hi, I'm not sure what I'm doing wrong but when I export an SMD from 3DS Max and compile it with Crowbar, the output gives me a bunch of missing polygons.
Here's what the mesh looks like inside of Max:
When I compile it in Crowbar and view the model through the viewer this is what I get:
Any idea what's going on to cause this?
Have you tested it in-game? I know that missing materials might not be your immediate issue but the HLMV has always reported stuff a little incorrectly for me, whenever i use it.
Hey thanks for replying! I couldn't find any errors in the compile log that I didn't miss and in-game the model appears broken the same way as well. It's only 5k polygons as well so I'm not sure what the issue is.
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