How can I make the lighting on props and brushes be more similar, even tried with -staticproplighting, it gets worse. Any help?
screenshots pls ?
Oh yeah, here it is.
Left - prop_static;
Right - brush (func_detail, doesnt matter though)
Compiled on fast:
Compiled on HDR Full compile -final (slow!) with -staticproplighting (which is supposed to make it better by lighting it per-vertex, not from the origin only):
How can i make this transition smoother at least, if not possible to completely eliminate it?
As far as I know - it's impossible. Just try to find another way to do it. For example turn into brushes only triangles, which are touching the brush.
Thanks, but, well thatés exactly what i don't wanna do. Maybe i can mask the transitions with pillars or something. Im open to solutions though
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