• Radar auto-recharge
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I using a upgrades system for TTT and works perfectly... almost. I trying to figure out how to make the radar auto-recharge when someone have a radar booster...But I really don't know what I need to do, I feel kinda dumb xD Can someone send me a help? Code: if CLIENT then     EVENT.Hooks = { "TTTBoughtItem" } else     EVENT.Hooks = { "Think" } end if SERVER then     function EVENT:Think()         if GetRoundState() == ROUND_ACTIVE then             for k,v in pairs(player.GetHumans()) do                 if not v:IsActiveTraitor() and not v:HasEquipmentItem(EQUIP_RADAR) then continue end                 if v.radar_charge > CurTime() and not v.done_radar_charge then                     v.radar_charge = v.radar_charge - 25                     v.done_radar_charge = true                 end                 if v.radar_charge < CurTime() and v.done_radar_charge then                     v.done_radar_charge = false                 end             end         end     end else     function EVENT:TTTBoughtItem(is_item, id)         if is_item and id == EQUIP_RADAR then             if UpgradeEnabled and UpgradeEnabled("radar_boost_three") then                 RADAR.duration = 6             else                 RADAR.duration = 30             end         end     end end
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