• Last of Us
    3 replies, posted
https://files.facepunch.com/forum/upload/107125/b32d64ae-6010-4e89-9f8a-9c8997fc21e0/Last of US.jpg Speedbuild: https://www.youtube.com/watch?v=Dq6QN1isJj4&feature=youtu.be
Good scenebuild and great foreground, but the high visual complexity of all that foliage is winning the fight over attention against the two subjects, and the weird contrast in these windows is also adding noise https://files.facepunch.com/forum/upload/710/caeb9f3a-4e0e-447f-9098-7d86610e5470/image.png also there are some semi-noticeable visual inconsistencies with this branch here https://files.facepunch.com/forum/upload/710/4a9319a4-0229-41c3-be0d-d9d91ce0819c/image.png
Thanks for the compliment, yeah idk why the windows on the building don't darken in fullbright, which I noticed when I was editing the speedbuild. And I probably should have left the front lens blur out of the picture in hindsight
In my opinion, great pic and great video of how you made it. I think you screwed up on the blurring though. Viox is right that the bottom of the screen has all this detail so my approach would've been just to blur the crap out of it. The way you have done it is you have blurred the distance, but not the front. This results in the human eye being dragged more downwards. You'd need to blur more towards the two characters. Another approach is to do the opposite and to reduce the amount of blur in the distance which would drag the eye more to the center because right now the center has a blurred red wooden carton and since it's blurred, the eye wants to go somewhere. Actually, you still have the alpha pass at around 17:40. Try to go apply it on this pic again only with more blur to kind of drag more attention towards the two characters. Don't be afraid if it's too blurry. Also, blur like the 10% on the left and right of the screen as well manually just a bit.
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