I see.
Thank God I have EP2 then, cuz one of the last things I'd want to do is miss out on this when it's released and/or a test server is put up.
:)
Awesome game mode, I can't wait to play it!
>.>
<.<
Forget the people without Episode 2.
Seriously it's like, what, ten dollars? It's cheap! If they can't afford that, then they don't really have business playing computer games in the first place...
Also, yeah yeah I know not everyone can RUN episode 2, but a lot of things in GMod is using EP2 content now, so even if you can't run the game, it makes perfect sense to buy it anyway and install it so as to not get left out in stuff like this!
Amazing Elijah :D I hope you will finish it!
Alright, I've taken quite a break from working on this, and I've decided it's time to start coding again.
Today I'm going to be working on an "inventory" system. I've been thinking quite a lot about this, and I'm going to try a few things. First off, any given player will only be able to carry a single object (or, in the case of resources, a few at a time). If the object is too big to pick up (a felled tree, a mine cart, etc), you'll begin physically dragging it instead. Depending on your strength, you'll drag faster and be able to drag larger things. If anyone has played the game Clonk, this will seem familiar.
Now, some will probably disagree with this, but I want to see it through and see how it works. I think it will lead to some very interesting teamwork, especially if I'm able to implement multiple people dragging a single object for more speed (imagine calling some teammates to help you drag off the huge antlion guard you just bagged :v:).
I'll report back with some screenshots and things later today (probably).
Dude i like that, this is going to be sweet i love clonk!
Demmit Elijah you made me forget my ideas i had for you! DX
Oh wait! No! Now I remember them!
Wait... wait... crap no I forgot.
So.. Any news?
How similar will it be to Wurm Online, cause Wurm Online pulled it off real well, shame it's terribly misguided.
The gamemode is dead.
[QUOTE=jessem3]The gamemode is dead.[/QUOTE]
You're retarded.
[QUOTE=Pvt. Ryan]How similar will it be to Wurm Online, cause Wurm Online pulled it off real well, shame it's terribly misguided.[/QUOTE]
You're joking, right?
[QUOTE=STICHEY_X]You never finish anything.[/QUOTE]
So do I.
[QUOTE=schmendict]You're joking, right?[/QUOTE]
No, I'm not. Wurm Online ESSENTIALLY is a good game, it's just a terrible community and an inept developer that are restricting it from being really great.
I am now on summer vacation and working on this hardcore.
Expect updates.
Fuck ya! Just picked up on this and thought it was dead.
Maybe spawn little bits of rock when you mine instead of the rock bursting?
This gamemode would even be king in singleplayer! A map about the size of flatgrass with small lakes and a huge forest would kick ass.
You could probobly use the birds, fish snpc's, antlions guards, grubs and antlions, and maybe those little baby headcrabs (From the hl1 npc mode) for little bugs that could scuttle about the map? Did I mention HUGE CHANGING FOREST!
Updates wanted! :P
Also, I could do v_models for you.. If you'd like.
Elijah, how about making some pre-made structures to build, like large wall segments you can walk on that are a VMF or something so they don't lag, or little lumber shacks or something. Or: pre-made building components, like wall sections, stairs, roof sections, etc. It might not be as fun as building the buildings by hand, but they'll look a LOT better, and there's still room for creativity.
[QUOTE=Elijah]I am now on summer vacation and working on this hardcore.
Expect updates.[/QUOTE]
HARDCORE!
I actually like this project a lot can't wait.
[QUOTE=Pvt. Ryan]Elijah, how about making some pre-made structures to build, like large wall segments you can walk on that are a VMF or something so they don't lag, or little lumber shacks or something. Or: pre-made building components, like wall sections, stairs, roof sections, etc. It might not be as fun as building the buildings by hand, but they'll look a LOT better, and there's still room for creativity.[/QUOTE]
That's more or less the way it is now. I have some basic house walls, castle walls, towers, stuff like that. Nice, big models that allow for pretty awesome structures. They aren't VMFs, but pretty low-poly models. The way building will work is you can plan out a building using blueprints, which are basically no-colliding, semi-transparent, no-physics version of the prop. When it's a blueprint you can move it around as you please, and when you finish it you can either nail it in place or leave it physical for later use.
I said a page back that I'd be able to animate v_models for you if you'd like. Haha.
[QUOTE=Elijah] :words: When it's a blueprint you can move it around as you please, and when you finish it you can either nail it in place or leave it physical for later use.[/QUOTE]
Even fucking better!
Can we have a progress report soon? Like that is partially done, what is done, what needs to be started, maybe we can help out more.
Hmm me likes this project.
I'm not sure if this has been said or not, but do the trees grow on displacements in the map( hills/mountains ect)?
Still being worked on?
Yes, and as a matter of fact, I'm getting together a "demo" of it to put up on a server. It's obviously not complete, but I feel like the only way to really show off the tree growing/harvesting system is to actually put it on a server and let people see it and make suggestions. I'll be working all night tonight and hopefully have something up soon for everyone to see. I'm not sure if it will include crafting or not. I'll see if I can get enough items together to make it interesting.
Anyway, yeah, this is definitely still being worked on. I'm just really bad at doing updates (sorry!).
[b]Edit:[/b]
Oh, and yeah, trees follow displacements. It's a bit wonky at the moment but it definitely works.
what about crafting stuff like bows and arrows, swords, armor etc, maybe using Age of Chivalry weapons and models?
Maybe for the trees growing process you could have them rise from the ground like in a gmstranded game? Then when they did have them fall over and in about 10 seconds make there model change to a fallen tree model if it doesn't look good on it's side.
Just a suggestion instead of trees that just spontaneously appear. :D
This... is... BRILLIANT!
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