• Big update.
    1,037 replies, posted
[QUOTE=EpicExplosion;32094259]It would be nice if Garry added some stuff he has made himself, like props etc.[/QUOTE] he's a coder, not a modeler. he has slaves for that sort of thing.
First person view [img]http://puu.sh/58zL[/img] Not sure if late
[QUOTE=The Jack;32094324]he's a coder, not a modeler. he has slaves for that sort of thing.[/QUOTE] I tought Garrysmod was made in hammer... [editline]3rd September 2011[/editline] Isnt it?
[QUOTE=_NewBee;32094460]I tought Garrysmod was made in hammer... [editline]3rd September 2011[/editline] Isnt it?[/QUOTE] You are a funny guy.
[QUOTE=_NewBee;32094460]I tought Garrysmod was made in hammer... [editline]3rd September 2011[/editline] Isnt it?[/QUOTE] :wtc: Since when can you code a game in hammer. I guess you meant the source sdk
[QUOTE=Techbot;32094522]:wtc: Since when can you code a game in hammer. I guess you meant the source sdk[/QUOTE] im 99% sure gmod is just a map with some logic_ entities, its 100% in hammer I think.
[QUOTE=_NewBee;32094771]im 99% sure gmod is just a map with some logic_ entities, its 100% in hammer I think.[/QUOTE] yep.
he made the toolgun in paint
When will you post more info about the update?
[QUOTE=_NewBee;32094771]im 99% sure gmod is just a map with some logic_ entities, its 100% in hammer I think.[/QUOTE] I can't tell if you're being serious.
[QUOTE=KatNotDinner;32092227]Writting your post with caps won't help much. But doesn't this update make you worry? About all the addons and gamemodes. What if Garry changes some functions? But I really wanna see this GWEN thing and new menu. And tons of new funtions :D[/QUOTE] I remember garry posted a couple days ago that 'stuff would break' or something along the lines. There will be a closed beta though. edit: [url]http://www.facepunch.com/threads/1089200?p=32024783&viewfull=1#post32024783[/url] [url]http://www.facepunch.com/threads/1089200?p=32024971&viewfull=1#post32024971[/url]
i think garry gonna make the l4d2 map problems and he add alien swarm and bloody good time content
I just read the whole thread, You forgot to post these: [img]http://cloud.steampowered.com/ugc/558666746502506270/EAC65DD21C8868E97E48F36036FF4F01EAD9ACBE/[/img] [img]http://cloud.steampowered.com/ugc/558666746502530674/EE85DE1D7CC7157E8E10425F667100DFA5E44944/[/img] Seems like it is something that he added, due to a lot of people asking for it... can it be a replay system like in TF2, because of the "unknown command"?
[QUOTE=Techbot;32094447]First person view [img]http://puu.sh/58zL[/img] Not sure if late[/QUOTE] Would I get banned for a Jew joke if I myself am a Jew?
[QUOTE=mac338;32114069]Would I get banned for a Jew joke if I myself am a Jew?[/QUOTE] Probably, it could insult others.
We need some really HD textures for the citizens now.
No we need garry to make all valve-skeleton'd models to bonemerge with player animations because it's a pain to recompile models.
[QUOTE=Partent Z;32116146]No we need garry to make all valve-skeleton'd models to bonemerge with player animations because it's a pain to recompile models.[/QUOTE] How is that even possible? Will Garry's Mod automatically run a script on startup that animates ragdolls? It would make the first loading ridiculous!
it would add the benefit of a universal sort of animation group thing... say.. animations for a bow and arrow might be added.. or slide tackle animations.. or lightsaber animations.. list goes on
[QUOTE=The Jack;32116576]say.. animations for a bow and arrow might be added.. or slide tackle animations.. or lightsaber animations.. list goes on[/QUOTE] None of these exist in the vanilla game, so I don't think it will be added.
Get the general bone animation/structure from the huntsman in tf2 and try to rearrange it to the valve skeleton
[QUOTE=Partent Z;32119637]Get the general bone animation/structure from the huntsman in tf2 and try to rearrange it to the valve skeleton[/QUOTE] TF2 uses a different kind of skeleton, so it might be the same as re-animating the whole model.
[B][U]Stuff that is probably coming[/U][/B] The ability to use Portal 2's assets (and the necessary update to the latest Source version) would be pretty neat. Particularly the ability to spawn ragdolls of the personality cores and GlaDOS. A menu system that looks more unique (like TF2's and Portal 2's, rather than the old Source tradition of identical menus. Create new "stock" facial animations for TF2 characters, so the entire face doesn't melt away when I try to make him look happy [B][U]Things that are probably harder to implement than they sound like they would[/U][/B] The ability to swap between Tool Gun modes using the Context Menu (with a separate bar) A fix for the minor errors in moving map assets (eg. the moving doors on gm_botmap_v3 that somehow appear to simultaneously move and stay exactly where they are) A Tool Gun mode that makes NPCs say sound files from their games, complete with the animations The limited ability to customise your character that can remain consistent across servers (eg. colours, patterns, decals, not small objects)
[QUOTE=KitAlexHarrison;32126810]A Tool Gun mode that makes NPCs say sound files from their games, complete with the animations[/QUOTE]I'm pretty sure that already exists.
The sound file faceposing is compatible with ALL the faceposable models.
Here's an idea, how about an airboat seat/chair that doesn't get you stuck in the fucking ceiling every time you get out of it?
Obviously he's going to break every little piece of DarkRP so he doesn't have to see hopeless threads about it anymore.
[QUOTE=FrankPetrov;32193148]Obviously he's going to break every little piece of DarkRP so he doesn't have to see hopeless threads about it anymore.[/QUOTE] it's going to backfire pages upon pages of "y no dark rp werk???? :(((((("
[QUOTE=Killerjc;32196710]it's going to backfire pages upon pages of "y no dark rp werk???? :(((((("[/QUOTE] Oh god, now he have to find another way to get rid of it.
The best way to get rid of DarkRP would be to simply make a better RP script, which would not actually be very hard. It's just that all the good coders spend their time coding stuff actually worth a shit. A good RP script would actually use Gmod's strengths, like building forts and vehicles and stuff.
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