• Big update.
    1,037 replies, posted
Garry removed it
[QUOTE=pennerlord;32305929]This screenshot doesn't exist on garry's profile. Either it's a fake or he has removed it. [editline]Edit[/editline] Fake or not, this tree on the left side looks nice.[/QUOTE] I dislike the tree, it may make stuff hard to find but I do like the layout of it
[QUOTE=Knallex;32306014]Garry removed it[/QUOTE] What was it?
... It's the screenshot
I was asking what the screenshot was of.
It's still there, and of what we assume is a new spawnmenu [editline]15th September 2011[/editline] Oh now its gone for me
You mean this: [IMG]http://cloud.steampowered.com/ugc/558667635410432743/E68EF66D6956E5081E9965AED0BB19F9EC56C0F1/[/IMG]
No, it was an image of the Spawn Menu with those Icons, garry removed it, it just took a few minutes for it to be removed from the steam servers, its gone now.
Oh, I see, I hope Garry doesn't make the game almost unadaptable, but at the same time I really am really curious what he will be adding for the update. I'll hopefully not turn into one of the people Garry is hiding this update from.
The Image is back again for me. First post on this page. [editline]15th September 2011[/editline] Just In case it goes down again [URL=http://s179.photobucket.com/albums/w306/Tuskin38/?action=view&current=2011-09-14_00002.jpg][IMG]http://i179.photobucket.com/albums/w306/Tuskin38/th_2011-09-14_00002.jpg[/IMG][/URL]
Great, now I don't have to worry about the tabbed spawnmenu breaking. I love the new menu by the way. It seems he is replacing the post processing, options and Toybox icons. It also seems to be changes to the toybox due to the "cl0udb0x" title. For each screenshot, I keep thinking "what he shows off is done and what is "missing" will be added". With "missing" I mean things like the toggle_replaytips (which is gone now, so I'm assuming it is added).
I hope he polishes it a lot more, because at the moment it looks pretty fucking ugly compared to the current one.
It is made in GWEN which is currently getting merged with lua's vgui system.
I hope the color can be changed.
There shall be option to change the new Spawn Menu's colors.
Hmm.... big update.... Im thinking that gm_queryphys or something similar will be added. ([url]http://www.facepunch.com/showthread.php?t=949119[/url]) If this is so, than we could see in game map editors and maybe a physical prop clipping tool that works ([url]http://www.facepunch.com/showthread.php?t=955089[/url]) AND with the inclusion of this, we could also see some localized physics built into garrysmod. This would mean that we would be able to create TRUE infinite maps due to there being a localized physics module inside of a sphere. There're is already a localized physics tool that does this with props ([url]http://www.facepunch.com/threads/1085630[/url]) but if this gets included with the world... *dies from excitement*
Q menu would be even more better if you could order the treeview items.
Garry will spawnicon generation be handled through Lua? I'm interested on seeing how you managed to make them perfectly isometric.
I love the tree idea, doesn't seem as messy.
[QUOTE=Xanaboy;32312055]Hmm.... big update.... Im thinking that gm_queryphys or something similar will be added. ([url]http://www.facepunch.com/showthread.php?t=949119[/url]) If this is so, than we could see in game map editors and maybe a physical prop clipping tool that works ([url]http://www.facepunch.com/showthread.php?t=955089[/url])[/QUOTE] There is no way to edit the world geometry, even with a module. Maps are compiled, and are very complicated and full of precalculated data that can cause things to badly break if stuff was somehow changed anyways.
[QUOTE=Kidd;32313589]Q menu would be even more better if you could order the treeview items.[/QUOTE] why would you assume that you can't [editline]16th September 2011[/editline] [QUOTE=Big Bang;32313949]Garry will spawnicon generation be handled through Lua? I'm interested on seeing how you managed to make them perfectly isometric.[/QUOTE] They're renderered in exactly the same way that they're rendered in the live version. Nothing changed there.
[QUOTE=Dokaman;32287210]That look's a lot like habbo hotel for some reason.[/QUOTE] [QUOTE=Confuzzed Otto;32287417]Maybe because it's all disorted? :P[/QUOTE] It's called Isometric
I hope some models wouldn't be invisible/almost impossible to see in the spawn menu. That annoys me with some models.
Edit: blah, someone already re-attached it.
[QUOTE=garry;32315941]why would you assume that you can't[/quote] Good point. I expect nothing less from you, Garry.
Looks pretty nice! Are you going to try adding the game's icon to the spawn-list tabs here? [img]http://dl.dropbox.com/u/29551413/Pictures/Screenshot-2011-09-16_16.05.48.png[/img] It's make it look very nice imo
[url]http://garry.tv/post/10207256726/still-coding[/url] I almost forgot to post this. Garry will change a lot of derma. Worth checking if you are a coder. He will also Starting his "notch" soon: [url]http://garry.tv/post/10282189990/holiday[/url]
gm_queryphys please
I don't think he will add new maps, but he'll probably add a new gamemode through.
[QUOTE=DrasarSalman;32327574]I don't think he will add new maps, but he'll probably add a new gamemode through.[/QUOTE] source?
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