[QUOTE=Catesby;32960227]
* Toybox multiplayer
* Fixed spoof player count
* allow tools to use any key not just numpad - Will be in the update
* built in admin control
* fretta gamemodes showup in the server browser as fretta (<gamemode>)
* An option to always see the number of downloads when joining a server, instead of a html page.
* Gmod displaying total download size as well as number.
* A way of disabling addons while in game
* when joining a server, only addons that are needed are loaded
* HL2 weapons appear in the weapons menu, including super gravity gun
* A way or organize the spawn menu ingame - Will be in the update
* Inbuilt music player (plays songs from hard drive)
Official build tools
* official advanced dupe
* official weight tool
* official stacker tool
* official buoyancy tool
* official fin tool
* official smart snap
* official easy precision
New and improved tools
* A mass nocollide world tool
* A mass weld, nocolide and link (for duping) tool
* A mass parenting tool
* option on weld - easy for it to snap to angles (30, 45, 90 ect)
* A sound playing tool
* inbuilt contraption weapons (Gcombat, pew pew, ect)
* A way of undoing an undo
More official maps
* popular sandbox maps
* popular TT maps
* popular RP maps
Better game extensions
* full set of CSS weapons
* Tf2 weapons
* DOD weapons
* HL1 weapons
* Portal Gun
* L4D, L4D2 maps, npcs, weapons
* ability to play as TF2 classes, L4D & L4D2 special infected.
* Npcs from TF2, L4D & L4D2
[/QUOTE]
2/37 Confirmed
Also any chance of perfected P² content?
[QUOTE=gmodfan423;32978511][video=youtube;Azm4cTjRZJs]http://www.youtube.com/watch?v=Azm4cTjRZJs[/video]
[video=youtube;DpXWQaiilwE]http://www.youtube.com/watch?v=DpXWQaiilwE[/video][/QUOTE]
spys dick :O
[QUOTE=Maagiline;32987811]spys dick :O[/QUOTE]
What are you talking about? That's just a demoman.
[QUOTE=Maagiline;32987811]spys dick :O[/QUOTE]
Is that rebbacus' model or just some photoshop skills?
[QUOTE=gmodfan423;32978511][video=youtube;Azm4cTjRZJs]http://www.youtube.com/watch?v=Azm4cTjRZJs[/video]
[video=youtube;DpXWQaiilwE]http://www.youtube.com/watch?v=DpXWQaiilwE[/video][/QUOTE]
Anyone(Of course you have) notice the insurgency and nuclear dawn mount content? Hell.... Yes....
What I'm really hoping for, is that with the engine updating Garry could try and have portal 2 content working. It shouldn't be too hard to have a different texture file allowance along with the regular ones. I'm also hoping for pirates vikings and knights ragdolls to be fixed.
Other than that the update's looking awesome so far.
Well. I wouldnt mind some more playermodel control
It would be good to be able to choose your bodygroups,blood type and hands.
(hands would Only be for weapon models that use the character hands rather than set ones like gordon's gloves or the cs gloves. Should allow you to use l4d/csgo and maybe even tf2 hands
Haha everyone look at alexojm on the first page all his comments have over 20dumb i found this very funny :D
why you rating me dumb :D
[QUOTE=kamikazi91;33007562]Why you rating me dumb :D[/QUOTE]
Because you are the new alexojm, all rate the king of dumbs and his castle made out of boxes!
[QUOTE=The Jack;33007423]Well. I wouldnt mind some more playermodel control
It would be good to be able to choose your bodygroups,blood type and hands.
(hands would Only be for weapon models that use the character hands rather than set ones like gordon's gloves or the cs gloves. Should allow you to use l4d/csgo and maybe even tf2 hands[/QUOTE] Like the idea but i dont see it happening :(
[QUOTE=kamikazi91;33007562]Haha everyone look at alexojm on the first page all his comments have over 20dumb i found this very funny :D
why you rating me dumb :D[/QUOTE]
We're getting you to 20!
Bonemerge any valve/npc rigged models for gmod maybe? It's annoying to recompile models.
The time there is a script to automatically rig any ragdoll to the Valve skeleton, will be the death of people telling modelers to make player models out of NPCs or the other way around.
[QUOTE=Second-gear-of-mgear;33018223]We're getting you to 20![/QUOTE]
Past the 30 mark! Whoo!
I would also like the pirates and vikings fixed, but because how its acting, it might be out of garrys power.
What has this thread become? I guess I'll stick to the Beta subforum then.
[QUOTE=Kidd;33057391]What has this thread become? I guess I'll stick to the Beta subforum then.[/QUOTE]
Well, it makes logically sense, because any over-hyped indie game/mod contains a big fan base of children. And now that we have a thread to discuss the new update, a lot of children will of course be here to post their opinions/suggestions.
[editline]11th November 2011[/editline]
I realized that the icon editor need face and finger posing
[img]http://img714.imageshack.us/img714/3005/hl22010061000295148.gif[/img]
Remember this...? It feels almost like a distant memory now... :(
[QUOTE=JoeSkylynx;33099741][img]http://img714.imageshack.us/img714/3005/hl22010061000295148.gif[/img]
Remember this...? It feels almost like a distant memory now... :([/QUOTE]So many good old memories and experiences...
Why exactly didn't Garry accept it by the way..?
Soo what's the thing in the picture? Every prop affected by the physgun so that it doesn't spazz out?
[QUOTE=Maucer;33115863]Soo what's the thing in the picture? Every prop affected by the physgun so that it doesn't spazz out?[/QUOTE]
They're all considered "one prop" if it's what I'm thinking about
[editline]4th November 2011[/editline]
Yep, [url]http://www.facepunch.com/threads/950817[/url]
If you want perfect welding, just parent the props. I wish there were a parenting tool, but for now you can just aim at two different props and name them by typing ent_setname or something like that and then type ent_fire [name of prop 1] setparent [name of prop 2] while looking anywhere.
Whaat the fuck this is exactly what i've ever wanted. Finally I can put my badass engine in use. It's a sliderless 8-cylinder radial engine with gps-vector controlled firing mechanism. Runs really stable even at high rpms unfreezed, and in every angle, but due to its huge weight and a like a hundred props it can't stand high accelerations (like what happens when you try to move it with a physgun). Maybe i'll put it on a plane :O Why isn't this a part of gmod by default?
This should be default, it would make it easier to attach hats and misc items on TF2 characters:
[media]http://www.youtube.com/watch?v=qRLEOcDcGSE&feature=youtu.be[/media]
More screenshots:
Raining Bricks:
[t]http://s3.amazonaws.com/data.tumblr.com/tumblr_lu3wir6Dhe1r15vnro1_1280.jpg?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1320541528&Signature=svXOgnIDoghdXnL4Cq9jNO9XXCg%3D[/t]
The bone manipulator?
[t]http://s3.amazonaws.com/data.tumblr.com/tumblr_lu3whaLawx1r15vnro1_1280.jpg?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1320541528&Signature=Sr3us5vjBiHKJR8f1QK3vF8yahc%3D[/t]
Edit: dang automerge failing on me.
does that raining bricks mean better and more optimized large scale physics?
[QUOTE=samuel2213;33130784]does that raining bricks mean better and more optimized large scale physics?[/QUOTE]
just a increased entity limit
[QUOTE=samuel2213;33130784]does that raining bricks mean better and more optimized large scale physics?[/QUOTE]Probably not, since IIRC, he made them only collide with the world before he did it.
I've seen in a video using the beta that uses DoF, just that it doesn't make rows of lines, but instead looks like the "advanced" DoF. Will this be in the new update or is it a configuration of the normal DoF I've missed?
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