• Mingebags of Today
    51 replies, posted
[QUOTE=Mangmasta;34354340]I have an idea, why don't you make it so that any moving prop nocolides until it stops moving?[/QUOTE] well then I can throw props into houses/shops/bases
I currently have a ghosting system for props. 1. Spawn Prop (Get ghosted straight away) 2. Touching the prop will also ghost it. 3. Prop will NOT unghost until you move away (no players are close) 4. Prop damage is disabled until 15 seconds have passed. 5. If the prop detects a prop within its radius (same as player detect), damage gets disabled until either; 1. Prop is outside range 2. Prop has no velocity (not moving) It does it's job, and by ghosting I mean COLLISION_GROUP_DEBRIS_TRIGGER. I haven't had any bypasses yet, but there probably is a way. And i bet a few of you could point a few flaws out (constructive criticism might be nice!)
Mingebags are bound to disappear sooner or later, they're slowly being replaced with skids with the infamous sethhack/devnull combo.
[QUOTE=Loures;34356124]Mingebags are bound to disappear sooner or later, they're slowly being replaced with skids with the infamous sethhack/devnull combo.[/QUOTE] That depends on your definition of mingebag
[QUOTE=Sanya_Zol;34346482]FPtje, i have a darkrp server, and >70% of people that was banned recently: - used props to block doors - repeatley freeze props that cops trying to unfreeze - running from cops and using a prop as a shield (and, sometimes, to push a cop) The idea i posted is, of course, will NOT be implemented "as is", however, you got the point. After making some balance changes, i found that's no more random-deathmatchers. [B]And I am stupid enough to implement these (and many other) ideas. Some stupid ideas are already implemented, and everything works fine.[/B] Some stupid stuff i already done: Starting health: 500, maximum armor: 250 ($50 for 50-armor battery) - that's because weapon are really powerful. Printers with printer coolers - $1500 for a full complect, 2 printers max. Cops are not allowed to buy printers. Rate-based money drop on death. Newbies doesn't drop money, but if you have >500$ you will drop $25, >3000$ you will drop 50$ etc. Very expensive weapons. No custom weapons. Frag-based money drop (you will drop more money on death if you have so many kills) Frag-based pocket drop (you will drop you pocket if you have so many kills) More frags for killing cops. No frags for cops. [B]If cop kills wanted person, he will be arrested.[/B] Lockpicked or rammed fading doors will disappear for 10 seconds and cannot be closed. That will not break fading door state if it's non-toggle. There is only 5 guys with > $15,000 in their wallet. Darkrp have a problem - inflation, the total amount of money is constantly rising. That means, some people will rdm because they have enough money to do so, and other peoples can't do anything with it because they have no money to buy weapon. With my changes, if you have enough money to buy weapons, you also have to protect yourself from losing money, from dropping pocket and from getting arrested. As far as i can see, these balance changes made everyone happy (except those who want to kill people). [/quote] These ideas are semi-good, but not related to prop kill minging like you said further on in your post. :) The inflation thing is something I have to work on. [QUOTE=Sanya_Zol;34346482] I should say, that's russian darkrp server, common russian players tend to break rules more often than non-russian ones. I asked one guy who blocked his doors with props (i'm always asking people why they break the rules): - Why you blocked the door? Didn't you noticed that's against the rules? - [B]I know[/B], but if i don't block it, the thieves will steal it! Oh wait... That's not what we're talking about, but also topic-related. You got the point FPtje. I will try to implement it and look how this will change propminging. p.s. thanks for darkrp, it's really cool gamemode JoeSkylynx grid-based solution is cool, but hard to implement MrWhite A year ago i saw the server that tracked prop-kills. I found one useful exploit: 1) find someone else's unfrozen prop (or, if you're cop, request a warrant and unfreeze it yourself) 2) spawn your prop, and push victim's prop to kill youself 3) repeat 2-3 times 4) ask the admin to ban that damn prop-killer Admin thought that system is perfect, and banned some non-propkillers. [/quote] Often used technique... [QUOTE=Sanya_Zol;34346482] p.s. [URL="http://www.facepunch.com/threads/1052274?p=34305691&viewfull=1#post34305691"]no prop_physics damage[/URL][/QUOTE] Ruins gameplay for normal users. Sometimes, running someone over with a vehicle is a rightful act. Think of a gangster running over a police on his escape. And about prop killing: It ruins the creation of traps. On top of that: - Spawn prop - Magnetize it (prop changes from prop_physics to magnet or something) - Throw it Instead of magnetizing, you can spawn any entity, except for a prop or a wheel to do damage. You can keep going and fuck people in the ass by removing entity damage alltogether, but is that [i]really[/i] what you want?
[QUOTE=FPtje;34359196]These ideas are semi-good, but not related to prop kill minging like you said further on in your post. :)[/QUOTE] I don't think these changes should be added to darkrp, however, i can show my changes if you want (warning: my code sux) [QUOTE=FPtje;34359196]The inflation thing is something I have to work on.[/QUOTE] That's "double-edged sword" (or "two sides of a coin" - can't find correct translation). The inflation itself is not the main problem, the problem is - constantly rising economical (and social) [B]disparity[/B] between newly joined players and rich ones ( == capitalism) If you magically solve this problem (disparity) (just imagine that you solved it), everyone will not become happy, because that will be no incentive to work ( == socialism) The solution is (theoretically) - something between socialism and capitalism. My solution (rate-based money drop) partially solves the problem, but the problem is, that if you have ~15,000$ you can't make more money (however, players not leaving the server because they think that they earn money, not so many players actually found that they got fooled) [QUOTE=FPtje;34359196]Often used technique... Ruins gameplay for normal users. Sometimes, running someone over with a vehicle is a rightful act. Think of a gangster running over a police on his escape.[/QUOTE] You're right. But i found that >99% vehicle kills on russian server is unintentional (for now i have no vehicles on my server) [QUOTE=FPtje;34359196] And about prop killing: It ruins the creation of traps. On top of that: - Spawn prop - Magnetize it (prop changes from prop_physics to magnet or something) - Throw it Instead of magnetizing, you can spawn any entity, except for a prop or a wheel to do damage. You can keep going and fuck people in the ass by removing entity damage alltogether, but is that [i]really[/i] what you want? [/QUOTE] I found that some players making traps near doors that just can't be avoided at all. So, any activites that you described is bannable on my server (propblocking/propkilling). I will think about disabling entity damage.
Why not disable weapons and make people walk around with just keys and pockets? oh wait, they can still pick up world props and drop it on people. Get rid of pocket as well.
Glad we don't have this problem on build servers, minges get banned with after subtle warning.
i would like to see how darkrp can do without a system that pays automaticly out of the blue from nowhere. people get some reasonable amount of money, like 5000, and that will be the ammount of money the city has now. so they can start a bisness and start making money. someone buys and they will get the money and decide to become the mayor, taxes are now in effect, you begin to get income, but you will be required to pay services, like the police, otherwise you may be thrown over. any item bought from the menu will be given to the class that would sell it, eg ammo bought will go to all gun dealers evenly. with this, i would like to see a mailbox full of paychecks that the mayor made with cops lining up for there pay checks.
[QUOTE=FPtje;34362898]Why not disable weapons and make people walk around with just keys and pockets? oh wait, they can still pick up world props and drop it on people. Get rid of pocket as well.[/QUOTE] Useful for russian server. There is a script that removes almost everything from rp_downtown_v2, so, you can't be blocked with world props (can't find a link) [QUOTE=Jarrod;34367928]i would like to see how darkrp can do without a system that pays automaticly out of the blue from nowhere. people get some reasonable amount of money, like 5000, and that will be the ammount of money the city has now. so they can start a bisness and start making money. someone buys and they will get the money and decide to become the mayor, taxes are now in effect, you begin to get income, but you will be required to pay services, like the police, otherwise you may be thrown over. any item bought from the menu will be given to the class that would sell it, eg ammo bought will go to all gun dealers evenly. with this, i would like to see a mailbox full of paychecks that the mayor made with cops lining up for there pay checks.[/QUOTE] If you try to make realistic economic system (that will be isolated, like the 'Earth planet') you will face some global problems, like deflation ([URL="http://en.wikipedia.org/wiki/Great_Depression"]wikipedia:Great Depression[/URL])
So far. Flapjacks server is one of the Best I seen. All prop are gone props moving in the air are really slow as they fall, when stuff is welded to one prop or attached it and try to grab on to it. ghosts them all Works good for surfers or trying to propkill with out having to throw it. just hit people with it But he does have a flaw you spawn one plate and spawn one on top and grab the bottom one and lift. said hes working on it but i haven't went back and see if he fixed it Also most tools are restricted i think is bad because more stuff you restrict for people to use and build with on rp just makes people not wanna play you can spawn stuff threw button_model and use to propkill same goes for thruster door wheel And changing wire models aswell
[QUOTE=Mingebags;34371735]Also most tools are restricted i think is bad because more stuff you restrict for people to use and build with on rp just makes people not wanna play[/QUOTE] That's because that tools can be used to lag/crash server. Even tools like physical properties, light, sound emitter. AFAIK FPtje removed doorStool workaround, so i recommend [B]never[/B] use it (secret: ɹǝsɐl‾ʌuǝ) since it makes griefing and server/client crash much easier [QUOTE=Mingebags;34371735]you can spawn stuff threw button_model and use to propkill same goes for thruster door wheel And changing wire models aswell[/QUOTE] most minges (all minges on my server) doesn't know it. And you can add wire_* and gmod_* to damage blacklist.
[QUOTE=Sanya_Zol;34371977]That's because that tools can be used to lag/crash server. Even tools like physical properties, light, sound emitter. AFAIK FPtje removed doorStool workaround, so i recommend [B]never[/B] use it (secret: ɹǝsɐl‾ʌuǝ) since it makes griefing and server/client crash much easier most minges (all minges on my server) doesn't know it. And you can add wire_* and gmod_* to damage blacklist.[/QUOTE] I understand i been a propkiller for over 3 years. i understand the most but the point in all of this restricting and blacklisting...ect People will end up not playing on your server. but then again would you rather be minged? with your stuff getting destroyed of the hours you spent on it sometimes? with your server crashing? getting you all pissed off and worked up for nothing? Or play on a server with very little things to do besides talk to people and make crap places because almost every thing is restricted
[QUOTE=Mingebags;34371735]So far. Flapjacks server is one of the Best I seen. All prop are gone props moving in the air are really slow as they fall, when stuff is welded to one prop or attached it and try to grab on to it. ghosts them all Works good for surfers or trying to propkill with out having to throw it. just hit people with it But he does have a flaw you spawn one plate and spawn one on top and grab the bottom one and lift. said hes working on it but i haven't went back and see if he fixed it Also most tools are restricted i think is bad because more stuff you restrict for people to use and build with on rp just makes people not wanna play you can spawn stuff threw button_model and use to propkill same goes for thruster door wheel And changing wire models aswell[/QUOTE] Why does no one realize how much this screws over the legit player? Why did no one notice I was sarcastic about removing every weapons except for keys?
[QUOTE=FPtje;34372110]Why does no one realize how much this screws over the legit player? Why did no one notice I was sarcastic about removing every weapons except for keys?[/QUOTE] First i was not the one telling him to do so. its all the minge and propkiller friends he has. i was just saying that his server is like what most of the people beside you are saying. that a server should have. That's not what im saying it should have. im just telling you what most of them are talking about with the props is what the server has. Me i think the restricting all the weapons and what not are retarded. but my way is so that most common minge and propkillers going around servers will not have much to do. besides spamm but if server has a anti spam.
[QUOTE=FPtje;34372110]Why does no one realize how much this screws over the legit player?[/QUOTE] Because it screws only 0,1% of players, but also prevent some minging. [QUOTE=FPtje;34372110]Why did no one notice I was sarcastic about removing every weapons except for keys?[/QUOTE] Because that's the only way to eliminate propminging at all. [quote="Me"]props don't kill players, players kill players[/quote]
I am taking FPtje's side in this. Ways to stop minges minging generally fuck over someone else who isn't. Rather than prevent it from happening and screwing over other people in the process just get active admins that can actually use the tools at their disposal to find and punish players who are breaking the rules. Not just sit there building or rp'ing while the server goes to shit or completely ignoring everything. Nothing can replace good active admins no matter how hard you try.
I think the problem lies in the fact that for a lot of people, including myself, "true-rp" is boring. People don't want to roleplay in scenarios that are exactly like their real life (CityRPs) and not many people enjoy roleplaying being oppressed (only reason HL2RP is popular is because everyone hopes to get Overwatch positions over time). RP is boring when there is nothing to do, so people try to make their own fun by messing with others. Why isn't there an RP that's unique in a way that there can be combat that works?
[QUOTE=Loriborn;34374160]I think the problem lies in the fact that for a lot of people, including myself, "true-rp" is boring. People don't want to roleplay in scenarios that are exactly like their real life (CityRPs) and not many people enjoy roleplaying being oppressed (only reason HL2RP is popular is because everyone hopes to get Overwatch positions over time). RP is boring when there is nothing to do, so people try to make their own fun by messing with others. Why isn't there an RP that's unique in a way that there can be combat that works?[/QUOTE] DarkRP is mostly popular because it's not too serious rp. The more you restrict it, the less popular it will become.
[QUOTE=FPtje;34389727]DarkRP is mostly popular because it's not too serious rp. The more you restrict it, the less popular it will become.[/QUOTE] I'm not going to lie, I enjoy RP. Not because I actually consider it Roleplay, but because in general, it's fun. Even if half the time it's prop-killing and deathmatch, it's enjoyable. I enjoy shooting things, I like combat based games, and so if I have the ability to do that while still being able to, for instance, set up a house, that's enjoyable.
[QUOTE=Sanya_Zol;34371380]If you try to make realistic economic system (that will be isolated, like the 'Earth planet') you will face some global problems, like deflation ([URL="http://en.wikipedia.org/wiki/Great_Depression"]wikipedia:Great Depression[/URL])[/QUOTE] Yeah, I've always wanted to see a basic economy, even just taxes paid to the government, who pays government employees who buy from other citizens, who then keep buying from each other, but end up paying taxes again to complete the cycle. It ends up being too good at fixing the major problem, though. DarkRP's economy (the normal, money from nowhere magically gets to you one) really is simply flawed because there's not enough gold sinks. Once you have a building and anything you want, you usually keep getting more and more money (especially if you keep buying printers and selling items), without a major drain on it. However, making the economy need people to keep it moving, with taxes, etc, creates too high a drain, since, like you said, it's isolated. Then not enough money comes into the economy, and one very wealthy player might leave with the majority of the economy in their pockets, never to return. [QUOTE=JoeSkylynx;34345761] Propkilling is done because the player can interact with props and basically pick them up. How do you stop this? You make a map editing system for placing props. This system would also allow you to place props around the maps which would become world props[or something on those lines]. These props are [b]always[/b] static. Meaning the player will have no interaction with them afterwards. With this system at hand you can also make systems which can prevent public building, street/spawn blocking, and otherwise... This system can also be used to enforce rules and stop minges from making illegal contraptions. One problem with this system though, you lose creativity in building because it's grid based, and you will almost entirely lose the creativity brought by non-static props. You can never beat propkilling without cutting off your own dick... It's a harsh fact of having a great sandbox game like Garry's Mod[/QUOTE] I actually like the idea of this, with a map full of empty lots, and an intuitive interface for building structures, that, while it does eliminate some creativity, would have prebuilt parts that allow you to make better looking structures faster. You would probably still be able to spawn some props for details and roleplaying, but the largest and heaviest props would be off limits.
Sorry, you need to Log In to post a reply to this thread.