Anyway I'm not working on the gamemode for the moment. Neico is supposed to release a new version so that every server can enjoy parasite (the one on garrysmod.org is bugged). Also blood test is a very common suggestion.
I´m currently working at my vroot with svn so maybe i´m able to release the svn for 0.32 because i don´t have the time now since some private things to finish the work i hope i get it to work soon so there will be more server :S
I totally love your Gamemode, however there are a few exploits which MUST be fixed. You want me to PM them to you?
sure you also can send them over steam friends to me :P
Ok. Contacting.
I'm addicted to this! The map seems so simple and basic, but it works perfectly. Like turning a corner down a long, long hallway and seeing someone, or someTHING, running toward you from the other end. You don't break your stride, because then you'd look suspicious, but you study the other player. Then you pass, and turn around to make sure he/it keeps going, and see that he's backpedaling too to watch you leave. But is he a human wondering if you're an alien, or an alien studying its next target? Then you continue on your way. Even the simplest things are intense! I just with more people played.
*edit* Ok, I've finally decided to get into mapping, and I want to make a map or two for parasite, not in the short term mind you, I only just looked at hammer today. The last time I tried mapping anything was a few years ago for Aliens vs Predator 2, but that was a load of fun,.. then my harddrive died and I lost all my progress and quit. Fortunately, hammer looks nearly identical to AvP2's map editor DEdit; gui, brush, texture, vertex and slice tools, the whole 9. It's so cool and I'm psyched.
You can if you realise that a complete new map is too difficult to make , make a modified version of para_spaceship. I'll would send you the vmf (ie the source of the map).
ok today i finlly made it SVN of 0.32 is up at my VRoot:
-------------------------------------
-------------------------------------
svn://neic0.de/parasite/0.32/trunk
-------------------------------------
user(default from ULX Wire etc.):
anonsvn
password(default from ULX Wire etc.):
anonsvn
-------------------------------------
-------------------------------------
since this svn includes the content of the gamemode folder 'parasite' you need to make that folder and let import the svn stuff into it and you need to call the gamemode folder 'parasite' <-- LOWERCASE otherwise you will get spammed by scriptenforcer to your death ;)
garrysmod/gamemodes/parasite/<svn content>
just as you want and please just use that because the other folders are blocked or just empty i will tell you guys if there will be a change at it and as i wrote in the log report bugs here or direct to me at Steam Friends(name is in log and in my FP Profile)
i hope that will make it a bit better since i don´t have the time to finish the work yet ;)
Note: if you have trouble that after a crash etc. the map runs with gm_flatgrass etc. here is a bit code that you just need to put into a lua file in that folder: garrysmod/lua/autorun/server/<filename>.lua
[lua]
function game.GetMapList()
local maps = {};
local map = file.Find("../maps/*.bsp");
for _, mapv in ipairs(map) do
if string.find(mapv, "_") then
maps[#maps + 1] = mapv:sub(1, -5);
end
end
table.sort(maps);
return maps;
end
hook.Add("InitPostEntity", "InitPostEntity Fixing", function()
if para then
local curmap_prefix = string.Explode("_", game.GetMap());
if curmap_prefix[1] != "para" then
for k,v in pairs(game.GetMapList()) do
local map_prefix = string.Explode("_", v);
if map_prefix[1] == "para" then
game.ConsoleCommand("changegamemode " ..v.. " parasite\n");
end
end
end
end
end);
[/lua]
by the way a Bugtracker will be coming soon so you guys don´t need to add me to your friends list :P
[QUOTE=Ickylevel]You can if you realise that a complete new map is too difficult to make , make a modified version of para_spaceship. I'll would send you the vmf (ie the source of the map).[/QUOTE]
Sure. I plan to make a completely new map with a different feel, but having the spaceship vmf would be a great way to learn more about creating a parasite map with hammer. The SDK documentation is severely lacking, it barely gets past the 100 level stuff, and I'd prefer to reverse-engineer something than read the manual, it's more fun. Pm'd you my email address. Thanks!
Or the possibility of Slipping and cracking your head on the wall while in the shower [img]http://forums.facepunchstudios.com/images/smilies/emot-downs.png[/img]
ok just wanted to tell you guys that my server is now down because no one helped paying (as ever :S) so now it´s up to other to download the svn and set up another server but then they need to report to me bugs etc. since i can´t look at that :P
-It's now waiting for it's resurection-
The farther you get in completion, the more likely people are to host it, so keep working on it. DarkSpider might be willing to host this, you should make a post on the forums at [url]http://darklandservers.com[/url]
This might be obvious to some, but 1 reason Parasite has not taken off is that it's only ever had 1 map.
I personally have no hope at using Hammer (can't even set it up to work with gmod myself - admittedly I didn't try very hard tho) and the hope that others would make new Parasite maps after playing the gamemode so far just hasn't happened.
I think that if there were just 3 more maps then it may just be enough to get the gamemode popular.
I had made one map, but it was too small for the gamemode. I have another that isn't done but i haven't gotten around to finishing it.
I'm teaching myself hammer and laying out the design for a parasite map based loosely on Outpost N 31 from "The Thing", but between classes and other distractions it's hard to find the time for it. Not to mention how tough it is to come up with a good map design for parasite, where level design plays such a critical factor in the game's success. Where do you put the lightswitch, the computer, spawn points, food water sleep and showers? Where do you want a long hallway, where do you want a blind corner, and how do you lay them out for maximum epic-moment potential? And above all, how do you make an enormous map feel like a claustrophobic and sinister labyrinth? And all while keeping the poly count low for good playability. Man, it's really made me appreciate para_spaceship. This is the fourth time I've thrown my level design out and started with a new idea...
That's not much of a problem for me, I just have a hard time with making a realistic map, with needs spaced so far away. I have a nice one currently, but I'm not working on it. Hopefully I'll have time for it soon.
I understand these issues - I considered them myself when thinking about para_spaceship.
But how about just converting some suitable levels for the time being? (with permission from their respective authors) - that way you get some new parasite maps out to attract attention, and the original author gets attention to their map too.
as i told i finished the bugtracker now feel free to use it so i know what needs to be fixed
[url]http://bugs.neic0.de[/url]
I think I may convert the map I had started for a different gamemode. As much as I like this one, it doesn't look very promising.
[QUOTE=-Gs- Chrome]I think I may convert the map I had started for a different gamemode. As much as I like this one, it doesn't look very promising.[/QUOTE]
:D but then we still need at least one server (a tester that is going to report any bugs to my bugtracker or directly to me so it can be fixed becuase i´m sure there are some bugs i forgot) i can´t host since i have a linux server where wine won´t work :S (garry q.q) so there is no option at the moment not with paying more money to get another server wich will coast alot more as my current one :S (and i don´t want to buy a fucking windows server because expensice and laggy)
Is there a material fix for the Alien view? All I see as an Alien is material error.(The checkard board material)
Same happens for zombies.
Ok ok ! Here is your link for v0.32 :
[url=http://www.garrysmod.org/downloads/?a=view&id=24292][img]http://www.garrysmod.org/img/?t=dll&id=24292[/img][/url]
Changelog?
[QUOTE=Sechs]Changelog?[/QUOTE]
No changelog. This is just the last version that used to run on neico's server .It's for people who does not want to unstall the svn client to get the version.
This is the only version working correctly with the actual version of garry's mod.
A changelog should be included and all i can say currently it´s not the final 3.2 i have a edited version but never updated because i didn´t hat the time to fix what i did there i´m also waiting for bug reports because i´m sure there more as i fixed yet
and @ icky you kidding right? that´s not the 1:1 output of the 3.2 svn because for example info.txt is missing also the changelog file if you want to release a svn output of that then DO IT RIGHT!
also i had uploaded it ages ago to garrysmod.org if i wanted that this version is gonna be released... -.-
and i also wait for the next gmod version before i make downloadable svn pack so use the svn if you know how to use it
"sighs"
I played this Gamemode a ahile back and loved it. Now- [quote=Steam] There are no servers matching the gamemode you selected (I likes apple pie) [/quote]
Can someone, please, please , please put out a Server? Merci in advance. :)
[QUOTE=leach139]"sighs"
I played this Gamemode a ahile back and loved it. Now-
Can someone, please, please , please put out a Server? Merci in advance. :)[/QUOTE]
Lol for the quote.
Anyone playing this? I cannot find any servers, though would love to try this out.
PM me if you have a group for playing.
[QUOTE=Doc Muerte]Anyone playing this? I cannot find any servers, though would love to try this out.
PM me if you have a group for playing.[/QUOTE]
I'm going to make a server with parasite on because I really want to play it but can't find any. I'll post a new thread soon to try and get as many people to play.
*Edit*
Here is the thread if you want more info.
[url]http://forums.facepunchstudios.com/showthread.php?p=8048728#post8048728[/url]
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