Do you really think it's something as obvious as I've not forwarded the ports?
The server works fine and people can connect - it just doesn't show on the server browser.
[QUOTE=subenji99]Do you really think it's something as obvious as I've not forwarded the ports?
The server works fine and people can connect - it just doesn't show on the server browser.[/QUOTE]
If they can connect ...
Deticated Parasite Server is up :
Name : Invision-Gaming.co.uk | DarkGod`s Parasite Server
IP : 77.74.197.216:27025
Have fun playing :)
[b]Edit:[/b]
Great time on the server
I found out I couldn't host my server correctly because my ISP blocks any servers it's customers run - turned out that players that could connect would lose connection after a few minutes. So I play on DarkGod's server posted above :P
Chaos !
I tried making a other 'blah' comamand for jail, and it did not work :
DarkGod : Ok i uploaded the file
Player : what file?
DarkGod just wa... why is the map changing?
MingeBag : Great HL2 deathmatch weapons *kills all*
Darkgod : oeps
Server : players killing players
Server : Chaos
At least it was fun :)
*fixed my zombie bug*
Looks nice but it shouts out to me "Who can you trust?" and could likely scare the **** out of me almost every time.
Here is your new map (alpha version ) :
[url=http://www.garrysmod.org/downloads/?a=view&id=27670][img]http://www.garrysmod.org/img/?t=dll&id=27670[/img][/url]
[URL=http://imageshack.us][IMG]http://img150.imageshack.us/img150/7778/sanstitrerb2.jpg[/IMG][/URL]
Downloading for server testing :)
In this map , you need to find the right button to open each door.
Looks great, too bad I mostly play Crysis at the moment.
We have tested your map on DarkGod's server and the feedback wasn't good:
The map is incredibly confusing - It's very difficult to find the way to a certain need, and even worse to the reprogramming station. I'm sure an atmosphere of "being lost in a large, claustrophopic facility" was the idea but it's unplayable, as most players died before ever finding their way to their need.
Many players also were wandering around with no weapons at all, large weapons caches at certain points are no good if players can't find the caches.
Also, good alien host players often just teleport "above" the corridoors, where although they cannot see the players, they can see the full map layout - where many would make a rush to reprogram the robot immediately - then let the robot deal with most players.
When a host did kill a player, the victim would then always spawn in the wall - and sometimes would not get all the SWEPs they should - a common bug in 0.33. Sometimes they are missing "Hands" and are therefore locked in alien form, sometimes they don't get alien form, and other times they get neither.
As far as any of us could tell, the "jail" only has a release button, and was often confused for the other buttons that open the doors to other sections.
The ability to deactivate the lights was actually missed - a lot of skilled alien players would like to be able to shut off the lights. As proven on para_spaceship_v7, the light switch needs an anti-spam method - such as disabling the button for 30 seconds for example, like the buttons for the laser traps or the "gate" protecting the beds, again on spaceship.
A couple of players spawned in walls on round start, and had to suicide to get free - a possible mis-placed spawnpoint.
Please take this as constructive critisicm - while we all want new parasite maps, (I'm working on one myself) none of the players that tested this map were interested in ever playing it again.
I know , this is an hardcore map . One you'v learned it doors are not a problem. And about the robot , I consider removing it.
Interesting as I said for another mode, a good way to build up clan skills such as team co-operation and stealth keep up the good work!
Started work on a small map. It won't be much better than para_spaceship at this rate, but if I can finish it it will at least provide the community with some simple variety. It - 'para_bunker' - will be a bit more low-tech, featuring old technology, flickery fluorescent lights, an area with 'emergency lighting' (so the lights only switch on when you are under them, giving you no foresight of who you'll bump into...), and lots of firearms left around by paranoid workers that 'didn't make it'. Ultimately, it'll boil down to the same indoor dark corridor, zombies falling from the ceiling and aliens brushing past you through doorways sort of gameplay.
(proof-of-concept screenshot)
[img]http://i16.photobucket.com/albums/b35/Devenger/para_bunker0000.jpg[/img]
So , I remove the switches in para_curse and recompile it.
Think ill go back to my sit in a bright corner tactic :) Works every time, well not really but keeps all my nerves in place on doom and such.
Here it is :
[url=http://www.garrysmod.org/downloads/?a=view&id=27872][img]http://www.garrysmod.org/img/?t=dll&id=27872[/img][/url]
[b]Edit:[/b]
CHANGES FROM VERSION 0.33 :
Robot selection is desactivated by default ,if so , using the computer trigger the ability for all aliens to see
players trough walls.
Decreased frontal alien damage and humans weapon damages , spawn power.
[url=http://www.garrysmod.org/downloads/?a=view&id=27874][img]http://www.garrysmod.org/img/?t=dll&id=27874[/img][/url]
This gamemode has [u]alot[/u] of potential and If you wanted I could make some maps for you.
It seems that I have some bad news for you.
Today, I discovered that the first(and the only) dedicated Parasite-server has been shut down. This is a major set-back to the gamemode and the community. I have been notified that the reason of closure may have been due to the server being empty for days.
So, i hope that a new server(s) will pop up or else, this mod just might grind to a halt.
[QUOTE=Veribigbos]Today, I discovered that the first(and the only) dedicated Parasite-server has been shut down.[/QUOTE]
Uh-huh... there were Paraiste servers ages ago - I was co-owner of one of them - it just happens that there was recently a new, short-lived generation of servers. The problem is, the game just isn't receiving updates any more, leaving us with a far-from-perfect version.
There is already an update , but it's an alpha one and people are afraid to test it.
[QUOTE=Veribigbos]
Today, I discovered that the first(and the only) dedicated Parasite-server has been shut down..[/QUOTE]
That is correct.
i have 'shut down' my Parasite Deticated server
Reason : For six days + there where no players in it.
So i changed my server to a other gamemode
[QUOTE=darkgodmaste]
So i changed my server to a other gamemode[/QUOTE]
I noticed.
I spent time in the server for several hours waiting for others to join... I'm still going to keep visiting Your server though it's just spacebuild now, which gets boring after a few days.
I was there for awhile yesterday. There was 2 minges in there that had spammed LS stuff everywhere, and they talked to me! They said something like this:
[code]we go o space but no ring work still u?[/code]
I answered: "Space, Yes...". After some time one of them came to me and said something like:
[code]se ring work now we go space![/code]
I looked around and noticed they were talking about the stargate! They jumped in and I looked at the gate address. It was SPACE1, which leads into space. Soon after I read the address, I saw two death-notices appear. Then I left, since minges do get upset easily.
If you wish to ban them, I did take some pictures of the spammage and the console.
I hope this isn't too off-topic to piss off the admins :)
*Smartness dropping*
[QUOTE=Veribigbos] It was SPACE1, which leads into space. Soon after I read the address, I saw two death-notices appear. [/QUOTE]
Oww they got owned like true Goa-ulds !
Please, anyone that knows or hosts a server with this mod - PM me, i want to play it!
So the 35 test was bugged (I forgot to put an "end" lol) :
So here is test 35 2 :
[url=http://www.garrysmod.org/downloads/?a=view&id=28873][img]http://www.garrysmod.org/img/?t=dll&id=28873[/img][/url]
Sounds Super Smexy. Any servers have it yet?
My server is set up to parasite for the remaining time
This looks like a promising gamemode, but no servers are ever playing it.
It hasn't been updated to work with the ep2 engine version of gmod, like so many decent gamemodes.
It is a very fun gamemode, one that relies on a players intelligence as much as their reaction speed! :D
It's biggest downfall has always been a lack of decent maps though. The engine update seems to have been the last nail in the coffin - that is unless ickylevel replies and proves me otherwise!
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