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[QUOTE=bennyg;13769946]Question: By Side Scrolling,does it have to be a "Side-View onto the Player", like in the youtube video ? Or is the kind of Side-Scrolling like in RTS games also allowed?[/QUOTE] Side view onto the player. What you're describing is an isometric view, which is something else entirely.
[QUOTE=JSharpe;13770648]I'm suprised there's no threads up yet. I've just got my base map done and working on the camera view shit now.[/QUOTE] I could Make A threat I have the Map done the view and a little bit of the gameplay but i will make it when i am more finish
Same here, I'm waiting until I have something to show off first.
I'd be deep in teh code, but this morning I whipped open the laptop and started browsing facepunch. Saw this Thread. Came (Loudly). Got up. Went to PC. Turned it on. Watched it crash. It won't start up, it just makes constant mini beeps. It's not even an OS problem because it happens in the BIOS too. Damn technology!
Scratch that, it's booting, and I am ready to code!
[QUOTE=JSharpe;13770648]I'm suprised there's no threads up yet. I've just got my base map done and working on the camera view shit now.[/QUOTE] So am I. I'm figuring out how to lock the player's movement into a given path... I'm thinking about removing the strafe functions and only using forward/backward and setting the player's yaw angles. That seems to me like it would work.
People can make threads when they want. Just give it time. We have over 2 more weeks to go.
[QUOTE=mahalis;13770724]Side view onto the player. What you're describing is an isometric view, which is something else entirely.[/QUOTE] Or a top down view, which is also wrong.
Ehh...is an entity's type() reported as a table?
If you're taling about "Entity:GetClass()" then No,just a simple string. And for "Entity:GetTable()" yes, but I can't really see a use for the function.
[QUOTE=bennyg;13772314]If you're taling about "Entity:GetClass()" then No,just a simple string. And for "Entity:GetTable()" yes, but I can't really see a use for the function.[/QUOTE] WTF, [u]type(someent)[/u] returns "Entity"
[QUOTE=whitespace;13772358]WTF, [u]type(someent)[/u] returns "Entity"[/QUOTE] I know, I was just getting a table from ents.FindByName and has a stroke of stupidity.
[QUOTE=Levybreak;13772419]I know, I was just getting a table from ents.FindByName and has a stroke of stupidity.[/QUOTE] Oh well,I didn't expect the simplest anwser to be correct :D
[QUOTE=Levybreak;13772419]I know, I was just getting a table from ents.FindByName and has a stroke of stupidity.[/QUOTE] FindByName returns a table of entities
Grah...I have my sidescroller working...when you walk forward. When you walk backwards you can walk off the track. :(
[QUOTE=iRzilla;13775932]Do: gui.EnableScreenClicker(true) So then they can't look around..[/QUOTE] and have an aweful mouse always onscreen. It also limits gameplay completely.
[QUOTE=iRzilla;13775932]Do: gui.EnableScreenClicker(true) So then they can't look around..[/QUOTE] Don't need too, I'm setting their yaw angle anyway... It has something to do with this code: [lua] if ply.LastNode and (ply.AddAngle and ply.AddAngle == true and ply:GetPos():Distance(ply.LastNode:GetPos()) <= 50) then [/lua] Does anybody see a glaring logic error? It ALWAYS returns false for some reason... Even if I'm standing on the node. (ply.LastNode is an entity, AddAngle is a bool. I already know LastNode and AddAngle have to correct values, so I'm stumped.)
[QUOTE=JSharpe;13776108]and have an aweful mouse always onscreen. It also limits gameplay completely.[/QUOTE] By giving us a GUI cursor and allowing us to aim everywhere.
[QUOTE=Nerdboy;13776750]By giving us a GUI cursor and allowing us to aim everywhere.[/QUOTE] Please look at Mario Boxes. It uses a cursor. That way you can aim and such which expands gameplay a lot.
Exactly
I'm lazy and I'm wondering if I can base my cam system on an already existing one or we're not allowed to use premade code. Here's the thread: [url]http://www.facepunch.com/showthread.php?t=263821[/url]
You could while your at it copy tiny snippets from everybodys code until you get a fully working gamemode. I'd recomend you make your own. Or atleast use one as a base on [i]how[/i] to do it. Not paste it and change a few angles and shit. Least you will have acheived some thing and can save it in your snippets folder for a future reference.
[QUOTE=JSharpe;13779507]You could while your at it copy tiny snippets from everybodys code until you get a fully working gamemode. I'd recomend you make your own. Or atleast use one as a base on [i]how[/i] to do it. Not paste it and change a few angles and shit. Least you will have acheived some thing and can save it in your snippets folder for a future reference.[/QUOTE] Interesting, although I'm just asking if I can use as a base, I'd like a yes or no (I'm asking cause it wasn't realeased for nothing and I'm lazy). Credits will be given of course. And between, I do learn by looking at others people code. I'm like that.
You will need to link us to the base you use so we can check your finished product compared to the base you used. If you are passing it off as your own and it looks almost exactly like the original, you may get in trouble. I'm not sure whether you should be allowed to use a base. Mahalis should answer that question.
Well, I linked the thread in my previous post. Check it out it's in the Gamemode Release section of the forum.
I would say no. Try and make one from scratch. Or if you need to use a premade one, learn it first, then rewrite it yourself.
[QUOTE=grea$emonkey;13788401]I would say no. Try and make one from scratch. Or if you need to use a premade one, learn it first, then rewrite it yourself.[/QUOTE] Thats mostly what I'm trying to do, although mosts of the functions used aren't even described in the Wiki, hence the fact that I'm using it as a base. :/
[QUOTE=CrashLemon;13789435]Thats mostly what I'm trying to do, although mosts of the functions used aren't even described in the Wiki, hence the fact that I'm using it as a base. :/[/QUOTE] I doubt that it's not described in the wiki.
[QUOTE=grea$emonkey;13790227]I doubt that it's not described in the wiki.[/QUOTE] So do I...the majority of stuff to do with the camera is fairly well documented.
I claimed the first thread reward. Anybody else willing to share their concepts?
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