• Spacebuild 3
    1,240 replies, posted
[QUOTE=Wokkel;14962959]Can anyone help me with the fact that all the screens are black for me, except the nodes... (Wirescreens are not black, just the Life Support ones) Screenshot may not be 100% perfect, but the screen is supposed to be 100% black. [URL=http://img10.imageshack.us/img10/9641/sbtwinsuns0006.jpg][IMG]http://img10.imageshack.us/img10/9641/sbtwinsuns0006.th.jpg[/IMG][/URL][/QUOTE] for a second i thought this was the SBMP thread, because you posted that exact same post there...
Yeah, I noticed I was in the wrong thread so I made a repost here. I really don't know what the problem is though because I have already updated my Graphics Drives, I tried a few different Graphic Settings and I have the latest svn.
it looks like you are seeing part of the planet you are on.
With the control panel from SBMP theres a black and purple texture! is that just me or does it happen to everyone? P.S. where can i get latest SBMP ive used svn yet i still see errors
[QUOTE=thek6160;14985698]With the control panel from SBMP theres a black and purple texture! is that just me or does it happen to everyone? P.S. where can i get latest SBMP ive used svn yet i still see errors[/QUOTE] Remove old spawnlists, or if you did get phx, it is often used together with sbmp. [edit] For the missing texture on panel. It was always missing for me.
Can anyone help me? I used all SVN for this type of thing and I reinstalled Spacebuild 3 and LS 3 with Entities and Core, I have RD3 and The Spacebuild Model Pack. In all the maps I load up, the atmosphere's gone! In other words: "Space thingy goes out Earth ball, no LS" What do I do to fix this?
[QUOTE=Renegade Master;14988290]Can anyone help me? I used all SVN for this type of thing and I reinstalled Spacebuild 3 and LS 3 with Entities and Core, I have RD3 and The Spacebuild Model Pack. In all the maps I load up, the atmosphere's gone! In other words: "Space thingy goes out Earth ball, no LS" What do I do to fix this?[/QUOTE] Have you selected the Spacebuild 3 gamemode? Do you die in space without the life support or does nothing happens?
[QUOTE=El Quedro;14989824]Have you selected the Spacebuild 3 gamemode? Do you die in space without the life support or does nothing happens?[/QUOTE] Yes I select "Spacebuild 3". No I don't die. It's as if I'm playing Sandbox when I start playing. this problem makes Life support useless for me, and I hate that because I want this Realistic and Challenging. Not a simple "Build a spaceship 'n' go" thing. Spacebuild 3 goes in Gamemodes, right? and everything else goes in Addons, right?
yes Make sure you don't have Overwrite option set to something, that will mean what ever Game mode you choose it will still play Sandbox. Also, do you get the custom HUD? if you do, try with a map that is included with SB3, or try Gooniverse, just to make sure it's not the map.
It is possible to play on flatgrass the sb gamemode for construct with real stat of atmosphere ? because yesterday I have tried and I got alway some error in game when I start generator like O2. It's because I want to construct with good fps and after switching for explore an sb map. Thanks
It is possible to play on flatgrass the sb gamemode for construct with real stat of atmosphere ? because yesterday I have tried and I got alway some error in game when I start generator like O2. It's because I want to construct with good fps and after switching for explore an sb map. Thanks
well, seeing as Flatgrass wasn't made for SB then that would explain your error. you can build in flatgrass, but need a proper SB game mode for the LS.
[QUOTE=pl0xinat0r;14998187]yes Make sure you don't have Overwrite option set to something, that will mean what ever Game mode you choose it will still play Sandbox. Also, do you get the custom HUD? if you do, try with a map that is included with SB3, or try Gooniverse, just to make sure it's not the map.[/QUOTE] My Overwrite option isn't set to anything, and Custom HUD? All I get is the regular H.E.V. Suit Armor and Health thing like in Sandbox. also When I go under water it just shows "Oxygen" and nothing else LS related (like Heat). And I tried every single SB map that came with it. No dice. Does "LS Core" go in "Life Support 3"? Because I haven't done that. Everything But "Spacebuild 3" is in the Addons folder.
[QUOTE=Renegade Master;14999233]My Overwrite option isn't set to anything, and Custom HUD? All I get is the regular H.E.V. Suit Armor and Health thing like in Sandbox. also When I go under water it just shows "Oxygen" and nothing else LS related (like Heat). And I tried every single SB map that came with it. No dice. Does "LS Core" go in "Life Support 3"? Because I haven't done that. Everything But "Spacebuild 3" is in the Addons folder.[/QUOTE] you don't have SB3 installed properly, or CAF, re0download both of these and export them (don't SVN straight to the destination folder)
[QUOTE=pl0xinat0r;14999249]you don't have SB3 installed properly, or CAF, re0download both of these and export them (don't SVN straight to the destination folder)[/QUOTE] CAF? What's CAF? Also, I'll try re-installing
[QUOTE=Renegade Master;15002681]CAF? What's CAF? Also, I'll try re-installing[/QUOTE] CAF or Custom Addon management Framework is the control system or what not for the LS3 addons. Edit:BTW,what's the current status for SB3?
[QUOTE=GhostReaper;15003528]CAF or Custom Addon management Framework is the control system or what not for the LS3 addons. Edit:BTW,what's the current status for SB3?[/QUOTE] I have that in Addons. Or should I put it in something?
It should be so npcs could die if not near any exchangers or regulators, they should also be affected by the gravity. Also, if possible, have ragdolls float in space? Just find a way to set the physical properties of all ragdoll bones to not have gravity or have same gravity as the planet they are on.
Man, SB/LS/RD 3 has it all, even better than version 2. Absolutely no backwards compatibility for saves, insane and horrendous debug console spam (Despite debug convar turned off), broken convars like SB_PlanetOnlyNoclip [b]WHICH IS STILL BROKEN SINCE SPACEBUILD 2, A FRUSTRATING BUG OF WHICH I ALREADY REPORTED AGES AGO ON SNAKE'S OWN FORUM[/b], annoying message box telling me all this bloated shit is loading when I spawn in a server, all custom models and no option to use the old models if we want (So now another addon on the list that a poor player has to download on top of everything else to see the models). Between the model changes to the Spacebuild Model Pack, and moving to LS3, I'd literally have to spend tens of hours redoing all the contraptions I've made in this fucking endless updating bloated once-great piece of software called Gmod. Of all things in this game, saved contraptions are the most valuable. But nope, out the window with them! Why don't I just shut up and run SB2? Well two words: garry & update. Oh god the console spam, oh god! This is ALL SB3 spam, even though the debug var is OFF: [code] Loading CAF Tools loading stool: sb_dev_plants.lua sbox_maxsb_dev_plants -> 30 CAF Tool: Loading device defs loading stool: energysystems.lua sbox_maxenergysystems -> 30 CAF Tool: Loading device defs Loading dev type: extra_CO2_gens Loading dev type: extra_fusion_gens Loading dev type: extra_H_gens Loading dev type: extra_LN_gens Loading dev type: extra_N_gens Loading dev type: extra_O2_gens Loading dev type: extra_solar_panels Loading dev type: extra_water_air_extractors Loading dev type: extra_water_heaters Loading dev type: extra_water_pumps Loading dev type: sbep_extra_fusion_generators loading stool: environmental_control.lua sbox_maxls_environmental_control -> 30 CAF Tool: Loading device defs Loading dev type: sbep_extra_climate_control loading stool: ls_other.lua sbox_maxls_other -> 30 CAF Tool: Loading device defs Loading dev type: extra_ls_screens loading stool: ls_other_lights.lua sbox_maxls_other_lights -> 10 CAF Tool: Loading device defs loading stool: receptacles.lua sbox_maxreceptacles -> 20 CAF Tool: Loading device defs Loading dev type: extra_CO2_storage Loading dev type: extra_energy_storage Loading dev type: extra_heavy_water_storage Loading dev type: extra_H_storage Loading dev type: extra_LN_storage Loading dev type: extra_N_storage Loading dev type: extra_O2_storage Loading dev type: extra_steam_storage Loading dev type: extra_water_storage loading stool: pumps.lua sbox_maxpumps -> 10 CAF Tool: Loading device defs loading stool: resourcenodes.lua sbox_maxresourcenodes -> 30 CAF Tool: Loading device defs loading stool: valves.lua sbox_maxvalves -> 10 CAF Tool: Loading device defs loading stool: sbep_hab_mods.lua sbox_maxsbep_hab_mods -> 30 CAF Tool: Loading device defs Loading dev type: base_livable_module loading stool: sbep_res_mods.lua sbox_maxsbep_res_mods -> 30 CAF Tool: Loading device defs Loading dev type: base_res_module sbox_maxlife_support -> 24 Spawn: Entity [7][info_null] Spawn: Entity [8][info_null] Starting CAF Addons Addon1 Resource Distribution Adding CAF Think 3 HookLoaded addon: Resource Distribution Adding Player override to SB Loaded addon: Life Support Loaded addon: Life Support Entities Loaded addon: Spacebuild Enhancement Project Registering Sun Registering planets Spawn: Entity [314][base_sb_planet1] Entity:PhysicsInit() - Failed to create physics for entity Print Environment Data air: co2per = 0.45 o2per = 21 max = 49550238 emptyper = 0 hper = 0.55 h = 272526 o2 = 10405550 nper = 78 empty = 0 co2 = 222976 n = 38649186 bloom: id = 1 gravity = 1 habitat = true color: sunburn = false temperature = 288 name = Planet 1 unstable = false atmosphere = 1 temperature2 = 288 pressure = 1 size = 4864 End Print Environment Data Registered New Planet Spawn: Entity [315][base_sb_planet1] Entity:PhysicsInit() - Failed to create physics for entity Print Environment Data air: co2per = 96.5 o2per = 0 max = 23196649 emptyper = 0 hper = 0 h = 0 o2 = 0 nper = 3.5 empty = 0 co2 = 22384766 n = 811883 bloom: id = 2 gravity = 0.5 habitat = false color: sunburn = false temperature = 60 name = Planet 2 unstable = false atmosphere = 1 temperature2 = 60 pressure = 1 size = 3328 End Print Environment Data Registered New Planet Spawn: Entity [316][base_sb_planet1] Entity:PhysicsInit() - Failed to create physics for entity Print Environment Data air: co2per = 96.5 o2per = 0 max = 48900406 emptyper = 0 hper = 0 h = 0 o2 = 0 nper = 3.5 empty = 0 co2 = 47188892 n = 1711514 bloom: id = 3 gravity = 1.5 habitat = false color: sunburn = false temperature = 600 name = Planet 3 unstable = false atmosphere = 1 temperature2 = 650 pressure = 3 size = 4832 End Print Environment Data Registered New Planet Registered New Planet Color Registered New Planet Color Registered New Planet Color Registered New Planet Color Registered New Planet Bloom Registered New Planet Bloom Registered New Planet Bloom Spawn: Entity [317][base_sb_planet1] Entity:PhysicsInit() - Failed to create physics for entity Print Environment Data air: co2per = 0.45 o2per = 21 max = 2627209 emptyper = 0 hper = 0.55 h = 14450 o2 = 551714 nper = 78 empty = 0 co2 = 11822 n = 2049223 bloom: id = 4 gravity = 1 habitat = true color: sunburn = false temperature = 288 name = Planet 4 unstable = false atmosphere = 1 temperature2 = 400 pressure = 1 size = 1120 End Print Environment Data Registered New Planet Spawn: Entity [318][base_sb_planet1] Entity:PhysicsInit() - Failed to create physics for entity Print Environment Data air: co2per = 0.45 o2per = 21 max = 34048631 emptyper = 0 hper = 0.55 h = 187267 o2 = 7150213 nper = 78 empty = 0 co2 = 153219 n = 26557933 bloom: id = 5 gravity = 1 habitat = true color: sunburn = false temperature = 288 name = Planet 5 unstable = false atmosphere = 1 temperature2 = 288 pressure = 1 size = 4032 End Print Environment Data Registered New Planet Spawn: Entity
[QUOTE=Cornflake;15008832]Man, SB/LS/RD 3 has it all, even better than version 2. Absolutely no backwards compatibility for saves, [/QUOTE] Let's break it down... You knew this when you installed. It's not like your whole ship has disappeared, and if your LS system is so complicated that it takes you "Tens of hours" to rebuild them in the first place, you're just flat out doing it wrong. [QUOTE]insane and horrendous debug console spam (Despite debug convar turned off),[/QUOTE] I'm not entirely sure what you're having happen, but why are you looking at your console anyways? Just ignore it. [QUOTE]broken convars like SB_PlanetOnlyNoclip WHICH IS STILL BROKEN SINCE SPACEBUILD 2, A FRUSTRATING BUG OF WHICH I ALREADY REPORTED AGES AGO ON SNAKE'S OWN FORUM[/QUOTE] What's the problem here? If you're an admin, you can noclip anywhere. If not, you can only noclip on planets. Seems like it is working just fine to me... [QUOTE]annoying message box telling me all this bloated shit is loading when I spawn in a server, all custom models and no option to use the old models if we want (So now another addon on the list that a poor player has to download on top of everything else to see the models).[/QUOTE] It's loading. It tells you it is loading. This must be terrible. You're complaining about custom models? Seriously? Wow, downloading that must be a serious difficulty to overcome. [QUOTE]Between the model changes to the Spacebuild Model Pack, and moving to LS3, I'd literally have to spend tens of hours redoing all the contraptions I've made in this fucking endless updating bloated once-great piece of software called Gmod. Of all things in this game, saved contraptions are the most valuable. But nope, out the window with them![/QUOTE] Your contraptions aren't gone, the LS on them is. It takes a matter of a couple minutes to set up the new LS. There's more stuff. It isn't all compatable, and there's more stuff in the new version. What did you expect?
Well the LS didn't take me tens of hours to build, but the vast amounts of contraptions I have using LS2 together will take me that long to go through and update. I can't ever seem to build anything new because something is always updated or redone, when the last version was just fine enough. I spend more time repairing things than building things! The rest of it simply boils down to this: the debug messages, loading messages, custom models all add to the unnecessary bloat of something that was honestly awesome to begin with, and now is just a freaking hassle. And yes, I run a server. I have since May 2007.
seeing as ls3 uses an entirely different system how could there be backwards compatability, it would have to reconnect everything, know where to reconnect things too, and spawn a node the right size, somewhere, but make sure it's in the right place. quit complaining.
I downloaded the beta and life support 3.Life support 3 works fine.The maps that come with the beta work fine.Strangely,the gamemode itself doesn't.So now I'm stuck with a life support system and some maps I have no use for.Is this just a problem with the maps that come with the beta or with the gamemode itself?
you did it wrong. put SB3 in game modes folder.
Well for starters, it's all still beta. Hence why you might see various debug messages, even if DEBUG is set to off. LAter on if you turn it off, it will be off. No debug messages left (which are currently only on startup anyways). Second, I haven't had time to work on much of this, so development has been going slow. Some other people have been working on some updates, but they still have their own stuff to do! Third, I'm currently working on some updates to fix some conflicts caused by having older versions installed. These updates will fix conflicts, make you able to have older versions installed and so on... The updates will also reduce the lua code wherever possible. When it comes to models it's rather simple to add the old models if you want to. Once the release is there I'll even add the needed files for it as a secondary download for people who want to use it. They just won't be the default models anymore. The new system (which TAD2020 was developing for RD2) allows easy adding of various 'model packs' to the existing stools without needing to modify them every time! About the SBPlanetOnlyNoclip convar not working, you are the only one mentioning it. So far noone else told me about the problem. But once I have time(!!!), I'll check out the bugs you mentioned.
How do you terraform planets? or should i ask that in the life support thread?
[QUOTE=snake_1_1;15015229]Well for starters, it's all still beta. Hence why you might see various debug messages, even if DEBUG is set to off. LAter on if you turn it off, it will be off. No debug messages left (which are currently only on startup anyways). Second, I haven't had time to work on much of this, so development has been going slow. Some other people have been working on some updates, but they still have their own stuff to do! Third, I'm currently working on some updates to fix some conflicts caused by having older versions installed. These updates will fix conflicts, make you able to have older versions installed and so on... The updates will also reduce the lua code wherever possible. When it comes to models it's rather simple to add the old models if you want to. Once the release is there I'll even add the needed files for it as a secondary download for people who want to use it. They just won't be the default models anymore. The new system (which TAD2020 was developing for RD2) allows easy adding of various 'model packs' to the existing stools without needing to modify them every time! About the SBPlanetOnlyNoclip convar not working, you are the only one mentioning it. So far noone else told me about the problem. But once I have time(!!!), I'll check out the bugs you mentioned.[/QUOTE] i hope this helps: a console dump of the relevant errors i get when i try to start the map SB_omegasystem_sb25test with the gamemode settings "default" set to "sandbox" and the gamemode setting "override" set to "SpaceBuild 3" as it seems that when i set the "default gamemode" to "spacebuild 3", it defaults to sandbox with out any console messages that might be helpful. So, without further ado... [code] ======== Beam NetVars Lib v0.71 Installed ======== === Loading Wire Menus === ERROR! Module 'zlib_b64' not found! RunConsoleCommand blocked - sent before player spawned (ZLib_Installed) ==== Advanced Duplicator v.1.72 shared module installed! ==== ==== Advanced Duplicator v.1.741 client module installed! ==== Loading: cl_tab.lua...Loaded: Successfully Loading: Module_Loader.lua...Loaded: Successfully Loading: LifeSupport.lua...Loaded: Successfully Loading: LSEnts.lua...Loaded: Successfully Loading: GasSystems.lua...Loaded: Successfully Loading: PetrolSystemsEnts.lua...Loaded: Successfully Loading: ResourceTransit.lua...Loaded: Successfully Loading: ResourceDistribution.lua...Loaded: Successfully Loading: sbmp.lua...Loaded: Successfully autorun/client/joystickreorder.lua:5: attempt to index local 'a' (a nil value) --- Missing Vgui material modelsduckehuttons === Loading Wire Model Packs === Loaded: Spacebuild Model Pack.txt Loaded: default.txt Loaded: expression2.txt Loaded: cheeze_buttons2.txt Loaded: wire_model_pack_1.txt Loaded: wire_model_pack_1plus.txt Adding Cheeze's Buttons Pack Jaanus' Thruster Pack loading materials loading material: cable/rope_icon loading material: cable/cable2 loading material: cable/xbeam loading material: cable/redlaser loading material: cable/blue_elec loading material: cable/physbeam loading material: cable/hydra loading material: arrowire/arrowire loading material: arrowire/arrowire2 LuaGetfile: Not Loading SpaceBuild 3/gamemode/cl_init.lua Couldn't include file 'SpaceBuild 3/gamemode/cl_init.lua' (File not found) ********************************************** ********************************************** ********** COULDN'T LOAD GAMEMODE!! ********** ********************************************** ********************************************** There was a problem opening the gamemode file 'SpaceBuild 3/gamemode/cl_init.lua' Registering gamemode 'SpaceBuild 3' derived from 'base' entities\mario_sent_atomic_bomb\shared.lua:6: unfinished string near '"RayFanMan(RayFan9876)' Folder = entities/mario_sent_atomic_bomb AdminSpawnable = true Spawnable = false Couldn't register Scripted Entity mario_sent_atomic_bomb - the Type field is empty! entities\mk-82-fragile_sent_atomic_bomb\shared.lua:6: unfinished string near '"RayFanMan(RayFan9876)' Folder = entities/mk-82-fragile_sent_atomic_bomb AdminSpawnable = true Spawnable = false Couldn't register Scripted Entity mk-82-fragile_sent_atomic_bomb - the Type field is empty! effects/bodyshot/init.lua:17: ')' expected near 'physics' Loading achievements... Sending 30 'User Info' ConVars to server (cl_spewuserinfoconvars to see) Updated DuaFiles (1445) Player has occured This server is using the Custom Addon Framework Report any bugs during the beta on http://www.snakesvx.net AdvDupeShared: Server Compression: false Addon: Gas Systems 2 got enabled =============================== === Wire 789 Installed === =============================== Hook 'Expression2ToolScreenInitialize' Failed: autorun/E2toolscreen.lua:61: attempt to index global 'SWEP' (a nil value) CAF: Client has Internet. Enabled Online-Help Redownloading all lightmaps Addon: Life Support Entities got enabled Finished! 48 achievements loaded! Addon: Resource Distribution got enabled Addon: Life Support got enabled Addon: PetrolSystem Entities got enabled Addon: Spacebuild Enhancement Project got enabled [/code] also, just wondering what these other lines of code are for, found them further up the log then the above code [code] No instance of the Planetfall Data Record System has been detected, initializing. No instance of the Planetfall Trace Bullet Library has been detected, initializing. No instance of the Planetfall Usermessage Extensions Module has been detected, initializing.[/code]
Rename the Spacebuild 3 folder to Spacebuild3 or something. Garry'smod doesn't like the " " (space) in the name of the folder and thus fails to load the gamemode!
thanks, that solved it!
im new how to download?
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